- Soccer 2 with infinite substitutions and halves
- Capitalism simulator: Make money until you die
- Deep space explorer (black screen with occasional dots of varying color)
- Sisyphus game with purchasable accessories and alternate stones
- Game builder game (Unity engine but styled in a way that makes it look like you’re achieving something)
Week 4 Game Ideas
Ben – Occupational proper postures: For this game, you would have to correct people’s postures by manually adjusting their bodies before OSHA comes over to inspect. You would start with a lot of time, but as the game progresses, you’d have less and less time to correct someone’s posture before OSHA came over.
Mia – Food deserts: There is a board with fixed food store locations. Each player represents a town. On each turn, you will have to move one space further away from the food store. Then you will have the option of going for food, bribing the government to move your town back closer to the food stores, or fighting the other towns for resources. There will also be either cards to pull or dice to roll that will randomly impact the game as it progresses.
Max – baby formula shortage: You are a struggling young mother several states away from all of your family. You will have to check your stores for baby formula (they don’t have much) but also call upon your family members to check their stores for formula. If your family finds formula, you have to figure out a way to get it from them (rolling dice to move maybe?) before your baby goes hungry.
Clay – Urban Sprawl: There are 2 objectives in this game: spread your city as far as you can and keep people in the city happy. Each turn you must expand your city, but you have to be strategic as to which expansion tiles you lay down. Too many apartment buildings/not enough green space etc. will make people upset. If people get upset, they will leave and your city will shrink again. Maybe also add in things like geographical boundaries (ie rivers, mountains) that force you to expand in one direction. Each player is trying to make the biggest city by the end of x amount of rounds.
Ronan – Retirement homes: You are a nurse at a retirement home who hates old people. You must try to cause as much medical negligence to the occupants of the nursing home without the other nurses catching on. However, if you find evidence of someone else’s medical negligence, you must report it and help to fix the issue. If your negligence is reported three times, you are fired. You must try to cause the most negligence without being discovered or fired before the nursing home shuts down (due to bad press coverage).
Impactful Tough Struggles Match to a Meaningful Illusional Reality (Game Ideas through two categories)
CUP (Cultural Unity Participants) Bonds — Diversity composes an international vibrant symphony
THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:
There are unique characteristics of each culture from various racial populations, and they deserve to be sympathy each other; they have different voices about the custom, but they can be connected to sculpt a perspective of cross-cultural phenomena that enhance the equality of the achievable opportunities to paint the exuberant society.
Categories: Love, Racial Prejudice
Brief Info:
CUP Bonds is a cultural awareness game in which players each be a representative for their cultural heritage and specialty by sorting out the cards into their predicted game board destination and choosing one of the players to become a co-establisher of collaborative cultural channel for demonstrating a good multi-cultural buddy.
LORE (Land Organicity Representing Environment) Preserver — Metro Infrastructures or Suburbanization for Convenience or Habitability
THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:
Rich Mega regions do produce conflicts to the farmland; the rural community does not necessarily mean a label of poverty because they believe in the power of reserving space for balancing the biodiversity which matters for preventing pollution.
Categories: Climate Change, Urban Crawl
Brief Info:
LORE Preserver is an opposite role-player game that contains protagonists (Environment Farming Advocator) and antagonists (either individually or collaboratively to occupy the land area to convince people to believe whose plan is sustainable for the resident’s satisfaction.
AS (Accessibility Sensor) ID (Identifications) — Pressing the correct button to assist impaired buddies
THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:
Aiding walking-difficulty populations (once each player is discovered through the monitor) to the desired floor and at a fast pace with time limitation since they need to arrange and produce channel sequences.
Categories: When people press the close door button on elevators, Physical Disability Access (help stairs to the TV studio)
Brief Info:
AS ID is either a collaborative or competitive game for each player to discover employees who need access path and gets them on time to arrive desired position title as much as possible by using Len amplifier to the randomly assigned decks that show the key employee’s details of job fields.
BOSE (Beats on Safe Escaper) Navigation — Correcting lifesaving CC (Closed Captions) through musical rhythm sync
THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:
There are musical animals that are performance memory learners because they only perceive the contents of musical lyrics, and it must be matched with a vocal tone so they can successfully follow the instructions to be gradually distant from hazardous disasters; they are smart and patient cats will aid us to reverse climate change.
