Update/Documentation- Silly Goose

To put it simply I don’t think this works for this class. I wanted this game to work with the game for a change style of ideas but anytime I tried to change the rules the game just did not work as well as it did previously. Fun game and I got decent feedback on it but at this point I would want to keep the game the way it is.

The gameplay though is very similar to Card Against Humanity with a few twists. So similar style of best card wins but the winner gets a token or something that holds value similar to that. The group playing decides on a certain number of rounds to play and whoever holds the token the longest and has the most points is the silly goose.

Ripple Effect Documentation

This game is Ripple Effect. Ripple Effect is a game I made using swift again where the players everyday choices could effect anything or anyone around them. You have to make ethical choices for yourself, others, and the environment. To play the game you simply go day to day deciding on what your morales are going to be. Could start off small by saying you are gonna stay for extra hours at work to gain more money, however because of this your health and happiness went down. The inspiration though is pretty much I wanted to try to make a realistic game of life where everything isn’t all sunshine and rainbows. Yes I know its not the prettiest looking game right now but I am just trying to work on the basic mechanics and storyline to get the game flowing.

Game review- Carbon Clash

Honestly there was not much to recommend here. I liked the simplicity of the game because it made it easy to play while keeping the game fun and knowledgeable. A fun twist which I would love to see would be to make separate version. Mainly because the game is the PA edition. It would be interesting to see an Ohio or Florida edition or something similar to it. Could be out of the country as well. I also liked how you were able to debate the cards as well. Puts a little twist into the game.

5 new game ideas that explore changing players minds

  1. A game where people roleplay as people with different types of worldviews and backgrounds and interact through a story/gameboard where the decisions they make and how they talk to others is based on who they are playing as – meant to expand peoples visions of other people
  2. A belief swap game – basically a game of friendly argument. Everyone gets dealt belief/argument cards and go in a circle playing them and also playing a “logic” card that people have to defend based on said logic. Winning is based on how many Winning, Valid Points, or Totally Invalid Points cards you can collect throughout the game.
  3. What do you value most – a game about having limited resources and several situations are introduced and each player decides what is most important to them
  4. A game where you are all are working together to do or build something but communication degenerates as the game progresses from free speech, to certain code words, to certain people, gestures, etc. Makes players value speech and communication options.
  5. Changing players minds about consumer culture – You start with a certain amount of money to buy things which help you accomplish tasks that are introduced each round. However, the items degrade unless you invest in ones that last longer, etc. That sort of idea. I’d work out the details

Plague Inc The Cure

Similar to the original Plague Inc game, the cure version is literally the complete opposite of the original games main goal of infecting everyone. In this version the players goal is to cure and save everyone from the infection spreading. So its the same mechanics and gameplay as the original but with a different theme.

Plague Inc Review

This is the game I choose and played from Games for a change. To start off you decide to create a virus, bacteria, infections, etc and choose your starting location. From there on you have to strategize whether or not to upgrade virus quickly or slowly. Do it too fast and a cure will be made too soon. Do it just right and they may not find a cure in time. The game is really about pacing and trying to find the best way to infect as many people as possible in the shortest amount of time. You play pretty much until everyone is dead or a treatment is made to cure the people and slow down the spread of the disease.

Bug Clicker Review

The people that played it thought it was really cool and understood in a funny way why I made it. Not really a lot of recommendations just little things like making it look a little better, ui wise.

Other than that they told me to get rid of the prestige system in it, which I agree with because I feel like with the way the game is now it kinda serves no purpose.

Play test reviews for silly goose

I got two groups of people to play it outside of class and here were a few recommendations they gave.

They thought the concept is cool but they wanted a more adult version lets say, like more similar to Cards Against Humanity. I said no because I intended on this being more like a kids friendly family game.

The next big thing was the rounds. Instead of choosing how many rounds they prefered there to be a certain set of rounds instead of them choosing.

Lastly they just said I need to fine tune the rules a lot more because there are a few bugs I need to fix