Terms and conditions are something that people see and experience daily but if you were to ask someone what they just agreed to the majority would not have a response. The companies who put these policies together and have you blindly agree to these conditions are not doing this to protect you, they are protecting themselves and invading your privacy. Some make the terms and conditions 5 pages long in an unreadable font so that you’d rather blindly agree to them than actual read them. Companies that actually want you to be aware of their polices, make theirs short and to the point. Signing agreements like this didn’t come around until new technology made it necessary. Laptops, smartphones, tablets, and more are now constantly have us sign and agree to things that we would probably need a lawyer to actually help us understand these terms. Every app, website, or new technology has a programmed terms and conditions policy that is constantly trapping people and stealing their privacy. Some people would think that its everyone’s fault for not reading these terms thoroughly, but it would take one month every year to read all user agreements. Which for the majority is baffling to even consider. Companies could have you accept anything, for example Instagram taking your photos without giving you credit or compensation. AT&T could tap your phone to prevent illegal activities, and cookies learn information about you and send ads. Those are just a few ways people are tapping into our privacy through technology. In 2001 bills were trying to be passed to protect privacy laws. Of course none of those bills were passed. Privacy policies are now used to take away privacy. Google users used to be anonymous and then through out the years they kept updating their terms and conditions to the point that now they can share any information on our account with domain administrators, for external processing, or for legal issues. Google hid and lied about their previous policies which makes you wonder what else they’re hiding. People also like what’s free and they’re willing to give up their private information for it. In 2009 Facebook changed its policy without notice, and throughout the years Facebook default settings have made it more public and less private. Overall our search records are becoming more public, companies are monitoring our every cell phone move, wiretapping programs are still out in the world, and sites can hand data to the government without people knowing it. Privacy is dead.
Terms and Conditions May Apply
It is really scary to think that I myself have agreed to terms and conditions and things that I really had no idea what they were about. I have never actually sat down and read those. As they said in the video, really no one has actually read them, even the person writing them really has not. That was an obvious joke but it really made me think what I was really agreeing to when I enter a website. Sooner than later, they are going to have you agreeing to terms and conditions practically without you even knowing that you are. One fact that caught my eye during the video was that “250 billion dollars was lost in a year due to what was written in print.” That is an insane amount of money we are talking about here. Another thing that caught my eye was about Instagram. On Instagram terms and conditions it says that they can sell your photos. I have an Instagram and I did not know that they could take any of my photos and actually sell them without telling me, but they can. It is in their terms and conditions policy that I clearly did not read. I never really understood what “cookies” were on the internet until this video. Which makes sense to me why I will be on Facebook and an advertisement for EXPRESS shopping store will pop up. I online shop a lot and it makes sense why most of the ads that are shown are fashion related. It is crazy to me that the internet knows so much about me, more than half of the people that I know based upon my searches online. It really makes me think, “Do I really have privacy?” I don’t believe privacy exist in this world today. There are many reasons why I think that. First off, our safety. Safety comes first in America and well honestly, I agree with it. The internet is a different world. Some people believe that if you post something and delete it, it is gone forever. Meanwhile, it is there and will ALWAYS be there, you just cannot see it yourself. Is our personal data worth that much to the government? Yes. I think the more they know about people the easier it is for them to keep us safe. The kind of world we live in today is a world where anything can happen at any time. The more the know I think is better off for us. I don’t believe we will ever have privacy on the internet or using any kind of technology device. I think if you want privacy you need to stay off technology, stay off the internet and do things to old fashion way. TALK!! That is something that us humans do not seem to know how to do anymore. The internet has really taken over the world and it is most definitely not a private world.
Ch. 6
In this chapter they discuss the skeleton plane. The book goes into describing interface design, navigation design and information design. A skeleton plane defines what form the functionality of a product will take. Interaface design is important for overall design. It is responsible for the buttons, fields and overall interface components. Navigation is how one gets around a cite. The design is tailoring the interface to a space for information about controlling and moving around. Information design is all about the meat and potatoes of the cite. This part of the design is for the information and making it as effective as possible to bring the communication across.
