4D Final Critiques

LILY CLIFFORD

WORKS: Use of light as a prop, humor, timing

DOESN’T: Take more advantage of the light and have it be used more/play a bigger role. Audio quality wasn’t the best.

GABBY THOMAS

WORKS: Different angles and shots. Good audio for the environmental sound effects

DOESN’T: Lack of voiceover/audio made it a bit boring. Some shots went on too long. Looking at the camera broke immersion.

MURRO GILL

WORKS: Storytelling, stop-motion, emotional appeal, different medias, sound effects & music

DOESN’T: Transitions with paper was blurry, tripod seen in some scenes, pacing was a little fast

AILEENA SARGEANT

WORKS: 360 shot is very cool, lighting in photos is very nice, Perks of Being A Wallflower reference

DOESN’T: Audio is loud and slightly distracting

CHRISTIAN

WORKS: Concept, executed theme & obstructions well, flash game vibes

DOESN’T: Gameplay & objective feels lacking

NIKAYLA HAYNES

WORKS: Good acting, camera angles, relatable concept, clock effect, ending note & bloopers were funny

DOESN’T: Video too long, music got repetitive

ANTONIA VALERI

WORKS: Concept, editing, interacting with environment, the “cat”, sound effects with piano, humor

DOESN’T: Green screen effect cutting off legs, sometimes Toni wasn’t proportional to the rest of the house

TYLER LUCAS

WORKS: Stop motion, concept, different sprites

DOESN’T: Projected image covered Mario when climbing the ladder

BEKZOD N

WORKS: Concept is very unique and interactive. Plays well into the irony of being a social media account when the subject is doomscrolling. 

DOESN’T: Having an easier way to engage with it, could be longer

SARA KRIM

WORKS: Great camera quality & angles, lighting change with actor’s emotions

DOESN’T: Pacing felt a little slow & repetitive, music didn’t really fit the first half

SAOMI JIMENEZ

WORKS: Many different mediums of 4D, loved the trend, good concept, personally significant

DOESN’T: Not super engaging

SID CRABTREE

WORKS: Concept of combining things that he loved. Rotoscope works very well.

DOESN’T: Could have 3D aspects to make it more interesting. Fix frame rates.

NOAH SCHARDT

WORKS: Mix of IRL & animation, music fits vibe

DOESN’T: Consistency in hand-drawn elements.

GAIGE STEBLER

WORKS: Transitions of a child growing up was smooth. Turning a software problem into something comedic was a good way to make light of a bad situation

DOESN’T: Audio is loud, animation is shaky.

JANA

WORKS: Unique idea, some results are very funny, engaging/interactive

DOESN’T: Could use real dice, don’t fully understand the objective.

KAYLA BOWMAN

WORKS: Animation, use of lighting in animation, emotional appeal, audio

DOESN’T: Too short, left wanting more.

GAVIN RAABE

WORKS: First person POV works well, reminds me of a point-and-click game. Use of greyscale helps set the mood, sound effects

DOESN’T: Audio too loud, walking sound is repetitive

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