Week 8 Reading and Responses

  • What are the challenges a team faces when working on an educational game?   It takes a village to get all the parts right. The text states, “Typically such teams consist of game designers, pedagogy experts, and content experts, each of whom must resolve significant and often fascinating ideological disagreements resulting from disparate disciplinary values, vocabulary, and culture.” Getting all of these right is the biggest challenge teams face. 
  • In the case study team members vetoed each others game ideas, what were the scientist’s, pedagogy expert’s and designer’s issues? some issues were that initially they had levels but that would affect the students ability to learn or access all the content because if they did not beat level one they would not be able to advance to level two where more of the   content was. The scientists could not understand games and game designers and the game designers did not understand evolution. 
  • What did the team learn from play testing their prototypes? They learned what types of games that don’t work such as the levels that got vetoed. 
  • How does play testing resolve conflicts among team members? Each test helps them understand each other better and what they need to fix for the next iteration. Every time they had to make a change they got to know and learn from each other to work better for the next one.