Terms and Conditions May Apply (Bonus)
In today’s world, there are so many times that we have an agreement to sign. This can range anywhere from iTunes, Facebook, Amazon, and even for things like buying a house or car. With agreements coming up so often in our lives, half the time we don’t even care to read what it says. We think it will never affect us anyway. We are wrong to think it will never affect us. It could be affecting us right now and we not even realize it. There could be someone out there going through every purchase we made or every single letter we typed on our phone. Does this sound like privacy to you? We have a serious privacy problem on our hands and if we don’t do something about it soon, it will be too late to ever turn back. We have things like the Patriot Act that gives the government permission to seize information to try to fight against terrorism. Although this can be seen as a good thing to some people, it is clearly not a good thing. This is just like the situation Apple is facing right now. They have to face the fact that if they give up information to try to help the FBI out, they could lose a lot of their customers because their customers wouldn’t feel safe anymore with Apple having all their information. This isn’t the only thing that Apple is facing. If Apple gives in to the FBI that will cause an avalanche of other companies that think it is okay to share your private information just because Apple did. A few years ago, Facebook started changing its privacy policies to start publicly sharing your private information without the users knowing. By 2010, everything but your contact information and your birthday were shared publicly to everyone. That is a complete violation of our rights and privacy as American citizens. In this movie, they made a great point about deleting things that I had never even thought of before. They said that when you delete something that was out on the internet, It only deletes it from you being able to see that it is out there. It is still sitting somewhere, probably in Utah, in some data warehouse just waiting till the day it can be used or sold. This is not comforting to me at all. I know there are sometimes when I accidentally delete something and would love to get it back, but if I am trying to delete something of of the internet that I don’t deem worthy to be out their in reference to me, I want it gone for good! The NSA has been looking at our information for years and none of us even knew about it or would have ever known about it until the people came out and told us or we got a knock on our door. This scares me a little. We could be just like that little boy who was just trying to look out for the president and wined up getting a visit from the secret service instead. That probably crushed that little kid. He was just trying to be nice and then he gets interrogated and accused of something he never would have even thought of in a million years. The privacy standards in our society are well below the acceptable level and its just going to get worse from here unless somebody steps up and does something. Privacy will remain dead unless the behavior tendencies of the intelligence agencies that collect all this data change. Just like the guy in the movie said, we hop in one CM at a time thence look back and we are sinking with no way out. If we don’t change soon, there will be no way out and our privacy will be completely compromised.
“Terms and Conditions May Apply” Response (Bonus)
The age of new media has greatly changed the definition of privacy. With almost everything being digitized in the current state of society, people have lost a great deal of privacy because others have access to their information. At the same time, though, people generally do not read terms and conditions and in doing so, blindly grant outside parties this access. People agree to the privacy policy and give up their rights to privacy when checking “I agree.” It is easy for companies to sneakily insert policies that give them permission to see and use information that, had people known these policies were in the terms and conditions, people would not have agreed to in the first place.
Take, for instance, the Patriot Act, which gave the government permission to take surveillance of emails, information on the Internet, and cell phones in an effort to combat terrorism. This brings to mind the kind of Big Brother state of society as expressed in George Orwell’s 1984, in which the government spies on its citizens. It begs the question: how far is too far? With the introduction and growth of Facebook, people have been confronted with the issue of sharing too much information that can be accessed by unwanted third parties. Facebook also secretly changed its privacy policy, and by default, a user’s information is shared with everyone.
Why would the default be to share information on Facebook with everyone? Most users would like to share with just their friends, yet Facebook does not account for this in their default settings. One would hope that companies have people’s best interests in mind when creating user experiences, and privacy is more than a mere preference; it is a right. It seems that new media, however, makes privacy more susceptible to being treated as an idealistic preference.
Ultimately, people value different information for different reasons. It is a personal decision to allow for certain pieces of information to be made available to others and in what ways they are available. It is plain to see that searches are monitored, for searching for a particular product on Amazon will later prompt an ad for that product when visiting a different website. In this way, companies are using data about our Internet habits to draw conclusions about us and act on it. The NSA also had access to people’s personal data, which shows just how many hands data can be put into without our knowledge.
