Objectified, to give expression to (as an abstract notion, feeling, or ideal) in a form that can be experienced by others. Giving expression to a form or product is exactly what interaction designers do, so it really intrigued me that this was the title of the film. As a designer, I was guilty of viewing design as “making things pretty.” But after watching this film, I realized that design is in every aspect of a persons’ life and daily interactions. For instance, I am typing on my computer right now, someone designed this computer and every aspect of this computer to make my experience enjoyable from touch to visuals to usability. I, also, did not realize how quickly I judge something, whether it be a product or someone’s clothing choices that day, I judge it immediately on if it looks simple to use or if I would purchase it. During the movie, they said that sometimes the more simple designs are better because they promote easy usability. I completely agree with that, but I also believe that the simpler designs in this culture promote a sleeker image and often times make people look like they are higher end, which is something people strive for today. For example, Jane Harrington, who’s a color styling manager in PPG Industries’ auto-paint unit, stated that the most popular car color for the last five years has been the color white. Why? Because it is simple, understated, and looks more expensive than other colors; a look that most people strive for in today’s society. Which brings us to a point in the movie where there was a statement about creating an environment that will make people FEEL good about themselves and their life. Here’s where it gets tricky, the film emphasizes “wearing in not wearing out,” which means you want people to feel good for just a short time while using your product, but you want them to feel better and better overtime while using your product. You want them to have emotional experiences, which relates to the psychological aspect of design. In essence, you do not even want your customers or users to think about the design at all. As Objectified put it, “design dissolving in behavior.” If users are truly enjoying their experiences, they will not be focusing on the design or what is wrong because they will be so focused on the task that they are completing with your design. You need to create something that is easy to use and timeless so that your product doesn’t end up in a landfill, and if you know that it is just a temporary product you really have to think about what will happen when its time is done. I never really thought about the after, and this movie really made me think about the after. You can not just keep making and making and making with out thinking about the lasting effects of your product. The “what’s going to happen not the what’s happening.” So, as a whole, I learned a lot about the numerous aspects of design, the emphasis on experiences and sustainability, and the after effects of your product.