Documentation For “War of The Survivors

  • Game rules
  • Photos of:
    • the game when setup 

Details of the pieces

Trivia cards –

Elimination Markers:

Reward Tokens

  • any process photos – I didn’t happen to taken any process photos during this game.
  • any design iterations – This game didn’t have any changes since I chose not to expand upon it.
  • Your thoughts and lessons learned from play testing

An overview of changes to make

  • More variety in the trivia categories, especially with tougher, non-pop culture questions.
  • Add a “challenge” option to question answers—maybe we could contest a wrong answer from the other team.
  • Make Reward Tokens more flexible, like allowing extra dice rolls or changing the turn order.
  • The elimination process. Once a player is out, they have no role—maybe let eliminated players help in small ways.
  • Add more variety to the checkpoints, like negative effects or rewards for the other team.
  • The trivia categories need to be more balanced in difficulty.
  • Make the endgame more exciting—add a final challenge or twist to make it more competitive.

Your thoughts and lessons learned from play testing

  • Players generally picked up the game fairly quickly, especially the basic mechanics of answering questions, using tokens, and moving along the board. It took only a few rounds for them to understand the flow of the game and how the strategic elements (like the checkpoints and Survivor Tokens) worked.
  •  There were a lot of fun moments where teams tried to outwit each other, especially around the checkpoint rewards and when players started targeting weaknesses in the other team’s knowledge.
  • The timer caused some stress, as players felt rushed to come up with answers, which led to frustration and sometimes poor decisions.
  • Some players felt that certain trivia questions were either too easy or too difficult, leading to some uneven moments in the game.