- What are the issues Ian Bogost raises about social games with Cow Clicker? Ian Bogost doesn’t like social games for the following reasons: (1) Enframing contacts from social media is brought into gaming. Friends become resources; (2) The encouragement of compulsivity; (3) Optionalism – the fact players don’t have to play (4) they destroy the time we spend away from them.
- How do social games like FarmVille enframe friends? Connections and friends become resources to collect and harvest.
- How do social games destroy time outside of the game? They may punish players for not playing as much or for time away from the game.
One Reply to “Game Design 2 – questions w.1”
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It’s unfortunate when social games make you feel bad for stopping playing, but I feel like I have definitely been victim to that. I want to have all of the same resources and goodies as everyone else, if not more, and that requires investing wayyyy too much time into those types of games.