Slasher Rules

Slasher is a card game where each player is thrown into the role of a horror film protagonist with multiple killers coming after them. Players are dealt a hand of cards that will act as the key to their survival and help them attack the slashers. The goal of the game is to play until all the slashers have been killed and earn as many points as you can.  

Materials:

            – Slasher Cards (includes five different killers)

           –  Player Cards (include weapons, items, and scenarios)

            –  Dice

– Point Tokens 

                        – death (red), escape (white), and kill (blue)

Cards: 

Slasher Cards

Slashers:

Point Value:

Dice rolls

To kill Slasher:

To die:

Ghostface

Value = 1

9 or higher

6 or lower

Chucky

Value = 2

10 or higher

6 or lower

Michael

Value = 2

10 or higher

6 or lower

Jason

Value = 1

9 or higher

6 or lower

Freddy

Value = 3

11 or higher

7 or lower

To Escape:                                         Roll anything in between the two numbers above

  Weapon Cards

– Weapon cards are what allow the players to attack against the Slashers. 

                     Generic Weapons – A generic weapon card does not increase or decrease chances against killing a slasher, simply allows the players to attack. 

                             Handgun – Increases chances at killing Chucky

                            Knife – Increases chances at killing Ghostface

                            Claws – Increases chances at killing Freddy

                            Lighter – Increases chances at killing Michael

                            Axe – Increases chances at killing Jason 

Item Cards

– Item cards protect players from certain Slashers, and keep them alive even if they roll and dir during an attack

                                 Michael’s Jumpsuit – voids an attack card against Michael

                                 Freddy’s Hat – voids an attack card against Freddy

                                 Ghostface’s Phone – voids an attack card against Ghostface

                                 Chucky’s Overalls – voids an attack card against Chucky

                                 Jason’s Glove – voids an attack card against Jason

Scenario Cards:

– Scenario cards are what change/disruot the flow of the game

                       Individual Cards – Require Individual players to do what is said on card (Can be held in hand         unless they say to play immediately then they should be played first on a players next turn after drawing them.)

                       Group Cards – Require the group to do what is said on the card (Can be held in hand unless          they say to play immediately then they should be played first on a players next turn after drawing them.)

                       Attack cards – If an attack card is drawn, it requires a player to attack a slasher regardless of        weapon cards at the beginning of their turn.

Setup – 

 Each player is dealt 3 of the “player” cards, the remaining of which are sat face down in the middle of the table.

                 The Slasher Cards are sat in the middle of the table face down. 

                 The point tokens are set in the middle of the table, in three different piles (organized by color) 

To start the game, deal each player three player cards. Then pull the top slasher card and place it face up on the table. 

Now you are ready to play. 

The player to the left of the dealer starts. 

Each player should be starting with a hand of three “player cards.” Player cards consist of weapons, items, and scenarios that can help or hinder a player’s chance at killing the Slashers. 

A turn can consist of as many moves as a player wishes but ends when they draw a card from the remaining deck. (Unless players draw a “play immediately” card in which case, they will end their turn playing said card)

In a turn, players can…

A. play/equip a scenario card by placing it face up in front of them

B. Attempt to kill the slasher on the table by playing a weapon card and rolling dice. (The outcome of which depends on the listed numbers on the slasher cards)    

C – Do nothing and end their turn by drawing from the deck. 

Players will go clockwise around the group.  

If a player escapes a slasher, they are given a white token.

If a player kills a slasher, they are given a blue token. 

If a player fails to escape/kill a slasher, they “die” and receive a red token. 

If a player kills a slasher, they collect that card and the value of it will be added to their points. 

If a player draws a “Sequel” card then any slashers that they have killed, are placed back on the table (not in the deck) and players have to face against multiple slashers at once. 

If player cards run out, reshuffle the discarded cards, and place them back into the drawing deck. 

To determine who wins players must count up their points and the player with the highest score wins.

