Week 2 Reading Questions

Madison Hurst

  • Question Set 1
    1. What Mechanics would you like to use for a game with a theme that revolves around being the size of a nanometer? – I think it would be interesting to make the players feel tiny, and very aware of the sizing throughout the duration of the game. I think it would be cool to make the players complete different tasks, and “going against” different scales.
    2. Who are you making games for? – This game could be played by 9-15 year olds. I think with this theme it could be used as a fun game to play in science class or just in general.
    3. Who will be your play testers outside of class? – My play testers could be my roommates or since my mom teaches 6th grade science she could let them play the game since they are within the age range.
  • Question Set 2
    1. Can you think of a game you were able to play without referring to the rules? – I am able to play UNO or BS without needing to refer back to the rules.
    2. How do you define what a game is? – I would define a game as immersive environment that encapsulates the player and keeps them interested in the game. A good game is when it is so fascinating that the player will not break focus from it. Furthermore, a game typically has a specific set of rules that users have to follow as they attempt to win in the end.
    3. What features can make your games more intuitive? – Some features that can make my game more intuitive is having a consistent rules, color scheme, and readable cards/boards.
  • Question Set 3
    1. What was your gateway game? What do you play to introduce others to gaming? – My gateway game was either UNO or SushiGo! I love both of these games and they are still a staple game my family and I play. I would play UNO if I had to introduce other people to gaming because it is an extremely quick game to pick up, and will keep the player interested.
    2. What features do gateway games share?- Some features that gateway games share is simple rules, engaging, able to understand or see who won easier, and approachable.
    3. What are the 10 beautiful mechanics and what should you aim for with your own? – Kingmaker’s Noblesse Oblige,  BattleTech’s Heat, Set’s Set-making, Magic Card Tapping, Battle Cattle Cow tipping rule, xXxenophile’s Popping, Bohnanaza’s, Mississippi Queen Paddlewheels, Times Up Communication breakdown, Dominions constant shuffling. These games are important because they are all considered to be extremely engaging and successful. By going off of how they were created and how they were designed is the baseline when making your own. These games give you reference points of what games have good mechanics.
    4. How does luck and strategy factor in to game play? – Luck and strategy play a big factor into game play because it can be out of your control. When playing, you are not in control of the cards you get or the action that another player does. Strategy is important because this is the part where you are in control of. This is when you are making plans and actions that is aiming to set yourself up to win. Moreover, I believe that skills is a factor as well. It is the knowledge that you had prior to the game, and are able to utilize throughout. Skills enable you to potentially make the right decision at the right time.