Categories: Captions (wrong/incorrect captions or captions that don’t line up. What’s the point?), Animal Rescue – save more cats
Brief Info:
BOSE Navigation is an obstacle rhythm game in which the player is the interpreter of the lyrical contents that ties the vocal melody by touching correct objects that match the lyrics player (not the cats) in barrier restrictions see so that will be presentable to the cats to speed up them to avoid any dangers.
RISE (Remembering Ill Substances Early) Rhythm — Bright melodic light shines the harmony of combating drug accessibility (inspiration from Pittsburgh Recovery Walk)
THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:
Musical therapy is a stimulus for detoxifying patient’s misuse substance brain; discarding unnecessary substances could seem devastating as their preferred shortcut to relive their miserable pre-existing health deficiency or the perspective aspects of aiding enthusiastic sedation that erases their sense of hazardous cruelties; however, there are some interactivities of entertaining support that could be more effective to eliminate recurred drug tolerance and dependency.
Categories: Addiction, The opioid crisis
Brief Info:
RISE Rhythm is a narrative-based musical game in which the player pretends a rhythm therapeutical coach that blows the sick substances which the patient could easily grab with three difficulty levels the player will face (easy to hard order) — approachability, observability, predictability when the song streams with three modes of addictions degree (from effortless to extreme) – Withdrawn Sufferer, Occasional Substances Craver, Substance Reliever; it fills heavy storytelling elements that guide the therapist (the player) to gain a clue about the progress of restoring their well-being and collect the rewarding achievements for impactful event passes.
Week 4- Game Ideas
Clay- When people press the close door button on elevators. I feel a cool game for this is to play like elevator police and stand in the elevator and get points every time someone presses the close door button.
River- Captions (wrong/incorrect captions or captions that don’t line up. What’s the point?) For this issue, I was thinking you can listen to audio and write captions for it. This can include picking a font and how they are displayed.
Max-Baby Formula Shortage. For this game, you play as a mother going to a grocery store looking for baby formula. At first, it’s easy but it slowly gets worse and you might not be able to find it and go to a different store. I also feel it would be cool to include a grocery budget so the player can be aware of how expensive it is.
Ronan- Animal Rescue – save more cats (unless your Ames). In this game, you play as an animal rescuer and have to save cats. You explore different areas that are on your map and have to save as many cats as you can.
Ronan-Inflation – no one actually knows how this works. For this game, I was thinking more educational. Teaching people how inflation works and putting them in real-world situations to find out how it works.
5 Issues
- Inflation – no one actually knows how this works
- Animal Rescue – save more cats (unless your Ames)
- Prostitution – give sex workers a union
- Retirement Homes
- Addiction
Problems that can potentially address with games
- Urban sprawl
- When people press the close door button on elevators
- Campaign financing & lobbying
- The opioid crisis
- Unsustainable animal agriculture
5 Issues To Be Addressed
Physical disability access (hello stairs to the TV studio)
Rent gouging
Food deserts
Captions (wrong/incorrect captions or captions that don’t line up. What’s the point?)
Feral cat colonies (cats not being spayed/neutered)
Five Issues
- Love
- ACL Tears
- Baby Formula Shortage
- The Two Party System
- Racial Prejudice
Possible Human Concerns that can be interpreted through logical elements of entertainment
Musical Fidelity Assurance (During the Recorded Productions)
It will be annoying if there are audible distortions during the compressing of musical files (which the majority of streaming produce), so there must be better awareness and approach to this concern most melodic songs have: reduced volume, filter signal, (audio) frequency crossover, and increasing maximum gain.
Diversifiability of Buddy Pair [Ex: Best Buddies (Globalized Social Cause Nonprofit)]
Current society provides not have adequate opportunities for the society to identify the struggle of special ability with extraordinary skills several populations owned; we should provide pavement of the bridge that opens for them to demonstrate their worldview.
Solar Hydrogen Limited Distribution (Innovative Environmental Preservation)
The fuel combination of organic power is everywhere because light and clean air never went to extinct so far; however, current technological aspects of utilizing them in secure efficiency are still under investigation. Maybe a game designer who has interested in a science experiment can brainstorm environmentally chemical solution strategies to recycle the daily garbage to generate them.
Occupational Proper Postures [Subject Topic: Human Factors (Comfortable Health Zone)]
Quite a few workplaces never satisfy employees’ ability to perform tasks effectively without harming their muscle-skeleton systems whether it is in an industrial mill or a common small business operation like fast food restaurant food runner. The workplace should be adjustable for their preferred effortless postures according to height and history or current pre-existing physical conditions.