Scoring:

Red tokens = – 2

Blue tokens = 2

Yellow tokens =1

Slasher cards = their value (1,2, or 3) 

5 Replies to “Slasher Rules”

  1. Playtest for Slasher (Delaney)
    Tester: River

    Most frustrating?
    The rules mentioned specific cases for the scenario cards, but those cases were not reflected on the player cards themselves. We had to keep asking Delaney what cards were for all of us or just one of us, and how long it lasted.

    Favorite moment?
    I loved Delaney’s drawings!

    Anything you wanted to do but couldn’t?
    Couldn’t use other weapons to gain an advantage on the slashers. For example, the lighter would definitely help against Chucky, who is plastic, but it only gave you an advantage over Michael Myers

    Magic wand?
    Make everything clearer in terms of who is affected and for how long

    How has play changed since the first play test?
    N/A 1st play

    Play again? Why?
    Yes! Absolutely would play this again. I really enjoyed the concept/art, and the sequel mechanic helped to add stakes.

  2. Most frustrating?
    I feel trying to kill Freddy was the most frustrating because you would have to roll an 11 or 12

    Favorite moment?
    I liked the sequel card because you would have to fight some of the slashers again. During the game I played, we had a sequel twice, it’s just like when you think you almost won or finished the game the sequel card comes and you have to keep playing.

    Anything you wanted to do but couldn’t?
    I wish the weapons could do more damage or use the special weapons for more things.

    Magic wand?
    I would think of making some of the rules clearer. Some cards didn’t specify if it affected every player or just you.

    Did the experience change from the first experience?
    This was the first playtest.

    Would you play again and why?
    Yes, I would play again, I had a great time and loved the artwork on the cards. Also, I really enjoyed the sequel mechanic.

  3. Playtest for: Delaney Barr (Slasher)

    Playtester: Clay

    What was the most frustrating moment or aspect of what you just played?
    On a “sequel” card, losing the points for the guys that I had already killed

    What was your favorite moment or aspect of what you just played?
    The art is awesome. I enjoyed collecting the chips We also got into playing the game very quickly

    Was there anything you wanted to do that you couldn’t?
    There were some times that I wanted to attack but didn’t have a card that enabled that but usually I would draw one within a turn or two of that happening

    If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
    There was a lot of confusion over some of the wording in the rules and some ambiguity in the rules

    How has the play experience changed since the first play test?
    N/A

    Is this a game you would play again? Why?
    Absolutely yes

  4. What was the most frustrating moment or aspect of what you just played?
    The sequels.
    What was your favorite moment or aspect of what you just played?
    The sequels. Ya, they were frustrating, but they were awesome.
    Was there anything you wanted to do that you couldn’t?
    I think it would be cool if some of the tools and gadgets still had some affect to all slashers, just much, much weaker.
    If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
    Full color card art. I don’t think you should lower any of the “health points”, as we finished in what I thought to be a good amount of time.
    How has the play experience changed since the first play test?
    N/A
    Is this a game you would play again? Why?
    Yes the art is awesome and it is actually kind of scary.

  5. 1. What was the most frustrating moment or aspect of what you just played?
    Trying to kill Freddy because his number was so high, but when you revised Slasher it made it reasonably difficult to kill him which was good.
    2. What was your favorite moment or aspect of what you just played?
    Killing slashers! I loved the art work so much you’re very talented.
    3. Was there anything you wanted to do that you couldn’t?
    I wanted to attack on turns when I didn’t have weapons or attack cards. There isn’t much for players to do action wise on their turn if they don’t have either. Then again sometimes it was a good idea to not attack on your turn.
    4. If you had a magic want to wave, and you could change, add, or remove anything from that experience, what would it be?
    I think it would be fun to make more cards and actually separate them into “weapons” and “chance” and “actions” stuff like that. This game is so fun I think you could stretch it and add even more.
    5. How has the play experience changed?
    The game really improved the second time I really like it. I appreciate that Freddy wasn’t such a beast, even though his movie is one of the best ones.
    6. Is this a game you would play again?
    ABSOLUTELY!

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