Strike Force Rule Set

Strike Force is a turn-based, team card game where players strategize to attack or defend, using a variety of weapons, specials, and items to eliminate the opposing team. Each team has a total of 100 health points, and the goal is to reduce the other team’s health to zero first.

Setup

1.Teams: Divide players into two teams. Each team shares a health pool of 100 HP.

2.Decks: Shuffle the deck of weapon, special, and utility cards and place it in the center.

3.Starting Hand: Each player draws 2 cards.

4.Turn Structure: Each turn has a Buy Phase and an Action Phase.

Phases of Play

1. Buy Phase

  • At the start of each round, players can use the Buy Phase to draw or discard up to 2 card for each player on the team to improve their hand. This allows players to strategize based on their role (offense or defense).

2. Action Phase

  • Teams decide to attack or defend based on the cards in hand.
  • Attack: Players choose weapons and special cards to deal damage to the opposing team.
  • Defense: Players use defensive cards to protect their team’s health pool.

Weapons

  1. Assault Rifles (ARs):
  • Ammo: 10 shots
  • Damage: 1 damage per shot
  • Special Rule: Discard after use 

2. Submachine Guns (SMGs):

  • Ammo: 10 shots
  • Damage: 1 damage per shot
  • Special Rule: Discard after use 

3. Shotguns:

  • Ammo: 1 shot
  • Damage: 10 damage
  • Special Rule: Discard after use 

Specials

  1. Grenades: 1 throw 
  • Damage: 10 each player total of 20 (splash damage) 
  • Special Rule: Single-use, discard after use.

2. Rocket Launcher:

  • Damage: 15
  • Special Rule: Single-use 

3. Riot Shield:

  • Defense: Blocks 5, 10, or 15 damage based on the specific shield card. (note, if you use the 15 strength shield for a 5 or 10 damage attack you dont get to keep it and save the remaining heath on it. you must discard it.) 

4. Smoke Grenades:

  • Special Effects: saves both teammates. 
  • Defense: Avoid all damage for one round.
  • Special Rule: Single-use, discard after use.

Gameplay Example

  1. Turn Start: Each player draws 1 card.
  2. Buy Phase: Players can choose to exchange their card to help their team. (1 card change per player.) 
  3. Action Phase:
  • Team A decides to attack with one player using an Assault Rifle (10 shots for 10 damage each) and one using a grenade (20 damage).
  • Team B decides to defend, with one player using a Riot Shield that blocks 20 damage and another using a Shotgun to deal +10 damage 
  1. Damage Resolution:
  • Team A deals a total of 30 damage (10 + 20), but Team B’s Riot Shield blocks 20, so they only take 10 damage.
  • Team B’s shotgun deals 10 damage, so at the end of the round both teams lose 10 health.
  1. End of Round: The round ends, and the next turn begins with each team adjusting their strategy based on remaining cards.

Winning the Game

  • The game continues until one team’s health reaches 0 HP. The remaining team is declared the winner.