Cat Rush- Final Game Documentation

My game is similar to Pokémon, but if it were all cats. The goal is to attack other players and be the last cat standing. It is a mix of luck and skill to use powerups to your advantage and heal using the limited supply of food available. In version 2 of my game, I made the rules a lot more clear surrounding each character’s abilities and how the powerups work. Along with this, I also cut the amount of food cards in half. The first playtest showed me that I was too unclear on some aspects, such as being able to use the base attack by itself. The most helpful comments were about the food supply as well as questions surrounding some of the rules. For version 3, I would make everything into whole numbers and attempt to fix the health sliders again. Along with this, I would add different colored backs for the character and heart cards to keep them better separated from the deck.

Version 2:

Version 1 (I didn’t take photographs of it last week, so this is it set up without the old rule sheet.)

Rainbow Dash Playtest 2

This game is a really fun adaptation of Chutes and Ladders! I loved when I landed on the ladders and got to move up a lot. The main critique I have is that I wish the board was either bigger or the pieces were smaller. It was a little bit clunky to try and move around a small board with such large characters. The mechanics worked very well and I enjoyed the clover spots! This was a very enjoyable experience that I would absolutely play again. Even though I was losing, I found myself cheering for Saomi to get the win. I enjoyed the luck required for the last row!

Evil Uno Playtest 2

This game is SO good. It truly is Uno from hell. I hated having to draw 10+ cards, but that just added to the experience. All of the added cards were so fun and made it a dreadful experience (which is a good thing). The main critique I have about this game is that the cards were too thick. Drawing large amounts was hard and I was constantly having to recount them. The thickness made them harder to shuffle as well. Other than that this game was a wonderfully terrible experience that I enjoyed every second of! I wish this was a real version of Uno. It is perfection.

Battle of the Suits Playtest 2

This is a very enjoyable game, but trying to play it with a group of 4 was not as enjoyable as when it was played with a group of 2. It was fun to gang up on players and get them out, but once I discovered that always keeping a health card on me meant I was essentially immortal, it became very long. The revive system is very overpowered. I loved the addition of the trackers for health and shields. It made the game so much easier to follow and was a lot more enjoyable than trying to do math and remember it. This version was a lot clearer than the last!

Magic Circle Playtest 2

I found the risk aspect to be way too powerful as someone in my group won just by winning on risk twice in a row. The game ended very fast. I really enjoyed the aspect of luck/chance in this game. It made for a very fun experience to not be able to control who wins. One thing I wish we could have done was steal other player’s chips. In my opinion, the risk should give less chips or the number of chips needed to win should be more. This game was a fun way to pass time, but it was missing pieces when we attempted to play. We definitely weren’t able to play it to its full potential.

SkyJo Playtest 2

Overall a very fun and enjoyable game to play! I really enjoyed the card flipping system and I found it very fun to not know everything you have on the board. This created some very fun moments while playing! One thing I wish I could have done was steal other people’s cards. The only crit I still have after playing is just that the deck was hard to shuffle, so less cards would be better in my opinion.

Player tester Sidney & Gaige

Player tester Sidney & Gaige

  1. Finding the each card’s purpose
  2. Attacking another person
  3. Do something like Uno.
  4. Remove the heart.
  5. Add some new cards, like characters or something.
  6. Whoever goes to zero first loses.
  7. Strategic, patient and intelligent

Player tester Gabriella

Player tester Gabriella

  1. It’s kind of hard to understand
  2. Different images, colors.
  3. I wanted to get rid of my cards easily.
  4. Change the some rules.
  5. Simple steps
  6. End the game with the lowest score.
  7. Cute, confusing and mystery

Playtest for Gabin and Lilly

Tester: Bekzod N

Playtest for Gabin and Lilly

1. Finding the right color

2. Jumping to the different colors

3. Something helps you to jump to the end.

4. Remove the purple.

5. Different colors.

6. Go to the rainbow first.

7. Test your luck.

Game Test Pirates

  • A bit of a learning curve for people who haven’t played DND before
  • Less character stats would mitigate the overwhelmingness of being thrown into a DND game with no experience
  • The boss at the end definitely needs less health. It took forever to even try and get its health down
  • Maybe a sheet that includes a short explanation of DND and a sort explanation of how the game is supposed to play out

Game Test Battle of the Suits

  • Unclear if aces count as 1 or 11
  • It is a LOT to keep track of, so a system to have your health/shields tracked would be easier
  • We went through the deck twice and no one won, so maybe a cap on how many times you can go through the deck
  • Clearer rules would benefit player experience

Game Test: Cat Rush

too many Food cards needs more Attack cards
sometimes not able to play due to having only food cards with full health
needs more players than 2 to be more interesting and involved
abilities are fun but game breakers if not enough players