Game Ideas w/ Others’ Issues

  1. Ronan – Animal Rescue: scrolling game, animals are moving along and you have to use your grabber to click and grab the correct animals. If one slips past your run is done and you collect a score based on amount and type of animals saved. Speed increases with time and better score.
  2. Ben – Proper Postures: Similar to Operation, you’re tasked with a different person with different postural issues each round. You must fix them in the appropriate order by pulling and stretching with your mouse or finger (web vs mobile versions) or else you fail. Levels get increasingly difficult.
  3. Max – Formula Shortage: Formula is running out, you must collect as much as possible as fast as possible. But be sure to avoid the zombie babies that are trying to steal it from you. This format would be similar to Pacman, except instead of paceman, you’re a mother, and instead of ghosts, there are zombie babies that when you hit a token turn into regular babies for you to cross paths with.
  4. Ronan – Retirement Homes: the idea of this game is to make sure your old people don’t wander off. You must put them in their color coordinated houses based on the robes they are wearing. With time, speed does not pick up, but the quantity does, as well as the amount of colors. Start with blue red yellow, move on to all the colors of the rainbow.
  5. Max – Love: similar to cow clicker, come back each day to a website and click the heart on the character on screen. With time, the heart gets bigger and a story evolves. Eventually there is a spouse that joins, which you then have to click their heart as well. And then eventually a kid, and more kids, and they get married and have kids. You can go infinitely.

Got Cats

Objective

Work to successfully manage a cat colony, by saving as many cats as possible. Do this by traveling through the feral cat colony and using action cards to help cats you encounter. The player with the most cats rescued at the end, is the winner.

Pieces

  • Games Board
  • Tiles
  • Action Cards
  • Cats
  • Meeples

Set Up

Shuffle and place all tiles grass side up in the corresponding squares on the game board. Choose a colored meeple to play as. Place the pile Action Cards next to the game board.

Getting Started

Each player begins by picking up 5 actions cards to keep in their hand. The player who owns the most cats goes first. In the event of a tie, play rock paper scissors. The first player will then be the first to pick a tile on the game board to land on. Flip over the tile chosen and take action based upon the tile instructions.

Players continue to take turns picking tiles and solving problems, until all the tiles have been flipped, and the cat colony is successfully managed.

On Your Turn

On your turn pick one of the 64 tile spaces that does not already contain a meeple/has not been flipped and flip that tile over. Read the instruction, then place your meeple on top. Your meeple is now stuck on that tile until action has been taken to resolve the tile.

A player must use Action Card to help resolve the problems on the tiles. A player may use a total of 2 action cards per turn. If you don’t have the required action cards for the tile, you may discard up to 2 Action Cards and draw new ones, those new action cards can’t be used until your next turn.

Once the tile has been resolved, you may move to a new tile. A player can keep resolving tiles until they either don’t have the required Action, or run out of their 5 Action Cards.

At the end of your turn, draw as many Action cards needed to have 5 in your hand.

Cat Tiles

If a tile flipped that contains cat’s you helped rescue, collect a cat piece.

*Roughest of Drafts to Just Post for Now*

In teams of 3 generate 5 game ideas for games that do not have an explicit end state, exploring viral spread and changeable rules)

  • Soccer 2 with infinite substitutions and halves
  • Capitalism simulator: Make money until you die
  • Deep space explorer (black screen with occasional dots of varying color)
  • Sisyphus game with purchasable accessories and alternate stones
  • Game builder game (Unity engine but styled in a way that makes it look like you’re achieving something)

Week 4 Game Ideas

Ben – Occupational proper postures: For this game, you would have to correct people’s postures by manually adjusting their bodies before OSHA comes over to inspect. You would start with a lot of time, but as the game progresses, you’d have less and less time to correct someone’s posture before OSHA came over.

Mia – Food deserts: There is a board with fixed food store locations. Each player represents a town. On each turn, you will have to move one space further away from the food store. Then you will have the option of going for food, bribing the government to move your town back closer to the food stores, or fighting the other towns for resources. There will also be either cards to pull or dice to roll that will randomly impact the game as it progresses.

Max – baby formula shortage: You are a struggling young mother several states away from all of your family. You will have to check your stores for baby formula (they don’t have much) but also call upon your family members to check their stores for formula. If your family finds formula, you have to figure out a way to get it from them (rolling dice to move maybe?) before your baby goes hungry.

Clay – Urban Sprawl: There are 2 objectives in this game: spread your city as far as you can and keep people in the city happy. Each turn you must expand your city, but you have to be strategic as to which expansion tiles you lay down. Too many apartment buildings/not enough green space etc. will make people upset. If people get upset, they will leave and your city will shrink again. Maybe also add in things like geographical boundaries (ie rivers, mountains) that force you to expand in one direction. Each player is trying to make the biggest city by the end of x amount of rounds.

Ronan – Retirement homes: You are a nurse at a retirement home who hates old people. You must try to cause as much medical negligence to the occupants of the nursing home without the other nurses catching on. However, if you find evidence of someone else’s medical negligence, you must report it and help to fix the issue. If your negligence is reported three times, you are fired. You must try to cause the most negligence without being discovered or fired before the nursing home shuts down (due to bad press coverage).

