DISASTERS
SETUP ————————
DISASTERS is a card-matching game in which players compete to find loot to complete objectives! This game is ideal for 2-4 players and plays clockwise starting with the shortest person playing.
Place a chosen DISASTER card in a visible location on the table. This is the disaster players are dealing with for the duration of the game.
Each player begins with 1 OBJECTIVE card and 1 ITEM card. Players are working to complete 2 OBJECTIVE cards throughout the duration of the game. Players can have a maximum of 4 ITEM cards in hand at any time.
ALL cards can be visible to other players
ITEM cards can be traded between players (“value” does not mean currency, it just gives players an idea of the rarity). Trades are entirely decided by the players.
A 6-sided-die is rolled at the beginning of each player’s turn. If the die lands 1-4, an ITEM card can be drawn. If the die lands 5-6, discard 1 ITEM card.
TURN RULES ————————
When it is your turn, you have the choice to do 1 of 3 things; TRADE with another player, ROLL, or PLAY an ACTION card.
When a player decides to draw, they can choose to choose from the top of the (face up) discard pile or the (face down) ITEM card deck
OBJECTIVE CARDS ————————
OBJECTIVE cards are the cards that determine what the player’s current objective is.
OBJECTIVE cards can be discarded by any player at any time. However, when an OBJECTIVE card is discarded for a new one, the player must discard their entire hand and all ITEM cards on the table are shuffled back together, including the discard pile. This recycles used cards.
ITEM CARDS ————————
ITEM cards are drawn when a die is rolled 1-4 at the beginning of each player’s turn.
Every player begins with 1 ITEM card dealt before the beginning of the game. ITEM cards can sometimes be harmful. For items like water and food, when “consumed” the card is placed on the discard pile.
When the players reach the end of the deck, reshuffle all ITEM cards except for ones currently in hand.
Some ITEM cards have instructions, others don’t.
ACTION CARDS ————————
ACTION cards are indicated with a symbol, which means that they can be played and have an effect.
Some action cards must be played immediately upon drawing them. These cards are marked the same as regular ACTION cards, but with an added “*”
DISASTER CARDS ————————
The disaster cards determine what disaster the players will be dealing with. Only 1 is drawn per game.
(For the purpose of the playtest there is only 1)
OBJECTIVE CARDS ————————
Objective cards are the cards that determine what the player’s current objective is.
SICK CARDS ————————
A player receives a SICK card when they consume tainted water, food, medicine depending on their roll number.
When a player has a sick card in play, the player must roll once every other turn to determine SURVIVAL.
If a 6 is rolled, the player dies(loses). There may be some items that can revive you!
Objectives can only be complete when players are HEALTHY.
WIN STATE ————————
The first player to complete 2 objectives in a game wins.
LOSE STATE ————————
Player is not the first to complete 2 objectives.
Playtest for: Luke (Disaster)
Playtester: Clay
What was the most frustrating moment or aspect of what you just played?
Not getting the items that I needed for the objective because they were already discarded by other players and were buried in the deck but not wanting to get a new objective because I had other cards in my hand that I wanted to keep
What was your favorite moment or aspect of what you just played?
Stealing (threatening) other players (Ethan)
Was there anything you wanted to do that you couldn’t?
I never was able to complete any objectives
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
Not rolling a die to determine draws. I think players should just draw automatically on their turn and there could be specific cards that make you discard. Having a ⅓ chance to discard an item is really high and slows down the pacing a lot
How has the play experience changed since the first play test?
N/A
Is this a game you would play again? Why?
I would play again. I also recommend trying Ronan’s game as I think there are mechanical similarities
What was the most frustrating moment or aspect of what you just played?
Dying before the game started
What was your favorite moment or aspect of what you just played?
Dying
Was there anything you wanted to do that you couldn’t?
Play the game
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
Make it so that you can’t die before you play
How has the play experience changed since the first play test?
N/A
Is this a game you would play again? Why?
Yes I need to actually play it
Playtest notes:
1. Most frustrating moment – Nothing frustrated me per say, I just hope for future play the cards have cool designs
– rolling 5 or 6 and not being able to draw or interact
2. Favorite moment – the game plays fast, drawing from the discard pile was a cool feature, the game was easy to pick up, similar to flux
3. n/a – nothing really I wanted to do that I couldn’t
4. Magic wand – I would add designs or visuals to make the game more visually appealing
5. n/a – I didn’t get to play more than once
6. play again? – yes, I won and it was entertaining
Tester Aaron
1. dose not state what value is the rarest, dose hand size include the objectives
2. the trading of cards to achieve your goals
3. draw a second objective card
4. increases hand size by one
5. N/A
6. yes would like to see where it goes