Climatic Disasters [Each Pollution Effects on the globally seasonal patterns — Similar Game Example: Deemo II (publisher: Rayark)]
Almost everyone feels several days the weather is not just their expected each season because they feel distressed because of the terrible temperature effects on them. They may not know that some forms of energy sources can speed up the global warming consequences due to the limited control our planet Earth has; besides, there are still solutions available for each member to follow.
Week 3- Potential Problems/issues
Gun control
Climate change
Animal cruelty
Food deserts
Fast Fashion
5 Persuasive Game Ideas
- A game in which you choose a country to play as and try to colonize more planets in the solar system than the others. Loser faces oppression as a result of other countries being way more resource-rich than them.
- A game in which 2 players are the poachers and 2 players are the rehabilitation experts. The rehabilitation experts need to successfully repopulate endangered animals faster than the poachers can kill them off.
- A game in which players have to correctly identify whether particular foods are food-safe or not with the intent of educating people on the struggles of people with severe food allergies. Allergies could be randomly assigned to players perhaps with the roll of a die.
- A game in which players have to allocate resources to build as much green energy as possible. Maybe another player has to try to stop them from advancing the green-tech.
- A fishing game but themed around the great coral reef; except as the game goes on the reef gets smaller and less fish are able to be caught. Players try to get the most fish without being the person to endanger the fish population.
Games for Change
Don’t Diss My Ability: Starting at one point on campus, you have to get to a different predetermined destination on campus via certain paths. Each path has both a point value and a time value. You are trying to get to your destination in the least amount of time while maximizing your point value. These values change depending on what disability you have. The types of disabilities would be deafness (cannot go on any of the sidewalks by the roads, must communicate via ASL), ADHD (time values increase when you encounter friends, easily distracted to take the ‘wrong’ path), and mobility issues. Mobility issues would be split into two subcategories: canes and wheelchairs. Cane users can go up/down up to 5 steps before their time increases a lot (due to pain slowing you down). Wheelchair users can not do stairs at all.
Game 2: All players get a pair of noise cancelling headphones making everyone essentially deaf. Working together as a team, you have to solve a puzzle. As you cannot hear other people, you must use a combo of gestures/signed language to solve the puzzle. This would raise awareness of deafness, difficulties faced, and the lack of ASL teaching in American school systems.
Game 3: You are a villager in a village located at the bend of a once pristine river. The river has become polluted through the addition of a factory on the other side of the river. Your food, work, and life have been severely stunted. You must sneak into the factory each night to try to do as much damage to the factory operations before you must be back in the village in the morning. This is a commentary on pollution, climate change, and corporate greed.
Changing Players Minds
generate 5 new game ideas that explore changing players minds about … (climate change, energy, politics, etc.)
- GoFundThat – Each player, similar to Monopoly, is given an amount of money to start the game. Rounding the board, each spot is a designated government funded organization that the players have to choose to or choose not to invest in. If you choose to invest, you take the card that aligns with that spot. Once your money runs out, you flip your cards and see your fate. The point of the game is to show that politically not everyone can get what they want and you can’t make everyone happy, but that there ARE certain things you as the government should invest in in order to prevent detrimental things such as unions forming and other revolts from the population.
- Journey to Rebuild – a video game journey with multiple paths, inspired by story games such as uncharted, the last of us or others where there are many cinematic scenes, but also many puzzle or interactive parts. In this game the goal is to restore the worlds environment after recent natural disasters. You are Rory, a recent college graduate who studied environmental science, trying to get back to your family across the country. Along the way, you face multiple challenges including flooding, wildlife, and cities destroyed. As Rory, you have to complete the tasks to fix the environment. You must complete the tasks in a certain order or else you fail and must restart from the last checkpoint. However, you may pick the direction you want to go in at the start, with each of the paths leading you to different challenges.
- Daily Climate – similar to wordle, Daily Climate is an app on your phone that once a day gives you a word to figure out. What makes this different to wordle is that once you get it, it gives you a definition and some ways to improve your environmental friendliness.
- Voter – similar to temple run or pepsiman, you are a voter running through the city, dodging obstacles to reach your destination, voting. Each levels gets faster and faster, starting with a low level voting position, going all the way up to world leaders. When you level up, you can customize your character and show your friends how far you’ve come, all meanwhile spreading the word to vote.
- Planter – a first person shooter game, you are shooting liquid at monster weeds to kill them and plant fresh flowers. Similar to changing between guns, you can shoot the liquid to kill monster weeds and then switch to your planter tool to plant seeds.