Impactful Tough Struggles Match to a Meaningful Illusional Reality (Game Ideas through two categories)

CUP (Cultural Unity Participants) Bonds — Diversity composes an international vibrant symphony

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

There are unique characteristics of each culture from various racial populations, and they deserve to be sympathy each other; they have different voices about the custom, but they can be connected to sculpt a perspective of cross-cultural phenomena that enhance the equality of the achievable opportunities to paint the exuberant society.

Categories: Love, Racial Prejudice

Brief Info:

CUP Bonds is a cultural awareness game in which players each be a representative for their cultural heritage and specialty by sorting out the cards into their predicted game board destination and choosing one of the players to become a co-establisher of collaborative cultural channel for demonstrating a good multi-cultural buddy.

LORE (Land Organicity Representing Environment) Preserver — Metro Infrastructures or Suburbanization for Convenience or Habitability

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

Rich Mega regions do produce conflicts to the farmland; the rural community does not necessarily mean a label of poverty because they believe in the power of reserving space for balancing the biodiversity which matters for preventing pollution.

Categories: Climate Change, Urban Crawl

Brief Info:

LORE Preserver is an opposite role-player game that contains protagonists (Environment Farming Advocator) and antagonists (either individually or collaboratively to occupy the land area to convince people to believe whose plan is sustainable for the resident’s satisfaction.

AS (Accessibility Sensor) ID (Identifications) — Pressing the correct button to assist impaired buddies

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

Aiding walking-difficulty populations (once each player is discovered through the monitor) to the desired floor and at a fast pace with time limitation since they need to arrange and produce channel sequences.

Categories: When people press the close door button on elevators, Physical Disability Access (help stairs to the TV studio)

Brief Info:

AS ID is either a collaborative or competitive game for each player to discover employees who need access path and gets them on time to arrive desired position title as much as possible by using Len amplifier to the randomly assigned decks that show the key employee’s details of job fields.

BOSE (Beats on Safe Escaper) Navigation — Correcting lifesaving CC (Closed Captions) through musical rhythm sync

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

There are musical animals that are performance memory learners because they only perceive the contents of musical lyrics, and it must be matched with a vocal tone so they can successfully follow the instructions to be gradually distant from hazardous disasters; they are smart and patient cats will aid us to reverse climate change.

Categories: Captions (wrong/incorrect captions or captions that don’t line up. What’s the point?), Animal Rescue – save more cats

Brief Info:

BOSE Navigation is an obstacle rhythm game in which the player is the interpreter of the lyrical contents that ties the vocal melody by touching correct objects that match the lyrics player (not the cats) in barrier restrictions see so that will be presentable to the cats to speed up them to avoid any dangers.

RISE (Remembering Ill Substances Early) Rhythm — Bright melodic light shines the harmony of combating drug accessibility (inspiration from Pittsburgh Recovery Walk)

THE IMPACTFUL ELEMENTS OF THE ENTERTAINMENT:

Musical therapy is a stimulus for detoxifying patient’s misuse substance brain; discarding unnecessary substances could seem devastating as their preferred shortcut to relive their miserable pre-existing health deficiency or the perspective aspects of aiding enthusiastic sedation that erases their sense of hazardous cruelties; however, there are some interactivities of entertaining support that could be more effective to eliminate recurred drug tolerance and dependency.

Categories: Addiction, The opioid crisis

Brief Info:

RISE Rhythm is a narrative-based musical game in which the player pretends a rhythm therapeutical coach that blows the sick substances which the patient could easily grab with three difficulty levels the player will face (easy to hard order) — approachability, observability, predictability when the song streams with three modes of addictions degree (from effortless to extreme) – Withdrawn Sufferer, Occasional Substances Craver, Substance Reliever; it fills heavy storytelling elements that guide the therapist (the player) to gain a clue about the progress of restoring their well-being and collect the rewarding achievements for impactful event passes.

Week 4- Game Ideas

Clay- When people press the close door button on elevators. I feel a cool game for this is to play like elevator police and stand in the elevator and get points every time someone presses the close door button.

River- Captions (wrong/incorrect captions or captions that don’t line up. What’s the point?) For this issue, I was thinking you can listen to audio and write captions for it. This can include picking a font and how they are displayed. 

Max-Baby Formula Shortage. For this game, you play as a mother going to a grocery store looking for baby formula. At first, it’s easy but it slowly gets worse and you might not be able to find it and go to a different store. I also feel it would be cool to include a grocery budget so the player can be aware of how expensive it is.  

Ronan- Animal Rescue – save more cats (unless your Ames). In this game, you play as an animal rescuer and have to save cats. You explore different areas that are on your map and have to save as many cats as you can. 

Ronan-Inflation – no one actually knows how this works. For this game, I was thinking more educational. Teaching people how inflation works and putting them in real-world situations to find out how it works.

5 Issues

  1. Inflation – no one actually knows how this works
  2. Animal Rescue – save more cats (unless your Ames)
  3. Prostitution – give sex workers a union
  4. Retirement Homes
  5. Addiction

5 Issues To Be Addressed

Physical disability access (hello stairs to the TV studio)

Rent gouging

Food deserts

Captions (wrong/incorrect captions or captions that don’t line up. What’s the point?)

