Go Wish Aleah and Christine Official Rules

Go Wish

Goal

Be the first player to collect four matching cards of the same number, person, or suit guided by fate and fortune.


Materials

  • A 52-card deck (or a custom tarot-themed deck with four suits: Cups, Swords, Wands, and Coins).
  • A fortune teller (paper cootie catcher) with the four suits written inside.

Setup

  1. Shuffle the deck and deal 7 cards to each player.
  2. Place the remaining cards face down in the draw pile.
  3. Place the fortune teller in the center of the table. This represents fate guiding the players.

How to Play

Step 1: Consult the Fortune Teller

  1. The player whose turn it is selects a suit Coin, Sword, Cup, or Wand — and spells it out, opening and closing the fortune teller with each letter.
  2. When finished, the player chooses a number revealed inside (1–6).
  3. Open that flap to reveal an action prompt — this can determine:
    • How many cards to draw (e.g., “Draw 2 cards”),
    • Which card to play (e.g., “Play your 5th card”),
    • Or a fun fate-based rule (e.g., “Trade hands with another player”).
      (You can write these actions under each flap of the fortune teller.)

Step 2: Make a Wish

After following the fortune teller’s action:

  1. The player selects another player and asks if they have a specific number, person, or suit (just like in Go Fish).
    • Example: “Do you have any Cups?” or “Do you have any 7s?”
  2. If the other player has the requested cards, they must hand them over, and the asker gets another turn.
  3. If the other player does not have them, the asker must draw from the top of the draw pile.

Step 3: Fate’s Consequences

Depending on how the turn goes:

  • If successful:
    • Keep your cards and continue your turn.
    • When you complete a set of four matching cards (by number/person/suit), place them face-up — that’s one fulfilled Wish.
  • If unsuccessful:
    • Discard all but the card you used to make your “Wish.”
    • Draw back up to 6 cards.
    • The other player also draws 1 new card from the deck to replenish their hand.

Step 4: Refresh the Deck

If the draw pile runs out, shuffle the discard pile to create a new deck.


Winning the Game

The first player to fulfill three Wishes (collect three complete sets of four cards) wins the game. Their fate is the strongest!