Game making and Testing Notes Sammy Homer

Game Making:

Players had questions on how they draw and play the cards as well as not having a back. The had fun interactions mostly with the interacting cards. People were confused with the setup and when their turn is over. Additionally, people were confused on what every card means and were the discard pile is. They were excited when they got their animal card or stealing another’s animal. They also enjoyed swapping hands with each other. It frustrated players to have a lot of cards in their hand and not being able to play a card if they want to draw.

Play Testing:

Spoons with action

I was frustrated when I could never notice people taking the human making me loss a life. I think a better way is to yell it out if taking it (or faking it). My favorite aspect would be having lives to begin with as well as the action cards.

Chess with cards:

The most frustrating aspect of the game is having to many move away cards while my favorite part is playing chess itself. I think maybe having more cards that deal with playing the game normally would help things up.