LILY CLIFFORD
WORKS: Use of light as a prop, humor, timing
DOESN’T: Take more advantage of the light and have it be used more/play a bigger role. Audio quality wasn’t the best.
GABBY THOMAS
WORKS: Different angles and shots. Good audio for the environmental sound effects
DOESN’T: Lack of voiceover/audio made it a bit boring. Some shots went on too long. Looking at the camera broke immersion.
MURRO GILL
WORKS: Storytelling, stop-motion, emotional appeal, different medias, sound effects & music
DOESN’T: Transitions with paper was blurry, tripod seen in some scenes, pacing was a little fast
AILEENA SARGEANT
WORKS: 360 shot is very cool, lighting in photos is very nice, Perks of Being A Wallflower reference
DOESN’T: Audio is loud and slightly distracting
CHRISTIAN
WORKS: Concept, executed theme & obstructions well, flash game vibes
DOESN’T: Gameplay & objective feels lacking
NIKAYLA HAYNES
WORKS: Good acting, camera angles, relatable concept, clock effect, ending note & bloopers were funny
DOESN’T: Video too long, music got repetitive
ANTONIA VALERI
WORKS: Concept, editing, interacting with environment, the “cat”, sound effects with piano, humor
DOESN’T: Green screen effect cutting off legs, sometimes Toni wasn’t proportional to the rest of the house
TYLER LUCAS
WORKS: Stop motion, concept, different sprites
DOESN’T: Projected image covered Mario when climbing the ladder
BEKZOD N
WORKS: Concept is very unique and interactive. Plays well into the irony of being a social media account when the subject is doomscrolling.
DOESN’T: Having an easier way to engage with it, could be longer
SARA KRIM
WORKS: Great camera quality & angles, lighting change with actor’s emotions
DOESN’T: Pacing felt a little slow & repetitive, music didn’t really fit the first half
SAOMI JIMENEZ
WORKS: Many different mediums of 4D, loved the trend, good concept, personally significant
DOESN’T: Not super engaging
SID CRABTREE
WORKS: Concept of combining things that he loved. Rotoscope works very well.
DOESN’T: Could have 3D aspects to make it more interesting. Fix frame rates.
NOAH SCHARDT
WORKS: Mix of IRL & animation, music fits vibe
DOESN’T: Consistency in hand-drawn elements.
GAIGE STEBLER
WORKS: Transitions of a child growing up was smooth. Turning a software problem into something comedic was a good way to make light of a bad situation
DOESN’T: Audio is loud, animation is shaky.
JANA
WORKS: Unique idea, some results are very funny, engaging/interactive
DOESN’T: Could use real dice, don’t fully understand the objective.
KAYLA BOWMAN
WORKS: Animation, use of lighting in animation, emotional appeal, audio
DOESN’T: Too short, left wanting more.
GAVIN RAABE
WORKS: First person POV works well, reminds me of a point-and-click game. Use of greyscale helps set the mood, sound effects
DOESN’T: Audio too loud, walking sound is repetitive
