Game Ideas 2/11

Game 1:

Players will combine cards and try to get the most points before the cards run out. Players move clockwise, picking up cards, creating different combinations and getting different point values. Once the cards are gone, the round is over. An Ace can pair with any card to get 10 points. 2 and 3 pair to get 3 points. 4 and 5 pair to get 5 points. 6 and 7 pair to get 8 points. 8 and 9 pair to get 10 points. 10 and Jack pair to get 15 points. Queen and King pair to get 15 points. Two Ace cards get 30 points, and doubles of any cards give you 10 points. 

A card game where players combine cards and receive points, trying to have the highest point amount before cards run out.

Game 2:

A drinking game where players roll a dice and move the shot according to the dice value. The game is between 2 players, but can have as many teams as you want. The person who rolled the higher value gets to move the shot towards the other player’s side. Start with the drink in the center and it eventually ends on one player’s side. 

A drinking game where players roll a dice to move a shot closer to the other players side so that they’ll have to take it.

Game 3:

Players pick 1 card and roll 1 dice and then determine points based on the pair. You first pick a card then roll the dice. If you pick a card that is 2,3,4,5, you need to roll a 6 in order to get +1 point. If you pick a card that is 6,7,8,9,10, you need to roll a 4,5,6 to get a +1. If you pick a Jack, Queen, King, or Ace you get +1, regardless of your dice roll, but if you roll a 1, you don’t get a point. First to 10 points, wins.

A card and dice game where players combine card and dice values to gain points and be the first to reach 10 points.

Game 4:

2 players pick a card and reveal the card face up, seeing who got the higher card. The higher card gets to keep the lower value card. If both players have the same values, just reveal another card. Each player starts with half the deck each. You want to end with all the cards, and the other player with none. 

A card game where two players pick and reveal their cards, gaining or losing cards, trying to gain all the cards and get all the other players out.

Game 5:

Players roll 2 dice and want to get to a combined value of 8 or higher. If you can’t get to 8 points, you get no points. Rolling a value of 8 or higher, gives you 1 point. If you roll a combined value of 12, you get 2 points. The first person to 20 points, wins. 

A dice game where players roll a dice, hoping for high values in order to gain points and ultimately reach 20 points first. 

Forbidden Island and Munchkin Gloom

Forbidden Island is a card game where players collect treasure, flooding and unflooding tiles, while trying to fly off the island by picking cards and using teammates’ advantages to win.

Munchkin Gloom is a card game where players decrease their characters’ happiness and life while increasing other players’ happiness by picking cards and either following the action or reallocating the card(s).

Hanabi

Hanabi is a collaborative card game in which firework manufacturers create complete sets of fireworks by hinting to teammates what cards they have and from those hints blindly playing cards on the table.

Love Letter Review

Act 1: Rules are becoming clearer and with that the abilities to sabotage other players are becoming clearer. This is beginning to open up strategies for the game.

Act 2: One player has become the clear target for the next few rounds being up 2-0-0-0. I discovered it is better to go before a player you want out. It is much safer because once you mess someone you can get them out before they have a legitimate chance to. With the player who was up being targeted. It allowed everyone to catch up.

Act 3: Everyone by the final round was tied which made it interesting. There was no targeting of any specific player unless you had a vendetta. I drew the best card at the very beginning which sounds great, but actually is a problem. By this point everyone was comfortable with the stealing/peaking cards and the combo of peak and then steal or guess correct was a deadly one.

Week 2 Card Game Ideas

  • Cards are numbered and can only have 7 at a time. Idea is to have the added up total the highest. You can also get cards that allow to steal randomly or selectively. Game goes 7 rounds total.
  • Card game of mad libs where each card has a word/phase and must take turns piecing together a story.
  • Separate into two teams. It’s a hockey card game where there are cards like pass, shoot, save, etc. The goal is to score the most times. You do that by placing down a shoot card and it not being saved. Go until cards run out.
  • Red wire Blue Wire. Game where you have red and blue defusers. When a bomb is drawn it will determine which defused works.
  • Geoguesser AR game. Game where there are cards in locations throughout the world. You must guess where you are on map. Correct continent gives points and correct country gives more. Correct area of country even more.

