I started creating the Disasters game based on a set of rules written for week 6’s class. Initially, the plan was to have players move around a world and use their items in imaginary environments, similar to Dungeons and Dragons. Managing the scope of the game was difficult as the game needed to maintain a story line and immerse the players while being simple enough to be created and played in class. Disasters went from a team-based collaborative game to a competitive game where players compete against each other to complete their objectives. Below are some images of the progression of the game so far.
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