1. The “Burnout” Triage
- Core Idea: You’re a moderator of a highly stressful online crisis community.
- The Challenge: You have to categorize incoming DMs as crises, emotional dumping, or trolling.
- The Goal: Help others while constantly maintaining your own “Battery Life” to avoid burnout.
- Main Takeaway: A simulation of the heavy emotional labor involved in digital support work.
2. The “Side Hustle.”
- Core Idea: You’re running an ethical “slow fashion” business in a “fast fashion” world.
- The Challenge: You have to source your materials ethically, like using deadstock fabric, and deal with shipping delays.
- The Goal: Survive social media “cancel culture” from delays and high prices.
- Main Takeaway: It shows the difficulty of prioritizing ethics over profit in a global economy.
3. The “Guerrilla” Urbanist
- Core Idea: You’re a secret community activist working on improving your neighborhood without permission.
- The Challenge: “Illegally” install things like a DIY bike lane, seed bombs, and unauthorized benches.
- The Goal: Improve the neighborhood by lowering the “neighborhood temperature” while avoiding the authorities.
- Main Takeaway: A simulation of community-led activism outside of the slow, top-down government bureaucracy.
4. The “Ghosted” Remote Op
- Core Idea: A two-player commentary on the state of remote work.
- Player 1 (“New Hire”): Stuck in a broken, surreal VR corporate training experience with weird glitches.
- Player 2 (“IT Support”): Has to fix the connection using an outdated, 10-year-old manual.
- The Goal: Player 2 has to guide Player 1 out of the experience before they get “fired” (disconnected).
- Main Takeaway: A commentary on the isolation and weird lack of human connection in corporate remote communication.
5. The “Rage-Bait” Architect
- Core Idea: A game about you, the “Engagement Hacker,” making viral videos for a video creator agency.
- The Mechanic: Cut your videos to be as “Rage-Bait” as possible to exploit the algorithm and go viral.
- The Goal: Reach 1 Million followers.
- The Twist: Your success fills the “Global Anxiety” bar, and you start to see the negative effects of your content in the in-game news.
- Main Takeaway: A simulation of digital complicity and the cost of going viral.