5 Game Ideas – Card Games

Battle of the Gods

This is a greek mythology based card game where each player commands its own army. Each of the cards contain a different god and with that comes an ability. Each player starts with a set number of cards and must use those cards to fight the other player’s army. Depending on the cards in hand the gameplay may change. This is war so there are also various cards that you can play at any time within the round. The goal is to be the last person standing on the battlefield.

Don’t Hesitate

This is a fast paced game of matching similar cards. The goal of the game is to get rid of all your cards from smallest to largest. Each player gets 5 cards. A draw pile is placed in the center of the players. A round of gameplay is started when the dealer turns over the top card of the draw pile. Players then quickly jump in to discard cards of matching number or icon. If you play a wrong card you must draw 2 from the draw pile. The player must discard all of their cards to win. Hesitating in this game can cause you to lose.

Make Believe

This is a card game that revolves around the world of a child’s imagination. The goal of this game is to be able to peacefully go to sleep. Players are given a card that represents the level of their imagination. During each round players can play various cards to ruin the sleep of other people or defend themselves depending on the cards they have in hand. Some cards are themed “monster under the bed” or “the floor is lava”. The first person to get their imagination level to 0 wins.

College

This is a game purely about college students and the pain of student debt. There are debt cards and there are life cards. Players each are dealt 5 debt cards. Each player starts out with $30,000 in debt. Players take turns either using a debt card to sabotage another student or drawing a life that could reduce their own debt. The player that brings their own debt down to $0 wins.

The 7 Seas

This is a pirate based game. There are 7 rounds of gameplay winning each round awards you one step closer to finding the treasure. Players start with 5 cards each, each card contains a different set of rules or gameplay. Players during each turn can play cards to sabotage other pirates. A person is out of the round if they can not play any of their cards. Last pirate standing wins that round and is one token closer to the treasure. The goal of the game is to collect all of the tokens necessary to find the buried treasure.

Love Letter Review

The game of love letter is a game that takes place during medieval times. The story of the game is that multiple princes are fighting for the princesses affection. The way to gain her love is with their letters because they can not speak to her directly. The princes’ goal is to get the letters to the princess by any means necessary. This game is played with 16 cards, 2-4 people can play at a time, and the first person to 4 points wins the affection of the princess. Each of the 16 cards have a designated ability or hindrance. The players must use the card inther hand to either eliminate or hinder a player. The last person left during a round of play gets a point, represented by a token. During the first act of play the players are learning how to play the game by playing the first round. After the first round the players catch on to how the game works. There is not too much of a learning curve when it comes to starting this game. Once you play the first round it becomes easy to catch on. Once you get a basic feel on how the game works and how the cards work then people then start to form a strategy, which moves us on to act 2. In act 2 the players start using their cards and its abilities to their advantage. Within this act players also start trying to read the expressions and gestures of the other players. Now that the players are strategizing the round takes longer to end. Act 2 is the longest of all the acts. Act 3 does not appear until multiple people are on the verge of winning. At this point it is anyone’s game and the push to victory heightens the battle. The satisfaction that comes along with winning is well deserved because of act 2 and the battles within.

Game Review and Ideas Week 2

Reviews

In my group, myself and Nico already knew how to play Star Flux so that made Act One of then game play process go quickly. In this game, Each player takes turns drawing and playing card from their hands in order to fulfill the goal and win the game. However, there’s a catch. Each player has the opportunity to change the rules of the game as it progresses. You can change the draw requirements, the play limits, and even what the goal is in order to win the game. A first the game was slow. Some of the cards took some thought to understand and remember how they are played, but after about 10 minutes, the pace picked up a little. The two rounds we played were won in the same way, which was really funny. There’s a card with a little alien puppy on it that passes between the players after each turn. One of the goals was to have two of the three requirements, and the puppy was one of them. After the puppy was played it was only a matter of time before the other alien card was played with the respective goal in play.

