I absolutely loved the games concept. I personally am not good at skating, especially with my fingers, but this game has a clear audience and it reached out! I know so many people who would fall in love with this game! The board is awesome and I hope you guys continue to work on it!
Gameplay of Zoomiez!
Zoomiez Presentaton
New Cards/Rules
original cards/rules
Rotten to the Core
Was it fun?
I had so much fun playing this game, the game play is fun and calming, I also love the entire theme. I felt like I was most definitely the target audience since I am obsessed with the creepy earthy feel of the game.
What were the player interactions?
My favorite interaction was when you would roll an investigation card, you could roll again to frame it on another player.
How long did it take to learn?
Barely took me 5 minutes, it was very easy to catch onto
Would you play it again?
Absolutely
Analyze the game using the 3 act structure.
The beginning, you have a dead body that you need to make sure goes through the elements to decompose, and not get caught by investgators
You eventually gain suspicion through your rolls, or you continuously see bugs and the weather decompose your body through time
In the end, your bodies eventually decay fully, and the amount of points you lost through suspicion are lost, and you determine a winner!
What are the collaborative and or competitive aspects of the game?
I think the most competitive aspect was framing others if you roll a second glass. It is super fun and keeps people on their toes
What is the game’s metaphor and which of the game’s mechanics standout?
Cat Game (Looking For Opinions)
Some of you guys played my cat game and left some awesome suggestions. Here are some updates I’d like to add to it, and Character ideas I would like for people to have.
Character Ideas:
- King Cat (White Siamese)(can smack anyone they want down one level, only once)
- Ragdoll Cat (Prone to falling over, but can discard other disadvantage cards)
- Black Cat (Best luck in the whole game!(Can pick 2 cards from activity )
- Orange Cat (Can steal out of anyone’s deck, but cant see which card they get)
- Trash cat(Can steal one treat from one person each turn)
Character cards will always be picked randomly (Need more character Ideas, feel free to tell me if these need changed too!)
New Ideas:
Instead of Treats moving you up a level, you can spend/eat your treats on different items and abilities to help you move up a level.
Card Ideas:
- Cat Fight- Two Players roll dice, whoever gets bigger number gets to pick something out of other players hand
- Laser Pointer- Distract other players (need an idea for the rest of this)
- Vacuum Cleaner- Everyone looses treats (Play Immediately)
- Eat your treat- Forced to discard 3 of your treats (Play Immediately)
- Biskets- Benefit card
A Box of Trinkets
The Lamp
Counterfeit Counter
Takenoko Game Review
Was it fun?
Yes it was fun, wasn’t the most fun I’ve had playing a game but it was pretty
What were the player interactions?
One of the player interactions was when we were using tokens to make sure we remembered the last move we made.
How long did it take to learn?
In all honesty it took a really long time for us to realize that we were playing the game wrong, which is totally okay but the directions weren’t very clear.
Would you play it again?
No personally, it wasn’t my favorite
Analyze the game using the 3 act structure.
The first structure was very nicely laid out with a fun little comic explaining the games storyline and setting
The second structure was us continuously learning about what certain weather options did to continue the game and build onto it.
The ending was when one person won the Emperor card with the most points
What are the collaborative and or competitive aspects of the game?
It honestly didn’t feel like either, until it came down to taking other peoples chances to finish their objectives so you could finish yours
What is the game’s metaphor and which of the game’s mechanics standout?
I believe the games metaphor would be about the Panda eating a lot of bamboo, which would be us “eating” points and building up our scores
Cat Card Game Rule Ideas
- Setup
- Everyone gets one character card with certain abilities, then everyone gets 5 action cards out of the pile, one chance card out of the pile face down, and one cat tower model, one cat icon, Everyone can only have 5 cards, and must play an action card
- Objective(s)
- Climb the cat beds on the cat tower to reach the top, gain as many points as you can, and make sure no one else can win
- Actions players take
- Regular Action cards you keep in your pile:
- Spray Bottle Card- Skips Others Turn
- Catnip Card- Skips your turn(stay where you’re at)
- Chance cards actions that you are forced to play,
- Treat Cards- One extra point
- Mouse/Toy Cards- Extra Points/Bonus Card
- Build onto your cat tower
- Risky Jump card- Roll a dice, if you get a number below 4, you miss the jump and stay where you are, above 4 and you go up a tower.
- Rare advantage card- Zoomiez card, you get to jump up one layer no consequences
- Ending the game (win, lose states)
- You reach the top of the cat tower, you win, and whoever gains the most points wins as well or is in second place (working that one out, need more ideas)
- Examples
- In all honesty, my sister said it sounds like Chutes and Ladders which I have never played before so no clue.
Tokaido Review Week 3
Was it fun? Yes! I really enjoyed this game, it was a calm game, and the art was beautiful.
What were the player interactions? One of the main interactions for players in the game was stopping at the inn, and everyone passing around the meal cards, so there was a limited pick as each player arrived at that portion
How long did it take to learn? Not very long at all, the concept was easy to understand and the gameplay was also easy to catch on to
Would you play it again? Yes I would, I even consider buying it myself
Analyze the game using the 3 act structure. The story was set right at the beginning as you select a character that is traveling across the land (board). The second act in this game shows us that on our journey, there are multiple places we can stop at to acquire more items, money, or points! As a result of how many points you gain through out the game, you end goal is to have more then all of the other travelers.
What are the collaborative and or competitive aspects of the game? The only collaborative portion I can think of is the dinner portion with handing around the meals.
What is the game’s metaphor and which of the game’s mechanics standout? Traveling would probably be a good metaphor, and one mechanic that really stood out to me was the collecting “friends” that give you benefits
Card game ideas
Disclaimer: I don’t have any ideas worked out these are just quick ideas that came to mind
Cat. Card. Game.
Horror Story collaboration game
Question Sets
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- Question Set 1
- What Mechanics would you like to use for a game with a theme that revolves around being the size of a nanometer?
- I’d like to use mechanics where people have to work together for their goals at a small size,
- Who are you making games for?
- Parties, fun group settings
- Who will be your play testers outside of class?
- My family and a group of my friends
- Question Set 2
- Can you think of a game you were able to play without referring to the rules?
- Usually any video game, but a board game that comes to mind is Life
- How do you define what a game is?
- A series of a story that is to be interacted with to continue on.
- What features can make your games more intuitive?
- Easy to read, clear instructions right from the beginning
- Question Set 3
- What was your gateway game? What do you play to introduce others to gaming?
- I grew up around my older siblings who were crazy gamers, I can’t remember what my personal gateway game was, but I always remember playing Mario Party with my siblings on our Nintendo 64. For a card game I always love to introduce through Uno, great game to mess with new players.
- What features do gateway games share?
- Easy to learn, a main theme, not much complexity, it should be interactive, luck, should be around 46-90 min. long, original, and have good replayability
- What are the 10 beautiful mechanics and what should you aim for with your own?
- Question Set 1
- KingMaker’S noblesse oblige, battle tech’s heat, Set’s set-making, Magic’s card tapping, battle cattle’s cow tipping rule(I really want to play this one ), XXXenophile’S s popping, Bohnanza’s hand order rule, Mississippi queens paddle wheels, times up communicating breakdown, Dominion’S constant shuffling. My game should aim for clearing all of these mechanics
- How does luck and strategy factor in to game play?
They should factor into a game together, so it doesn’t leave the player bored and the game not replayable
- How does luck and strategy factor in to game play?