Experimental Week 1 ideas

Card game ideas:

 

1.Truth or dare (could be called icebreakers). Instead of having a harsh/heavy sentence the theme will be more light and comical in order to make a group of people feel comfortable with each other faster.
2.workout cards: punishment cards where these cards tell you to perform some sort of task such as jumping jacks. For those who want to get in shape with a hint of competition.
3.shopping card game
-pull out 3 cards of items/products at random
-the person card you have determines how much money you have
-action cards (steal, bribe,store discount)
-money slips
The premise of this game will be to attain the 3 products randomly selected. It will have a “life” sort of analogy where you can gain money, lose money, or have the option to obtain the item at other costs.
4.Private College
-rich kids (nice car, no job)
-time
-time is spent between homework,working,social
-character cards have/requore so much
-major, lifestyle, organizations
Overall you are the character you are dealt. Depending on your character you will have a certain amount of money, time (because of work, social life, etc). The goal will be to get your homework done, have a social life, etc all while playing the rules of your characters life.
5.global warming
-build cities and buildings to grow but each time you do you lose
 a tree card
–The mayor will decide the new layout of the city: how many stores, companies, etc. Players are responsible for building a city with resources to match the mayor’s plans. However for each new building, trees die (lose a tree card)–depending on the route you go about building. Cheap fast routes cost more trees. If you lose all of your tree cards you lose. The first one to build a city ends the game (and wins depending on their tree ratio)