The second game we played was was Bang!. None of us had played this game before so Act One of learning how to play took longer. Each player receives a secret role and. character card with special abilities. The outlaws want to try to kill the sherif, the sherif and their deputies want to try and kill the outlaws and the renegade wants to try to kill and become the sherif before the outlaws get to the sherif. Over all the game was easy to get used to, but some of the cards left us a little confused as to when to play them or what to do when it was played. Depending on how you play your cards, Act two can take a while, or the game can be finished quickly.

Overall, both these games were really fun to play and I would recommend them to anyone who likes a good strategy game.

Game Ideas

Prosperous: Each player receives starting cards to build their town. The game moves along until someone completes their town to win. The catch in that there is one person who is supposed to be cheating during the round (depending on the amount of players there can be one or more). The cheater can either try to win the game, or sabotage the other players to make the game longer. Each player role has a set of rules they have to follow in order to win depending on their role. The players can win by either completing their town, or figuring out who the cheater is. The cheater can win by either finishing their town, or making the game last x amount of minutes.

???: Battle Royale card game. Each player builds a team and then tests it to see how well it does in battle. The players have a variety of cards to choose from and they won’t know what their opponent has until the battle starts.

Otaku Royale: (This one’s for all the anime lovers out there) Each player picks a role at random at the beginning of the round that corresponds with a different anime. The players go back and and forth in either a debate or duel. If the players choose debate then they have to convince the other players why that anime is best then the other. The winner of that battle moves onto the next battle in a bracket style tournament (decided at random in the beginning of the game). If they choose to duel then each card will have a number on it. The higher number wins. There will also be special exception cards in duel mode.

???: Players lay x amount of cards (normal playing cards) out in a pattern on the table. Each player then takes turns rolling an object down the table towards the cards, and try to land on the cards. Whatever card the object lands on, the player collects. At the end of the round, each player adds up the numbers on the cards, and the hight number wins.

???: Dominos meets Scrabble. There are to two letters on each end of the card and the players have to put the letters together to create words. The more words the player completes the more points they earn. They can continue off of existing letters of create new words in another direction.

5 game ideas-social distancing theme + game review

1)2020: players will start at different corners of the board and will pick cards that corresponding to a 2020 event. The event card will have a number of steps going back and forward based on the event. The first person to get to the center loses. The person wants to stay as close to their corner due to social distancing. It’s 2020 6 feet apart people.

2) We’re Out!: players will have four cards in their hand and will have to ask others for a certain supply card. The player has to find all four of the supply card. A social distancing card can take place of a supply card. The person who gets all of the same supplies wins.

3) Anti- maskers: players must stay away from the anti maskers as they deny or play out scenario cards. These cards would have scenarios on them that would keep you away or closer to the anti masker(plastic piece not tag) depending on the scenario. The way you answer the scenario will either make you win or loose.

4)Socially Distant: Players are provided images with and must come up with a caption that is the funniest. The head masker will choose the answer and after five rounds the person chosen the most wins.

5)Infection!: players must infects with others with an infection card( cough cough covid-19) the first person to get the infection card is out for the next round and must give it to another person. The person who has gotten the infection card the most looses.

GAME REVIEW: Love Letter+Zombie Fluxx

Love letter was the easiest to learn after playing Zombie Fluxx. The game was much more simpler and was way faster. I liked the design of the game and how cute it was. I have not played a game where I had an actual target. The word target actually being put on the card itself. That was new. Overall I had a better experience with this game.

Zombie Fluxx:

No. My brain hurt trying to figure out that game especially in the beginning. After a while of playing I got used to it but it was something that I had never experienced before. I’m not sure if it’s something I want to play again. I like easy going games and this just had to make me think much more than I was prepared to. It did get exciting at times or you knew another player was going to win looking down at the cards on the table. Overall it was eventually enjoyable but not something I would willing play again at 10 am.

