- Game rules
- Photos of:
- the game when setup

Details of the pieces
Trivia cards –



Elimination Markers:

Reward Tokens

- any process photos – I didn’t happen to taken any process photos during this game.
- any design iterations – This game didn’t have any changes since I chose not to expand upon it.
- Your thoughts and lessons learned from play testing
An overview of changes to make
- More variety in the trivia categories, especially with tougher, non-pop culture questions.
- Add a “challenge” option to question answers—maybe we could contest a wrong answer from the other team.
- Make Reward Tokens more flexible, like allowing extra dice rolls or changing the turn order.
- The elimination process. Once a player is out, they have no role—maybe let eliminated players help in small ways.
- Add more variety to the checkpoints, like negative effects or rewards for the other team.
- The trivia categories need to be more balanced in difficulty.
- Make the endgame more exciting—add a final challenge or twist to make it more competitive.
Your thoughts and lessons learned from play testing
- Players generally picked up the game fairly quickly, especially the basic mechanics of answering questions, using tokens, and moving along the board. It took only a few rounds for them to understand the flow of the game and how the strategic elements (like the checkpoints and Survivor Tokens) worked.
- There were a lot of fun moments where teams tried to outwit each other, especially around the checkpoint rewards and when players started targeting weaknesses in the other team’s knowledge.
- The timer caused some stress, as players felt rushed to come up with answers, which led to frustration and sometimes poor decisions.
- Some players felt that certain trivia questions were either too easy or too difficult, leading to some uneven moments in the game.