“Terms and Conditions May Apply” prompted thought about what privacy means in the age of new media. Although Mark Zuckerberg justified some of his questionable actions by saying that he wanted to “create a more open society,” society does not necessarily want to be as open as he is suggesting. The idea of de-anonymizing private searches takes search tracking to a whole new level that prowls farther into our personal lives. Ultimately, privacy as we once knew it does not exist. Now, privacy means that perhaps some people do not have access to information, but there is a good chance that some others do.
Thoughts on Interaction Design Chapters 1-5
Thoughts on Interaction Design Chapters 1 & 2
- What makes up interaction design and what are some of the industry’s challenges?
- Interaction design originated from web and graphic design, but due to the development of technology and, specifically, the experience of using technology, there has become a need to design for the user’s interaction with a product rather than just the user’s experience. One of the biggest challenges those in interaction design must face is keeping up with the rate of change in technology. People are always expecting the latest change and they are the ones who must deliver it. Other challenges include understanding the workings of the human mind, at least on a basic, psychological level, knowing your specific goals, and who exactly you are designing for.
- What is interaction design and how is it evolving? What fields does it draw knowledge from?
- Basically, interaction designs purpose is to create a relationship between customers and their products and services. Interaction design started when the first screen was developed. Today, it exists on every surface of computer, cellphone, appliance, and every other technology, whether it is a touch screen or not. Interaction design is evolving more and more to encourage interaction with our environments, not just the tech in our hands. This field draws from a number of other fields including psychology, as mentioned before, computer programming, as well as all stems of design.
Thoughts on Interaction Design Chapters 3, 4 & 5
- What information can ethnographic tools give you to improve the interactivity of an online banking website?
- Ethnographic tools allow you to thoroughly research and study the people you are aiming to attract. For this specific example, these tools can give you the main demographic of the banks users and who is using the site, which gives you a lot of information on how to design the site, such as how user-friendly it needs to be or what style it should be. If you were to find a higher number of tech-savvy, younger users, the company may be able to get away with a simplistic, straight-forward interaction design, while an older, less knowledgeable group may require the designer to push for a website with more step-by-step instructions.
- At what point is a design finished? What makes it a success? What is its purpose?
- A design is complete when it reaches all of the designer’s goals as well as evoking the desired response from the user and provides a well-rounded design, both visual and interactive. I would say if it reaches or exceeds expectations that it would be considered a success. Its purpose is to serve those it was designed for while creating a connection between it and its user.
- Identify a product family you use regularly (Can be anything from technology to consumables except for coffee). How has its branding effected your use, relationship and experience with the product?
- My favorite make-up brand is Nyx Cosmetics. Ironically, my love of it did not begin by happening upon it and trying it on, but from its advertising from famous make-up vloggers and the companies personal advertisements. They frequent most social media sites with images of their make-up in use as well as by using images of those who tag their photos and post that they are using it. Their brand itself is very graphic and aesthetically pleasing which is something you definitely want to see when putting a product on your face. Its packaging makes you feel like you are using an expensive, high-end make-up. This is only one of the factors that drew me to it, though it might not affect all the same.
Chapters 3, 4 & 5
What information can ethnographic tools give you to improve the interactivity of an online banking website?
Ethnographic tools help the interaction designers recognize and know their audience better. They improve and help you gather the data about your customer base to improve the designs. These tools are used by observing, interviewing and analyzing people. This understanding would ultimately create a better experience.
At what point is a design finished? What makes it a success? What is its purpose?
The design can be finished based on many different stages depending upon the project and how the designer sees it. When the project meets all the goals that are to be met and the outcome is an overall success. A design is finished when the designer feels like their work is all done. Whether or not a design is successful or not is subjective. If the project was a success depends on the designers. A design purpose depends on the person who is actually using it.
Identify a product family you use regularly. How has its branding effected your use, relationship and experience with the product?
Personally, I would say google. I use google on a daily basis for everything and anything that I need to search for. Google is very reliable, therefore, I use it most often and use it before I would use any other search engine. Their site is fast paced and very easy to use. I also use Google Docs and Google drive on a daily basis to save all of my artwork. It hold and keeps safe all of my files and everything that I need to get in touch with on a daily basis. Google is very reliable.
Observations on Interactions Challenge
Challenge: Come up with a solution for the situations presented in the above photos that would either prevent people from leaving the garbage there or encourage them to do the right thing.
