Go Wish
Goal
Be the first player to collect four matching cards of the same number, person, or suit guided by fate and fortune.
Materials
- A 52-card deck (or a custom tarot-themed deck with four suits: Cups, Swords, Wands, and Coins).
- A fortune teller (paper cootie catcher) with the four suits written inside.
Setup
- Shuffle the deck and deal 7 cards to each player.
- Place the remaining cards face down in the draw pile.
- Place the fortune teller in the center of the table. This represents fate guiding the players.
How to Play
Step 1: Consult the Fortune Teller
- The player whose turn it is selects a suit Coin, Sword, Cup, or Wand — and spells it out, opening and closing the fortune teller with each letter.
- When finished, the player chooses a number revealed inside (1–6).
- Open that flap to reveal an action prompt — this can determine:
- How many cards to draw (e.g., “Draw 2 cards”),
- Which card to play (e.g., “Play your 5th card”),
- Or a fun fate-based rule (e.g., “Trade hands with another player”).
(You can write these actions under each flap of the fortune teller.)
- How many cards to draw (e.g., “Draw 2 cards”),
Step 2: Make a Wish
After following the fortune teller’s action:
- The player selects another player and asks if they have a specific number, person, or suit (just like in Go Fish).
- Example: “Do you have any Cups?” or “Do you have any 7s?”
- Example: “Do you have any Cups?” or “Do you have any 7s?”
- If the other player has the requested cards, they must hand them over, and the asker gets another turn.
- If the other player does not have them, the asker must draw from the top of the draw pile.
Step 3: Fate’s Consequences
Depending on how the turn goes:
- If successful:
- Keep your cards and continue your turn.
- When you complete a set of four matching cards (by number/person/suit), place them face-up — that’s one fulfilled Wish.
- Keep your cards and continue your turn.
- If unsuccessful:
- Discard all but the card you used to make your “Wish.”
- Draw back up to 6 cards.
- The other player also draws 1 new card from the deck to replenish their hand.
- Discard all but the card you used to make your “Wish.”
Step 4: Refresh the Deck
If the draw pile runs out, shuffle the discard pile to create a new deck.
Winning the Game
The first player to fulfill three Wishes (collect three complete sets of four cards) wins the game. Their fate is the strongest!