Week 2
My Thoughts on the games played in class:
The McDonald’s game does a good job at being entertaining and easy to understand. I found myself engaged rather well in maintaining a business. The point is gotten across rather well as well in some regards with a bit of thought. The limited land represents limited space, and the bulldozing of rainforests and displacement of native populations is a bit in your face, but not quite over the top. Some of the satire comes across a bit heavy, but I think that is the point to some degree, and it is implemented just enough to get a chuckle out of you without just making you roll your eyes. It’s tough to get a lot of people to engage with ideas they may not agree with and entertaining them is a surefire way to at least open them up.
The monopoly game was monopoly with a twist. Each player was assigned a socioeconomic role before the game, such as minorities, single women, the 1%, and white middle class men. The white men played the game as normal, minorities had to roll below a certain number to stay out of jail and had economic penalties. The single females had a lot of economic penalties and could only collect half rent, and the 1% had a slough of benefits. I understand what the game was set up to illustrate, but there were certain elements that just made it difficult for me to take seriously, namely the way the two “lowest” classes were represented. Our minority player was unable to stay out of jail for more than even 1 turn for the entire game, and myself and the other single female player just made about as much progress as the standard rules player with half income from rent. Perhaps it was because our game was short. I understand the purpose of the game is to put people in other’s shoes, but I feel like I was put into a bad caricature of someone else’s shoes rather than an accurate depiction. I will say that it made me think more on the issues of inequality in society, even if I have my criticisms of the implementation. In that regard, it certainly succeeded.
Game Ideas
- Pollution
I love the forest, and I love the mountains. God’s creation is glorious, and our treatment of it is atrocious at times. Every time I pass a new suburban McMansion development, I cringe nearly inside out. With that said, my first idea is a game about building one such plan. The player will be presented with many beautiful natural landscapes teeming with life, and can choose one to build on. They will then bulldoze and prepare the land, then flatten the terrain, leaving them with a large flat dirt plot to build on. Next, they will be shown a wide variety of houses to build in the plan. These designs will all be the same house, but maybe with different facades to make them appear unique. Once the houses are built, the player will get to manage the waste collection and disposal as well as the maintenance of the neighborhood, illustrating how much trash comes from each household and how poorly it is disposed of.
2. Farming
A little known fact about farming is that Soy farming is incredibly destructive to the ecosystem. Soy is a crop that requires absolutely no other living things to be in the field with it, so farmers have to kill every animal in their soy fields to get a good harvest. This game would simply involve getting a soy crop planted and harvested, requiring the player to remove every animal in the fields or suffer penalties to their harvest. If enough dies, they will fail and their farm will go bankrupt. They will also need to irrigate the field and make sure to tend the crop correctly, which will show how much water and how many other resources go into the process.
3.Firearms
I know I have a different take on this one than a lot of people. I will admit I am quite pro- gun, and this game would illustrate the importance of firearms in our society by taking the player through a few different historical events. The idea would not be to persuade them to purchase or use firearms, but to show how they can be used both as tools of oppression and of liberty depending on the hands in which they lay. The first event would be the American revolution, namely, the Boston massacre. The player would be in charge of controlling a soldier for the British Empire, and would be present when the massacre occurred. Following this, the player will be transported forward in time to the American Revolution, put into the shoes of a Continental Army soldier during the siege of Yorktown. This section would end on the capture of General Cornwallis at the conclusion of the Revolutionary War. Next, the game would flash forward to the Wounded Knee Massacre, which occurred in 1890, and was a massacre of nearly 300 Lakota at Wounded Knee Creek by the United States Government over a form of peaceful protest. The player would be forced into the shoes of one of these United States Soldiers as the event unfolded. The game would continue to flip back and forth like this, skipping across history until we reached the modern day, where it would put the player into the shoes of a Ukrainian man defending his home against invading Russians.
4. Writing
Another unpopular opinion of mine is that art can be objectively judged for quality, including writing. This game would be an attempt to show how contrivances, plot holes, and a lack of cause and effect is as damaging to a written work as poor technique can be to any other work. It would also attempt to illustrate the difference between objective and subjective criticism. The game would start with the circle analogy. The circle is your work of art. If you are trying to draw a circle and you draw an oval, you have failed to draw a circle(assuming we are acting within human limitations to draw a circle.) The same goes for a triangle, square, or other shape. Objectively speaking, if you draw a square, it is not a circle. If, however, you drew two circles, one with a thick stroke and one with a thin one, then people could comment that the thick stroke is more bold and stands out better, or that they think the subdued nature of the thin stroke is more representative of the circle’s infinitely sharp edge. These are subjective criticisms. This circle is our art, or our story, and is also the whole game. The circle will have a small story written beneath it, and the player will have the option to change elements of the story. Changing things so a large plot hole exists will depict the circle with a missing segment, thus breaking the circle. Introducing contrivances will slowly add more line segments in place of parts of the circle, gradually transforming it into less and less of a circle. Changing things like major events or characters in ways that maintain the story would alter the nature of the circle while preserving its glorious roundness.
