5 game ideas revolving around collecting

  1. Tasty Travels is the game that I was talking about last week, in which players must travel across the board to collect ingredients before making their dishes.
  2. another game idea which involves collecting would include Plant Life: Theme: Botanical Collection
    Gameplay: Players cultivate their own gardens using a grid-based board. Each player collects different types of plants and herbs (represented by tiles or that are placed on the grid) that require specific conditions to grow. Players must gather water, sunlight, and soil cards from the conditions deck in order to nurture their plants. Special events can change the environment, affecting what plants thrive. Collecting rare plants earns bonus points, and players can also trade plants at a market. The market is where it gets competitive. Here, payers must sell their tiles with the cards attributed to them. If the cards are the perfect conditions for the tile (as listed on the tile’s underside) they get the full amount of points. If it is off, they will make less depending on how severe the conditions are for their crops.
  3. My Little Monsters is a fantasy collection game set in a whimsical market where players collect magical tiny creatures and monsters. Each player starts with a small amount of currency and must navigate a market board to acquire these pet creatures/monsters through auctions, in which you can buy a creature from someone else, or trades, in which you can swap a creature with someone else. There are also duels in which you can kill a creature/monster with your monster and it dies completely and can’t be used anymore. these creatures have different abilities and rarity levels, affecting their value. Players can form alliances or sabotage others to gain valuable creatures. The goal is to have the highest valued collection by the end of the game.
  4. Oceans 14: is an Art Heist game in which players assume the roles of art thieves trying to collect the most valuable masterpieces from a high-security museum (a game board). The board features different rooms, each with unique artworks. Each player when it is their turn must draw a card, and role a die to see how far they move on the board. Players use strategy cards to bypass the security guards, but they can also set traps for rivals. such as smoke bombs, bear traps, or slippery oil. The goal is to collect the most points from stolen art. However, players risk losing points if caught by the security guards. This is if they land on a security guard square on the game path.
  5. Scribble n’ Sell: is a Drawing based collecting game in which Players create their own art pieces using drawing prompts provided by cards. Each turn, a new theme card is drawn (e.g., “fantasy landscape,” “abstract emotions”), and players have a set time to draw their interpretation (there will be a two minute long timer). Once completed, players can trade their art pieces at the trading post for various art supplies or other player artworks. Players earn points based on creativity, originality; all judged by their successfulness or unsuccessfulness with their trade of the artwork. Each bid is documented. The game ends after 10 rounds, and the player with the most valuable artwork spread wins.

3 Replies to “5 game ideas revolving around collecting”

  1. The idea of tasty travels seems interesting, you should make it an actual board game in which you have to cook your food at the end of the game + if you do bad then everyone gets to make fun of each others food.

  2. Oceans 14 sounds like a thrilling mix of strategy, risk, and sabotage, with the added tension of outsmarting both opponents and the security system

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