- What made the experience fun or not?
The game is fun because it is very intense and chaotic in a good way. Everyone has to talk fast, listen carefully, and stay calm while the timer counts down. It can also be frustrating when people panic or misunderstand each other, but that stress is part of what makes the game exciting and memorable.
- What is the motivating factor to get or keep players playing?
The main motivation is teamwork and pressure. Players want to improve their communication.
- Is the game persuasive, and what is it trying to get you to do outside of the game?
Yes, the game is persuasive because it shows how important clear communication and trust are. Outside of the game, it encourages players to listen better, explain things clearly, and stay calm under pressure.
- What is the game’s metaphor and which of the game’s mechanics stand out?
The bomb is a metaphor for high-stress situations where mistakes have serious consequences. The standout mechanic is that only one player can see the bomb while the others can only see the manual.
- How does the gameplay make you feel? Who does the game make you feel empathy for?
The gameplay makes you feel anxious, rushed, and sometimes overwhelmed. The game makes you feel empathy for the bomb defuser because they are under constant pressure and depend entirely on others for help.
- Is the game an activist game? If so, what does the game play advocate for?
The game is not an activist game in a political sense, but it does advocate for cooperation and communication. It promotes teamwork, patience, and shared responsibility. It shows that success comes from collaboration rather than individual control.
- Describe the game in a haiku
Wires, beeps, ticking clock
Voices overlap in panic
Trust defuses fear
