Game Maker’s Playtest Notes Pt. 2 – “Truth or Lie”

What questions did your players have?

  • “How do penalty cards work?”
  • “Can we exaggerate or lie in creative ways?”
  • “What happens if everyone guesses wrong?”
  • “How do you win? Is there a score?”

How quickly did they learn how to play?

  • Most players understood the basic rules quickly, though the specifics of penalty cards and how to use them took a bit longer to grasp.

What kinds of interactions did the players have?

  • Players had lively debates and discussions while guessing whether someone was lying.
  • Lots of laughter and social bonding over the penalty cards, especially the funny tasks.
  • There were moments of tension when players tried to catch each other in a lie or figured out who was bluffing.

What confused the players?

  • The rules around penalty cards were unclear at first.
  • Some players didn’t understand how much creativity they could use in telling lies or truths.
  • The game’s point system and how to track progress was confusing, especially for competitive players.

What made players excited?

  • Successfully guessing when someone was lying.
  • Creative storytelling, especially when players told wild or funny lies.
  • The unpredictability of penalty cards and the challenges they included.

What did your players enjoy doing?

  • Telling stories—either truths or lies.
  • Guessing whether someone was lying or not.
  • Completing or watching others do the goofy tasks on penalty cards.

Did any aspect of the game frustrate players?

  • Yes, having to perform the “penalties”

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