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How to play Art Heist
For 5 players
SET UP
Place the five decks of cards (paintings around the room, front side facing outwards. At the start of the game each player is assigned a number from 1 to 5. Each player takes a voting card (ace through five) of every value other than theirs. This becomes relevant later.
Then each player draws a roll card. If you draw a king, you are a museum-goer, and are on the innocent team. If you draw the joker, you are the thief.
HOW TO PLAY
The thief must try to inconspicuously “steal” all five paintings by flipping them so that their back side or ‘imitation’ side is facing outward. This game is best played at a party or other crowded social gathering so that players can be easily distracted. If the thief steals all the paintings or 20 minutes has expired, they win!
The museum-goers’ goal is to catch the criminal in the act and get them voted out of the museum. At any point when someone spots a stolen painting (yes, the thief can self report) or someone catches the thief in the act, the timer is paused and all players must gather. They will have two minutes to discuss who they think the thief is. After two minutes have elapsed, the players will vote using their voting cards for the player they think is the thief.
If the voted out player was a museum goer, they are not out of the game and can still vote, but they cannot speak during the discussion periods anymore.
My play test for this game was very brief but the concept is really fun that you get to build your own ship and battle against each other. It was really fun as well as complex which was a nice touch to the game and gave it a nice competitive aspect to a very fun game.
I played this game I believe two weeks ago and the executions where done right but I feel like if you wanted to you could add the actual pictures of the sharks with the typed out fun facts(and yes I understand that this was a first draft of the game) or possibly adding a diverse selection of sharks that are more obscure species for those who know more about the marine life so they can also test themselves and see what they know about that specific species of shark. I would love to see an updated version of this!!!
I really enjoyed this game and I think it has so much potential! The art for this game could be super super cool and I hope you experiment with that!
Describe the game in 3 words. Funny, creative, dirty (a lil)
I may leave a comment on your rules post with a few more suggestions! I look forward to seeing where this game goes.
Question Set 1
Question set 2
Gallery Grippers Game Review
The way play testing affected me at least is the different ways people view the rules and game itself. For instance, I had Owen play test for me outside of class and he found a way to exploit every rule I made. Pretty much the game I made is for game players like Owen. It sucks that he was able to exploit all of the rules I made but without play testing none of us would be able to figure this situation out. If we were to release games like this without play testing, all of our games would fail because we need people like that to exploit the games in order to fix it and make it better. Other than that, all the other games I have played could not be exploited like that which is good.
BEAN GAME
I played this game (I forget how to spell it but it was the bean game)
Was it fun?
It was 100% fun after we learned how to play it haha
What were the player interactions?
the trading aspect was the main one and we all added accents and made it even more fun to play.
How long did it take to learn?
the initial game more than likely took us about 10 min to fully understand
Would you play it again?
Yes now that I have the knowledge to play it effectively I feel I can truly embrace the full effect of the game.
(I believe the game was dominion)