Solution: This problem could be solved by redesigning the garbage cans to be sloped at the top. For the first design, the one seen in the first two photos, the hole could be on top so that nothing can rest on the ledge above it, and the area surrounding the hole could be sloped. This way, since a slope would make them slide off, the box and the cup would not be able to rest on the ledge as they do in the photos and would have to be properly disposed of in another way. For the garbage can in the third photo with the stacked pizza boxes, the can could be redesigned so that there is not a flat top on it and instead make it downward sloping to the holes on both sides. This way, nothing can be placed on top; garbage can either be placed within the holes or be taken somewhere else.
Chapters 3, 4 and 5
- What information can ethnographic tools give you to improve the interactivity of an online banking website? (pp. 48-54) Ethnographic tools can help to identify user needs to may have not been yet made. Testing for marketing demands so they can make products are not on market yet. Also they can search for opportunities to expand through differences that between them and there competitors.
- At what point is a design finished? What makes it a success? What is its purpose? (pp. 54-62) A design is finished when it has met all of the goals and astheicly can not be improved. It is then a success once it has met the goals for the user and the user doesn’t even think about the design because it make sense that it is that way and no other way. The purpose of design is to make something pleasing to the eye and as simple as possible for the user.
- Identify a product family you use regularly (can be anything from technology to consumables except for coffee). How has its branding effected your use, relationship and experience with the product? (pp. 78-84) A product that I use every day is my truck. The branding of the vehicle has not had as much of a effect as the quality of the vehicle. However, because of the quality my relationship, experience and loyalty has been excellent.
Thoughts: Chapters 3, 4, 5
What information can ethnographic tools give you to improve the interactivity of an online banking website?
Ethnographic tools are used by observing, interviewing, and analyzing people in a social setting. An online banking website could use this to better understand its users. This understanding would ultimately create a better, more wholesome experience.
At what point is a design finished? What makes it a success? What is its purpose?
A design is finished when the designer(s) feel as though their work is done. Now, whether or not a design is successful or not is subjective. Everyone has their own metric of success. To one, it may just be whether or not the design makes a profit. To others it may just be whether or not it is well liked and/or useful. A design’s purpose depends on the person using it. A user may find a purpose that wasn’t initially intended by the designer.
Identify a product family you use regularly (can be anything from technology to consumables except for coffee). How has its branding effected your use, relationship and experience with the product?
Google has run my life for the better part of a decade. I have an android phone that runs on Google software, I use google chrome as my default browser, and, obviously, I use Google’s search engine whenever I have a problem or question of any kind. I use google because it’s efficient. All of their products work well and fast. Also, the connectivity is very important. I can save a file using google drive on my MacBook Pro, then open it up on my Motorola phone or Samsung tablet.
Desired Paths
Thoughts on Interaction Design: Chapters 3, 4 & 5 , Nicholas Milliron
Ethnographic tools help interaction designers better recognize their audience. They help you gather data about your customer base to help improve your design and the components surrounding it. These include things like how much a person would pay for your product, or what colors, shapes, textures, and things of that sort impacts the user.
Designs are finished at different stages depending upon the particular project or how the designer sees fit. When the product accomplishes it’s goals and the designer is happy with the outcome and it is finished. Although, some would argue that a design is never done. We talked in class about the Iphone, which is a perfect example. It has been re-releasing a new version with updates every year now and sees no sign of stopping, but I would argue that sometimes for the big corporations it’s about the money. The Iphone hasn’t had any ridiculously major upgrades that have completely changed it from the very first, just updated specs and some cool new features.
A product I use often that I am loyal to is actually the opposite of an Iphone, it’s my Droid Turbo. I am a Motorola fan an always have been. Their version of Android is very straight to the point and not loaded with a bunch of useless features. They also consistently have the best specs, and on top of that I have dropped it many many times with no case and no damage has occurred after a year except for some minor scratches. Unfortunately, Motorola’s phone division is set to be bought by Lenovo, so the future of the brand is unknown at this point. Hopefully with the success that Lenovo has had in the computer industry they can take the technologies developed at Motorola Mobility and make it better, but I wouldn’t be opposed to switching to a Google Nexus.
