The Tattoo Parlor 

I really enjoyed this game and I think it has so much potential! The art for this game could be super super cool and I hope you experiment with that! 

  • What was the most frustrating moment or aspect of what you just played? People not having the same humor as me, but you’ll have that in any party game like this so it’s really not that big of a deal. 
  • What was your favorite moment or aspect of what you just played? I really enjoyed drawing and seeing how everyone else interpreted the same tattoo prompt. 
  • Was there anything you wanted to do that you couldn’t? Maybe add color? But other than that, not really. 
  • If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? 
  • What should be improved with the next version? I would clarify the end of the game. I would maybe put the first to X amount of cards instead of 8 rounds, because at the end of the rounds it is possible to have a tie. The inclusion of the Cards Against Humanity cards was nice but I would love to see your own cards! As a couple ideas: You could also add the option of making players draw in a specific tattoo style like traditional, minimalist. Another idea would be to have players decide where the tattoo would be placed (like arm, leg, back, etc.) or that could also be a card in itself where players need to draw a back tattoo fitting the prompts. 

Describe the game in 3 words. Funny, creative, dirty (a lil)

Decks Out – Dillon

  • What was the most frustrating moment or aspect of what you just played? The rules were a little bit confusing at times, although they probably would be more easily understood if I had more experience with role playing games. Additionally, the game seemed like it would go on forever because the board was so big everyone could kind of just stay away from each other and no one would actually die. 
  • What was your favorite moment or aspect of what you just played? I like how the dice determine so many different aspects of the game like your character, abilities, what loot you get, etc. 
  • Was there anything you wanted to do that you couldn’t? I wanted to have the opportunity to battle with other players more or maybe do more actions that affected other players. 
  • If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I think I would make it easier for players to run into each other to battle, but not too easy. 
  • What should be improved with the next version? I think mostly the rules could use some clarification. You could also add some wording that will prompt the role playing aspect of the game a little bit more to get players that aren’t as familiar with role playing games like myself into the story. It might also be interesting to not have all of the players start at the same place; there can be multiple entrances to the dungeon so that some players don’t die right away. Also maybe make the board a little bit smaller or have a board that adapts to the amount of players in the game so that the playing area isn’t too big for 3 players or too small for 6 players. 
  • Describe the game in 3 words. Intriguing, combat, imaginative 

I may leave a comment on your rules post with a few more suggestions! I look forward to seeing where this game goes.

Dare the Deep – Evelyn 

  • What was the most frustrating moment or aspect of what you just played? A lot of the gameplay being entirely luck-based. The dice would not give me the numbers I wanted. Also, running out of oxygen immediately, but that was also partly my fault. 
  • What was your favorite moment or aspect of what you just played? I really like the concept and art of this game. I think it has a lot of potential. I also liked seeing what little treasures I collected each turn. 
  • Was there anything you wanted to do that you couldn’t? I wanted to be able to buy more oxygen tanks or be able to make more strategic decisions besides just relying on the dice to give me the numbers I wanted. 
  • If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? Have more risk as you move further down in the water. 
  • What should be improved with the next version? I would make it riskier the further you go down in the water, like maybe the numbers that you need to get get smaller and smaller as you go down. I think it would also be cool to be able to buy oxygen tanks with the gold coins. I think it would be nice also to have player mats. 
  • Describe the game in 3 words. Luck-based, creative, enthralling