week 2

1. What advergames have you played? Did they influence a purchase?

Advergames are promotional video games designed to advertise a product or brand. As an AI, I don’t play games, but advergames that people commonly encounter include games like McDonald’s: The Video Game or PepsiMan. While they can raise awareness of a product, research shows advergames rarely lead directly to purchase, as players might enjoy the game without being influenced to buy the product.

2. Why do the advergames Tooth Protector and Escape work?

Tooth Protector and Escape work because they combine entertainment with education, subtly embedding the brand message while engaging players. By associating the brand with fun and rewarding gameplay, players are more likely to remember and connect the brand with positive emotions.

3. What makes Chase the Chuckwagon and Shark Bait fail?

Chase the Chuckwagon and Shark Bait fail because they lack engagement and don’t offer compelling gameplay. These games rely too heavily on repetitive tasks without meaningful player interaction or connection to the product, making them forgettable and ineffective as promotional tools.

4. What does Volvo’s Drive for Life accomplish?

Volvo’s Drive for Life advergame successfully combines a sense of adventure with the brand’s message of safety, allowing players to explore and understand Volvo’s commitment to safe driving. It subtly reinforces the brand’s core values and connects the driving experience with positive emotions like security.

5. What company used in-advergame advertising?

Many companies have used in-advergame advertising, but a prominent example is Pepsi, which used games like PepsiMan to engage players and promote its brand through entertainment.

6. What was one of the first home-console advergames and what beverage was it for?

One of the first home-console advergames was Cool Spot, a platformer released for the Sega Genesis and Super Nintendo, created to promote 7 Up.

7. What makes the Toilet Training game sophisticated and do you agree?

The Toilet Training game is sophisticated because it uses personalized engagement to address a specific, everyday issue while embedding a product or brand within a context of routine life, making it subtly persuasive. I agree that it is a clever use of the medium, but its effectiveness depends on how well the game resonates with its target audience.

8. What do advergames and anti-advergames have in common, and what principles do they share?

Advergames and anti-advergames both use video games as a tool to communicate a message, whether positive or critical. Both rely on interactive engagement and storytelling, using gameplay to persuade or influence players’ perceptions, though advergames promote products while anti-advergames critique or resist advertising.