Thoughts on Interaction Design: Chapters 1 & 2, Nicholas Milliron
Upon first glance of the cover of Thoughts on Interaction Design, it seemed like I was in for an wacky read that was going to dive into some really crazy ideas of design that were going to be really foreign to me. But as they say, you can’t judge a book by it’s cover, and that was the case with this book. Most of the ideas were pretty simple, but important to know in this industry. The first very important thing the author brings up is one that is often forgotten amongst new designers. It is the fact that all ideas have to begin with a scenario or a problem. Another important thing I picked up on that I often forget myself is that we often give the aesthetic look to design the front seat while the actual functionality and purpose sometimes takes a back seat.
The book took an idea from some designers at Carnegie Mellon (which I’m actually headed to tomorrow to tour their design facilities!) that broke it down into six parts: defining the problem, discovering wants and needs, synthesizing, constructing, refining, and reflecting. There are a lot of challenges that are faced in todays design industry, especially now more than ever. The problem is that the world is rapidly evolving, and with that humans change in personalties and what they want and need. An interesting tidbit about interaction design is that it’s actually multiple fields of employment combined into one. Things like engineering, mass production, and marketing are just a few things that go into design.
ARTM2210: Review 2, Nicholas Milliron
For my second review, upon browsing onepagelove.com, I stumbled across a website based upon one of my favorite tv shows. The website is whoismrrobot.com, a site that is based upon the TV Show Mr. Robot. Now, to understand the websites structure, you must understand the basics of the show. It follows a young man who is a cybersecurity engineer for a company by day and is a hacker for the most elite hacking group in the world by night. As such, the main layout is based upon a command line, or terminal, that navigates you through the website. After a brief introduction to the site is typed out for you, it gives you a list of commands to do that will continue your journey through the site. Unfortunately, after typing in the first two commands it just did some self promoting like asking you to like their Facebook page. The third command though, “inform”, brought up another terminal like page humorously making fun of the NFL deflategate scandal, which had nothing to do with the show at all, but brought themes from the show in it. Upon further investigation of the site, I figured out there were actually multiple real news related stories, all that had a connected comment from “<mrrobot>” himself, which actually brought some cool insight into that character some more. The next command, “question”, brought up a slideshow of different graffiti propaganda like images of how the american dream is a lie and other things of that nature. The other commands just brought up things like a video clip from the show and other things that were directly in the show, but the last command, “join”, brought up a command prompt from someone who says he has been watching you and wants you to join him and to enter your email address. I curiously entered my address, but have not received an email of any sort.
As far as the style of the webpage, it’s very basic but is made to look that way since it is a command prompt. It has the block to tell you where you’re at on the command line, it has a simple Serif font with just green and white text on a black background, and nothing that incredibly pops out at you. One thing I did notice was the sound design is a little messed up. I had my headphones in while navigating the command line, and all of the sound of the keystrokes and entering a new command only came out of the right side of my headphones. There isn’t a lot of texture that you can analyze from the site though, as there is no shapes or shadows or gradients that make it stand out. Just generic, but it’s obvious that’s how the site was supposed to be setup.
Overall, I think this site did a good job of achieving it’s purpose. It’s target audience is obviously for fans of the show, and I feel as it’s goal is to bring fans into the real world of the show, which it successfully did for me. The only thing I wish is that there was more commands to go through, perhaps a more interactive part to the site besides just entering commands that take you places. More typing in the command line to do more in depth things would’ve really helped, but it still successfully did what it was supposed to do.
Chapter 6 Responce
The overview of Chapter 6 talks about norms and negative behaviors. So, what exactly are norms? They are behaviors that are common for people that are within a certain group of something. One thing can be a norm for someone and not for another person. If someone thinks that someone or something such as a design goes against of what they believe are “norms” then they will usually have a certain judgment or feel towards that which leads to a negative behavior. Another thing that is mentioned in Chapter 6 is called discursive design. Discursive design is a rubric beneath which other existing, similarly-minded approaches exist, such as Critical Design. The primary intent of the discursive designer is to encourage users’ reflections upon, or engagements with, a particular discourse; the goal is to affect the intellect. In Chapter 6, they explain this as a category of design that treats products as ideas. Lastly, the Chapter spoke about the shifting of negative behavior throughout design. Negative behaviors can be shifted by people rethink of things.