5. Afterlife
This game has a player go through a simulated life after picking a faith. It tells them about that faith through their life and according to how well they lived that faith, when their character dies, they will be sent to a corresponding afterlife. This little simulation would run until the player force closes it, just to hammer the eternity angle home. This game would just be to persuade people to learn more about different faiths and ways of looking at the world while also giving them that first step into the pool.
Brainstorming Games for Elements of Persuasions (W2 – Benjamin Zou)
Environmental Submarine — Rescuing the Undersea Pollution Deeper
THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:
There is a submarine that is not only generated by a clean motor but also has the superpower to restore the exuberance of the ocean floor layers and implement a reversible solution to eliminate climatic disasters.
Brief Info:
Environmental Submarine is an action and strategy game in which each player needs to come up with a lifesaving procedure that will prolong the ocean’s sustainability and be aware of extreme weathers unexpectedness that will destroy not only the damaging progress of restoring but also striking hazardous incidents for the secured submarine.
5D BIN (Box Interactive Nook) — The Incredible Knowledge Becomes A Broader Library Collection [Inspiration from RMU SAYS At Academic Media Center (home of Sentry Media) & Library of Babel Novel (Chapter Section of “The Garden of Branching Paths”)]
THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:
The knowledge of our daily thoughts will become each chapter of the library’s empty book which will lead everyone to answer life questions with their creativity.
Brief Info:
5D BIN is a multiplayer’s puzzle trivia (entertaining knowledge game); “BIN” contains a theme for four seasons each may also include special holidays and festivals with popular cultures and “5D” is 5 difficulty levels of each theme(effortless to challenging) in sequence are line (the single word), plane (compound words), cube (sentence or phases), pace (time limitation of answer each question combined with words and sentences), and heaviness (miss and wrong answer of any words and sentences will result sinking or erasing the book chapter contents fillings).
Game Sequences and Rewarding Systems:
For each question, there will be a start alphabet on each vocabulary and sentence that enable each player or team of player to guess what the answer is, there will be journey progress indicators once the player answers the correct answer that will proceed into the image collection that will sculpt the book for each seasonal bookshelf; harder stages generate more elements for the book production than easier stages.
Venonous Haunting — Eliminating the Traditional folk’s Belief in the Ghost
THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:
The supernatural incidents are not unsubstantiated scientific evidence; it is a natural chemical reaction of poisonous gases; these substantial effects even could be created by laboratory elemental combinations, and there are some chemical solutions to resolve the dreadful consequences.
Brief Info:
The game is a roleplaying between two subject roles as a landowner: protagonist – the problem-solver of restoring the precious property, and antagonist – the experimenter who will occupy the legal land purchaser for the hazardous substances’ synthesis field. Who will win/lose will depends on the damages to the landowner’s infrastructure and the failures of the experiment.
Spray Sub-Seaplane — The FLYable, Floatable, and Sinkable Hybrid Plane Motorboat
THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:
The imaginative interactivity of the upcoming obstacles the speedy powerboat will encounter needs an unharmful (not a threat to organisms) spray weapon to control the attitude of elevating, depth of droning, and beating the hazardous barriers that will randomly occur. The expected outcome of the game is to enhance the eye reaction and identification of the object’s resistances for water athletes so that they can perform better at racing velocity and special skills demonstrations.
Brief Info:
The Spray Sub-seaplane is a strategic puzzle and board game in which the player uncovers the situations they will face and come up with a solution by rolling dice to move forward and flip over the solutions decks.
Multi-Instrumental Coordinator — Where All The Musical Instruments with Beats In One AI (Artificial Intelligence) Robotic Controllers
THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:
The two pairs of robotic arms control both the melodic and rhythmic structures of the whole song to enhance the musician’s multitasking of following the correct musical tones and beats and display how the power of collaboration skills of the tech robot will affect song production in the music industry.
Brief Info:
The Multi-instrumental Coordinator is a multitasking musical game combined with rhythmic and sync musical instrument game elements to inform the player must follow the animated direction ruler to hit the exact place and time without missing beats and tone scale.