Week 3 Card Game Ideas

Madisyn Kovach

Idea 1: Will you say yes to the rose? (Inspired by the bachelor and Apples to Apples)

During this game, everyone will start with 7 black cards that have certain men’s names on them that have been on the bachelor. During every round, one person will be in charge of laying down a “Rose Card”. On the rose card, it will state a personality/trait. (For example: A man with the best hair.) You must lay down a black card on top of the rose. Whoever was in charge of laying down that rose will chose the best option. Whoever wins receives a rose. You must have seven roses to win the game.

Idea 2: Type

Ten cards will be dealt out at the beginning of this game. Each card will consist of a different letter in a different typeface. During this game, You must try to make out as many words possible with the same or most similar typeface. Depending on how many letters your word has matches how many points you will earn. After going around in your circle and picking up a letter, you must throw one of you cards into a trash pile. You can always build off of previous words. Whoever creates enough words that equal thirty points first will win.

Idea 3: Who’s the Artist? (Off Old Maid)

This game involves matching, pairing, and knowing artists. The standard 52-card pack is included with different artists/their works featured. When getting a match of artists, before laying them down, you must say their name and a piece of art that they have created, if you fail, you must discard those two cards into the discard pile and pick up 1 new card. Who ever ends up with the most matches at the end wins.

Idea 4: Follow me on Instagram

You will be given 7 cards with different memes on them. One person will be in charge of laying down a “Profile” card. That profile card will show a persons name and their instagram bio. When you see that profile, you have to pick a card from your seven options that you think will be their first instagram post. The person that laid down the name and bio card will get to chose the funniest card. Whoever gets the most “likes” at the end wins.

Idea 5: And they were roommates?

Max players would be six people. The game will come with 52 questions and 6 white boards, markers, and erasers. During this game, someone will lay down a card with a “Most likely” comment. (Ex: Most likely to dye their hair randomly). Everyone will have to write down who they think would be most likely to do that. On the count of three, everyone must turn their boards around, whoever’s name gets written the most will receive two points and if it’s a tie between 2 people, you will both get one point. At the end of the 52 cards, whoever has the most points wins. This is a test to see how all roommates think about each other.

Five Card Games

Rule of Planets: A game that is Catan meets Monopoly in space.  Players are each seeking to expand a galactic empire by spreading to different planets.  They’ll have resource cards and have to trade them in to travel to different planets, and then use cards to build a base there.  From there, a planet might give certain bonus cards to use in the future.  For example, a player might play four rocket fuel cards to get to Pluto, play four construction cards to build a base there, and get a bonus of an extra rocket fuel card on each of their subsequent turns.  There are a finite number of planets to conquer, and the player that has conquered the most in the end wins.

Matching Sets: In this game, players want to get as many matching sets of cards as possible.  They start out with a deck of a certain length.  Each player’s turn, that player has to choose one card to sacrifice, and all the other players pick up two of that card type.

Genetic engineering: In this game, the players are genetic engineers.  They are collecting cards in order to become the most powerful genetic engineer.  There are three types of cards.  There are tech cards (which will offer different point values at the end of the game), order cards (in which you can sacrifice several specified cards to get points at the end of the game) and funding cards (which are used to purchase tech cards.) Tech cards fall into three categories: basic (things like brown hair or brown eyes), advanced (things like natural disease immunity or excellent memory) and mutations (things like claws, see-in-the-dark eyes, gills, etc.)  An order card might ask for a black hair card, a brown eyes card, and a gills card.

Time Travel Team: In this game, players are time travelers.  Their goal is to fill their time travel team/ship with different figures and artifacts from history before the rest of the players.  They do this by playing cards to travel to certain locations, and then playing additional cards to either recruit historical figures to their side or collect famous artifacts.

