Strike Force is a turn-based, team card game where players strategize to attack or defend, using a variety of weapons, specials, and items to eliminate the opposing team. Each team has a total of 100 health points, and the goal is to reduce the other team’s health to zero first.
Setup
1.Teams: Divide players into two teams. Each team shares a health pool of 100 HP.
2.Decks: Shuffle the deck of weapon, special, and utility cards and place it in the center.
3.Starting Hand: Each player draws 2 cards.
4.Turn Structure: Each turn has a Buy Phase and an Action Phase.
Phases of Play
1. Buy Phase
- At the start of each round, players can use the Buy Phase to draw or discard up to 2 card for each player on the team to improve their hand. This allows players to strategize based on their role (offense or defense).
2. Action Phase
- Teams decide to attack or defend based on the cards in hand.
- Attack: Players choose weapons and special cards to deal damage to the opposing team.
- Defense: Players use defensive cards to protect their team’s health pool.
Weapons
- Assault Rifles (ARs):
- Ammo: 10 shots
- Damage: 1 damage per shot
- Special Rule: Discard after use
2. Submachine Guns (SMGs):
- Ammo: 10 shots
- Damage: 1 damage per shot
- Special Rule: Discard after use
3. Shotguns:
- Ammo: 1 shot
- Damage: 10 damage
- Special Rule: Discard after use
Specials
- Grenades: 1 throw
- Damage: 10 each player total of 20 (splash damage)
- Special Rule: Single-use, discard after use.
2. Rocket Launcher:
- Damage: 15
- Special Rule: Single-use
3. Riot Shield:
- Defense: Blocks 5, 10, or 15 damage based on the specific shield card. (note, if you use the 15 strength shield for a 5 or 10 damage attack you dont get to keep it and save the remaining heath on it. you must discard it.)
4. Smoke Grenades:
- Special Effects: saves both teammates.
- Defense: Avoid all damage for one round.
- Special Rule: Single-use, discard after use.
Gameplay Example
- Turn Start: Each player draws 1 card.
- Buy Phase: Players can choose to exchange their card to help their team. (1 card change per player.)
- Action Phase:
- Team A decides to attack with one player using an Assault Rifle (10 shots for 10 damage each) and one using a grenade (20 damage).
- Team B decides to defend, with one player using a Riot Shield that blocks 20 damage and another using a Shotgun to deal +10 damage
- Damage Resolution:
- Team A deals a total of 30 damage (10 + 20), but Team B’s Riot Shield blocks 20, so they only take 10 damage.
- Team B’s shotgun deals 10 damage, so at the end of the round both teams lose 10 health.
- End of Round: The round ends, and the next turn begins with each team adjusting their strategy based on remaining cards.
Winning the Game
- The game continues until one team’s health reaches 0 HP. The remaining team is declared the winner.