- What questions did your players have? Players started asking questions about the movement of the duck, especially when we started to modify the rules a bit to make the game go slower. They were also not entirely sure about the path of movement and what lily pad to go to next.
- How quickly did they learn to play? The players learned pretty quickly because a lot of it was simple discussion-based cards
- What kinds of interactions did the players have? Players engaged in really good discussions with each other, as was intended.
- What confused players? What space to move to next,
- What made players excited? The idea of the Ames water spirit card
- What did your players enjoy doing? Players seemed to enjoy answering the questions and listening to other players’ stories and answers.
Did any aspect of the game frustrate players? I think the movement more than anything, but also players didn’t like the game design-related questions as much (kind of reinforcing the concept of the game though).
I’m gonna have to check this game out. I want to see how Ames ties into the game, and how to defeat the evil Ames spirit.
We don’t really have a “defeating” the Ames spirit, but that gives me some good ideas. You basically just need to answer game design-related questions, though