Questions / Game ideas

  • My 5 Game ideas:
  • 1. Sample Scrabble: Everyone must use the given samples (at random) to create their own songs from scratch
  • 2. Edit if you said it: A game which consists of each player coming up with a 30 second long story to tell about anything they want. The next goal is to give every other player try and recreate the story through editing images in a video like format.over top of the audio clip of the story that was told. At the end there is a vote for who made the best edit, and then they are gifted with the ability to tell the next story.
  • 3. Draw or die: A player must draw how they got out of a random dangerous situation which is given to them through a set of cards. everyone else then must guess what sparked this drawing, whether he/she got his/her limbs chopped off, or he/she got into a pool full of sharks, etc. but they get to guess before the player is done drawing. Every 15 seconds players get a guess. The first player gets a full minute to draw the image before they win or not. The goal is to guess right. Both the drawer and the guesser win a point if this is done correctly.
  • 4. Sculptor’s Sherrades: Each player is given a chunck of clay, and a card out of the deck. Each player must take 2 minutes or less to sculpt what their card is, such as a dog or a sword, or a set of headphones, etc. Whoever guesses or makes the right thing first wins a point.
    • 5: Build it: A game that consists of giving every player a random set of legos, all shoken up beforehand and poured evenly into a cup. Each player then must build something based on the universal prompt given each round. After the 5 minute timer goes off, there will be a third party judge who decides who earns the point. Whoever has the best depiction or metaphor for what the prompt was gets a point, and is then the next round’s judge.
      1. What Mechanics would you like to use for a game with a theme that revolves around being the size of a nanometer?
    • For this game, I would love to possibly do a twist on a realm similar to the universe created in the animated film, Fantastic Planet, where the humans are the size of insects, and the aliens, or Drakes, are huge. This could possibly be a game that would consist of a player viewing a open world realm, only through the viewpoint of a tiny dude. Or I could do a physical game similar to the concept of Magic School bus, where you learn about different parts of the body on the cards you read as one ventures through the human anatomy shaped board with lil school bus pieces.
      1. Who are you making games for?
    • The first game idea would definitely be for people who geek out about obscure films like fantastic planet, whereas the other one would be a fun game for kids.
      1. Who will be your play testers outside of class?
      2. My friends and family
    • Question Set 2
      1. Can you think of a game you were able to play without referring to the rules?
    • Jenga is an easy one for this question. This game is just fun to play, especially when its huge. But it’s never complicating and doesn’t need a whole lot of instructions.
      1. How do you define what a game is?
    • You define what a game is by being able to have some sense of playability, as well as mechanics.
      1. What features can make your games more intuitive?
    • Possibly I could find ways to make the process go by faster, as with all my games, time is a big factor, and could be seen as a constraint if one doesn’t have enough of it and wishes to play one of my games.
    • Question Set 3
      1. What was your gateway game? What do you play to introduce others to gaming?
    • To be honest, my Gateway Game was probably Ice Age the meltdown, where you mainly played as Scrat, and you explored the world of Ice Age and solved puzzles in an open world like realm.
      1. What features do gateway games share?
    • Nostalgia for sure.
      1. What are the 10 beautiful mechanics and what should you aim for with your own?
    • Dexterity mechanics: I will keep in mind that the objects must be pleasing to touch, that the game pieces arent rigid or rusted.
    • Core Mechanics: I will make sure all my games involve a rulebook to come with each game.
    • Movement controls: I will be involving a lot of hands on and creative work from each player into my games
    • Combat systems:  I will have a point system to cause more eagerness to win
    • Resource management: I will fund or find funds for all my games
    • Puzzle-solving mechanics: I will give every game an aspect of an issue that must be fixed.
    • Player objectives and rewards: I will want every player to wish to win
    • Character interactions: I want all the players to enjoy their time with each other, and regardless of how anything turns out, still be respectful and admirative of other’s work.
    • Level design: I will make sure the set up of the physical atributes of the game looks sleek.
      1. How does luck and strategy factor in to game play?
    • It all depends on the cards you’re dealt, as well as how one chooses to use his cards.

4 Replies to “Questions / Game ideas”

  1. I like your Simple Scrabble idea. I think it would be very fun to play that with a group of people. Espically if you get stuck with a not good combination of letters.

  2. The sample scrabble is a pretty good idea, but I feel like your audience would mostly be limited to artists unless you design it just right.
    Draw or die seems like a really good idea too. I would definitely play something like that.

  3. Yeah I’d like to see how the sample game would work. Does the game provide cards with QR codes to samples, is it an app, are the samples on little cubes that can be placed side by side to craft the song… the idea is interesting

  4. Sculpture’s Charades sounds like a very interesting concept, because of how it utilizes clay to win. Sounds crazy, but in a good way. However, it would have to be animator’s clay, so it doesn’t dry out over time.

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