Gemstone game: In this game, the players are gemstone entrepreneurs. They collect gemstone cards and after a certain amount is collected, can ‘sell’ the gemstones in the form of jewelry for money.  They need to collect a certain amount of cards of a gemstone in order to ‘trademark’ it. Trademarking it means that the other players can no longer ‘sell’ those gemstones for money and can only trade them with other players.  The player with the most money at the end of the game wins.

card game ideas

1. Tic Tac Toe

Each person has a deck of cards and they put 9 cards out in front of them. If they don’t have tic tac toe, they draw a card and can replace any one of the nine cards. Once someone gets tic tac toe, they collect the cards and replace them with cards from the deck. Whoever has the most matches at the end of the game wins.

2. Deal all the cards out to everyone playing. Once you put down all of the matches, the game starts. Each player passes one card to their right. Whoever runs out of cards first wins.

3. Guess Who

Each person has a deck of cards in front of them and has one card as their ‘person.’ Each player takes turns asking if the ‘person’ has a certain quality – i.e. if it is a spade. If it is a spade, the other person flips over all of the cards that aren’t a spade. Whoever can guess the other player’s ‘person’  first wins.

4. Run

Each person starts off my putting 5 cards down. They then take turns drawing a card and replacing one of the original 5. Whoever gets a run first – i.e. 2 3 4 5 6 – wins.

5. Card Train

Each person has 10-15 cards out of a shuffled deck. Up to 4 players take 15 cards, 5 or 6 take 12, and 7 or 8 take 10. There is a ‘hub slot’ for each player and a card that starts the personal trains. Draw a card and put it in the middle of the hub to start the individual trains. The person to the left of whoever drew the first card for the communal train goes first. This then goes in a clockwise direction. Each person can either add one card to the communal train or they can add to their personal train if the card matches the hub card. If a player doesn’t have a move, they can choose a face down card from the ‘boneyard.’ If they still don’t have a move, they have to take the last card off of their personal train and that train becomes communal. Anyone can add to your personal train until you can add to it, which makes it a personal train again. Whoever runs out of cards first wins. To add to a train, the cards either have to be the same color, suit, face, or number.

zombie fluxx game review

Zombie Fluxx is a card game where the rules are constantly changing. Each player starts off with three cards and when it’s your turn you draw one card then play one card. There are four main cards: actions, goals, keepers, and rules. After the action card is played, you put it in the discard pile. The goal cards determine what two keeper cards you need to win the game. The goal cards can change during the game, which can make your chances of winning easier or harder . The rules cards are constantly being added to or taken away from play which can make the game confusing.

The first round was very confusing. It took us a while to figure out how to play the game and the instructions didn’t really help. Once we understood the instructions, the game was a lot easier to play. I didn’t think that it was very fun and I wouldn’t go out of my way to play it again. I spent a lot more time trying to understand how to play the game than enjoying playing the game.

week 3 card game ideas

alright so most of my ideas are kind of rough, but here we go

  1. a wizard game where each player focuses on getting cards with spells and building their own custom combination of spells on their wand. Certain spells will counter others, with the goal being to attack other players and be the last wizard standing. There would also be specific defensive spells that can fend off certain spell attacks.
  2. a hoarding type card game, where the goal is to have the own the most junk over other players. Each round players will steal different types of junk from a vault in the center, and having different combinations of junk from the vault will affect other players (such as stealing other players items or destroying them etc). Maybe also have a shop called gorbos junkyard, where players can turn in certain types of junk for better junk
  3. a kingdom resource game, where depending on the kingdom you choose, the rules of the game differ. This could be that each kingdom can only play certain cards, or maybe each kingdom plays fundamentally different
  4. a game that revolves around a magical totem that passes around to each player during their turn. This totem will give you gold the longer it is in your possession, so the goal of the game is to acquire the most gold. In addition there will be cards that enable you to hold onto the totem longer, or prevent others from acquiring the totem
  5. a card game that similar to the price is right, except the item that you win will affect how you play in the upcoming rounds.