- In my opinion, every game should have a good reason to play it. Do you want to play it because the art is pretty? Because it is a beloved childhood game featuring your favorite artistic license? Because the idea of an ever-changing set of rules intrigues you?
- For all the games I’ve played, please see the attached file. Note, this list is nowhere near conclusive, I just don’t have a great memory.
- I’m not sure what my favorite game is, so I’m not sure if the three act structure applies to it. Some games I have enjoyed include Dragon Age 2 (video game), Hand and Foot (card game), and Red Dragon Inn (board game). Dragon Age 2 definitely has a three act structure, as it is telling a story. How long you spend in each act depends on how many of the side quests you do and what story paths you choose. Hand and Foot has a ‘setup’ bit, a ‘meat of the game’ bit, and a ‘conclusion’ bit within each round, but also across the whole game if you count trying to win as the conclusion. Finally Red Dragon Inn could probably be considered a three act structure if you think about it really hard. I tend not to think too hard for that game and just enjoy knocking people out of the Bar.
- When coming up with the ideas for a game, I find myself doing a mix of both mechanics and metaphors, though I would probably lean more toward the metaphor and working out a mechanic to fit it.
- Over the course of this semester, I would like to collaborate with all of the graduating seniors. They have seen the change from Interactive Media to UX/UI design and they’ve been around the RMU block a few times. I would like to be able to learn from their experiences going forward as a ‘new’ student.