Song Packs Journey — Identified Each Song ID Into CD Coin Rewards
THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:
Recognized song info (including name and its artist) and/or song genre into the recording cards that will eventually become a playlist box (larger or tinier size depending on the cumulative correct and time costs of each answer) that may contain the songs from their trivia questions. This game will target aspiring musicians, commercial music implementers, and musical elements in the interactive media like musical games (rhythmic, narrative, and so on) and background music of the games to enhance the knowledge of the different musical styles that will provide an engaging experience to attract the audience in mass media.
Brief Info:
The game is a multiple-choice musical trivia (entertaining knowledge game) that explores well-known & popular songs for multiple players either in collaborative or competitive strategy to absorb coins to accumulate song cases for playlists.
Game Structures:
The game begins when players will face an unexpected each song [the judge will require to have enough song collections (preferably beyond a hundred and possibly formed in even quantities) and updating them regularly] streaming from the apps of usability like musical streaming services (Ex: Spotify) &/or a rhythm games [Ex: Beatstar (Space Ape Developer)] provided by the game judge. Players can choose either “guessing the genre” “guessing the song info” “random guessing either genre and song info” or even “selective questions that will occur guessing the genre and guessing the song info”. The difficulty also has options after players choose the mode of musical identification, they can choose “Effortlessness” which song have audible lyrics that will match the title, only the pace & correct of the answer determine the part score; “Regularity” which song has lyrics that not match the title instantly or hardly with striking score system (Try avoiding any answer empty, otherwise combo breaks – results decreased score); “Challenge” which unlyrical song will be streamed that scores based on both on the speed with correct of the answer and striking calculation with a penalty to break the combo of wrong answers; additionally players can also choose Random that blends the three difficulties.
Submarine Escaper — Seeking the Shortcut to Avoid the HAZARDOUS Undersea WEATHER
THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:
Treasure Collector is stuck on the Sub boat and is about to leave, but it is an unpredictable distance to the destination (from the deep ocean); divers must master quite a few skills for enhanced survival lifespan if possible.
Brief Info & Game Structures:
There are two barriers the survivor will be encountered in repeated occurrences: the first will be droning submarine quark, and the second will be harsh circumstances under the ocean (like sharks, volcanoes, and supernatural phenomena that are much more complex to be expected than real-life daily weathers) which will display on the mapping navigation board of each player’s location, each player should be a safe place – connected by a rope which indicates if not only anyone gets life-threatening incidents that will affect whole team, but also it would be possible if one member grabs the first aid that fixes the trauma the whole group will be rescued.
Ice-cream Skating — Turning the SKATE’S ICY PIECES INTO ICY-RECIPES SPECTACULAR SCULPTURE
THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:
The entertaining obstacles the skate will need to overcome will become a timesaving strategy to accumulate giant icy desserts.
Brief Info:
The racing skaters (players) will move forward on the board to the obstacle destination; there is a direction for one of the competitors to use mastery postures for adding the process of the icy recipe sculpture accumulation.
Floating Buoy — Preserving Necessities AWAY THE FLOODS
THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:
The rainy disasters ruin the key items in the garage even though there is a waterproof insulator that often needs air-fill due to easily escaping gas now and then.
Brief Info:
The players will move the key objects forward to reach the destination where the floaters are located based on the dice numbers; however, there are some flood cautions in which players need to randomly select the emergency aid to resolve it.
Rhythmic Artboard — Melodic Mood Landscapes on The Board
THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:
There are various sentiments (the most intensified feelings) in each song which will be presented in altitude landscapes (the higher the more excited like dance, the lower the more depressed like disappointments, the medium will be neutral like memories) with variations of different obstacles in each song structure (volcanoes at the climax, various heights of choppy tides on intro, and Rockfalls on conclusion) and the arrangement of the songs well-connected together in terms of the smooth transition of the mood like DJing (a tiny part of the melodic peak gradually links to other similar or matched melodies). The outcome of the game is to enhance musical learners’ mastery of a strict following recital conductor.
Brief Info:
The player will follow the moving director for matching speed and appropriate postures for each musical obstacle; the player will lose if they fall far behind or well ahead of the director’s indication or quite a few beat losses.