Overview of how to play:
Disclaimer: If card has a defensive effect nix that effect and ad a damage counter.( radiance, and vibranium suit)
The point of the game is to inflict damage on your opponent by rolling a set of dice. You use combat points to use abilities to inflict that damage represented by attacks on your board.
Each player goes through all of these phases before it switches to the next person’s turn.
At the beginning of each person’s turn they must choose between gaining 2 combat points or picking up 2 cards.
Main phase 1:
You start out with 2 combat points and these can be used to upgrade your attacks. The cards that you need to upgrade your attacks will have an indication of how many combat points they cost. You will know that it is an upgrade because of the blue up arrow
A card with a white border is an offensive ability and a card with a green border is a defensive ability.
Cards with a star are action cards. These cards give you a benefit for your character, you can spend combat points and follow what that card says.
You can also sell cards and get one combat point per card you sell.
You do not have to do any of these things if you don’t want to and move on to your offensive roll
Offensive roll phase:
Roll your dice (you can reroll dice 2 times and you do not have to roll all of your dice). You want to get your dice to match one of your abilities so that you can use it.
Whatever your dice match, that will be the ability that you attack your opponent with, they will match in either number or symbol so make sure you read all of your abilities before you go rerolling so you know what you can do.
If you don’t get the rolls you want some of your cards in your hand can be used to fix it to get what you want, these do also cost combat points. These cards are orange.
Defensive roll phase:
This doesn’t happen in our rules; you can not defend any damage.
Main phase 2:
Same as main phase one, upgrade, use, or sell cards.
When you are done with this phase you just have to discard down to 6 cards and your turn is over.
Dice thrown Remastered
1. Understanding it
2. Giving Attack “damage” to opponents.
3. Play it effetively
4. make it a tad simpler
5. it felt very much the same as last time
6. cool, confusing, detailed
7. yes, if I was able to learn or be taught how to play.
1. There are just a lot of moving parts to this game, which always tends to confuse me when learning a new game. I know seeing a lot of rules and explanation can be intimidating but I think in this case, the rules could be fleshed out to be a bit more user friendly.
2. I enjoyed the combat aspect with the die.
3. I do kind of wish it could be multi-player, I think if there were 3-4 people that could be a lot more fun.
4. I would maybe remove the cards, or make the card aspect of the game a little less complicated. Maybe limit the amount to 3-4 different power-ups or die changes.
5. N/A
6. No defensive moves allowed.
7. I was starting to get it at the end, I would play this game again with a few tweaks made to it. I do feel like the 2 player- aspect of it, makes me not as interested in it.