Feral cat colonies (cats not being spayed/neutered)

Possible Human Concerns that can be interpreted through logical elements of entertainment

Musical Fidelity Assurance (During the Recorded Productions)

It will be annoying if there are audible distortions during the compressing of musical files (which the majority of streaming produce), so there must be better awareness and approach to this concern most melodic songs have: reduced volume, filter signal, (audio) frequency crossover, and increasing maximum gain.

Diversifiability of Buddy Pair [Ex: Best Buddies (Globalized Social Cause Nonprofit)]

Current society provides not have adequate opportunities for the society to identify the struggle of special ability with extraordinary skills several populations owned; we should provide pavement of the bridge that opens for them to demonstrate their worldview.

Solar Hydrogen Limited Distribution (Innovative Environmental Preservation)

The fuel combination of organic power is everywhere because light and clean air never went to extinct so far; however, current technological aspects of utilizing them in secure efficiency are still under investigation. Maybe a game designer who has interested in a science experiment can brainstorm environmentally chemical solution strategies to recycle the daily garbage to generate them.

Occupational Proper Postures [Subject Topic: Human Factors (Comfortable Health Zone)]

Quite a few workplaces never satisfy employees’ ability to perform tasks effectively without harming their muscle-skeleton systems whether it is in an industrial mill or a common small business operation like fast food restaurant food runner. The workplace should be adjustable for their preferred effortless postures according to height and history or current pre-existing physical conditions.

Climatic Disasters [Each Pollution Effects on the globally seasonal patterns — Similar Game Example: Deemo II (publisher: Rayark)]

Almost everyone feels several days the weather is not just their expected each season because they feel distressed because of the terrible temperature effects on them. They may not know that some forms of energy sources can speed up the global warming consequences due to the limited control our planet Earth has; besides, there are still solutions available for each member to follow.

5 Persuasive Game Ideas

  1. A game in which you choose a country to play as and try to colonize more planets in the solar system than the others. Loser faces oppression as a result of other countries being way more resource-rich than them.
  2. A game in which 2 players are the poachers and 2 players are the rehabilitation experts. The rehabilitation experts need to successfully repopulate endangered animals faster than the poachers can kill them off.
  3. A game in which players have to correctly identify whether particular foods are food-safe or not with the intent of educating people on the struggles of people with severe food allergies. Allergies could be randomly assigned to players perhaps with the roll of a die.
  4. A game in which players have to allocate resources to build as much green energy as possible. Maybe another player has to try to stop them from advancing the green-tech.
  5. A fishing game but themed around the great coral reef; except as the game goes on the reef gets smaller and less fish are able to be caught. Players try to get the most fish without being the person to endanger the fish population.

Games for Change

Don’t Diss My Ability: Starting at one point on campus, you have to get to a different predetermined destination on campus via certain paths. Each path has both a point value and a time value. You are trying to get to your destination in the least amount of time while maximizing your point value. These values change depending on what disability you have. The types of disabilities would be deafness (cannot go on any of the sidewalks by the roads, must communicate via ASL), ADHD (time values increase when you encounter friends, easily distracted to take the ‘wrong’ path), and mobility issues. Mobility issues would be split into two subcategories: canes and wheelchairs. Cane users can go up/down up to 5 steps before their time increases a lot (due to pain slowing you down). Wheelchair users can not do stairs at all.

Game 2: All players get a pair of noise cancelling headphones making everyone essentially deaf. Working together as a team, you have to solve a puzzle. As you cannot hear other people, you must use a combo of gestures/signed language to solve the puzzle. This would raise awareness of deafness, difficulties faced, and the lack of ASL teaching in American school systems.

Game 3: You are a villager in a village located at the bend of a once pristine river. The river has become polluted through the addition of a factory on the other side of the river. Your food, work, and life have been severely stunted. You must sneak into the factory each night to try to do as much damage to the factory operations before you must be back in the village in the morning. This is a commentary on pollution, climate change, and corporate greed.

Changing Players Minds

generate 5 new game ideas that explore changing players minds about … (climate change, energy, politics, etc.)

  1. GoFundThat – Each player, similar to Monopoly, is given an amount of money to start the game. Rounding the board, each spot is a designated government funded organization that the players have to choose to or choose not to invest in. If you choose to invest, you take the card that aligns with that spot. Once your money runs out, you flip your cards and see your fate. The point of the game is to show that politically not everyone can get what they want and you can’t make everyone happy, but that there ARE certain things you as the government should invest in in order to prevent detrimental things such as unions forming and other revolts from the population.
  2. Journey to Rebuild – a video game journey with multiple paths, inspired by story games such as uncharted, the last of us or others where there are many cinematic scenes, but also many puzzle or interactive parts. In this game the goal is to restore the worlds environment after recent natural disasters. You are Rory, a recent college graduate who studied environmental science, trying to get back to your family across the country. Along the way, you face multiple challenges including flooding, wildlife, and cities destroyed. As Rory, you have to complete the tasks to fix the environment. You must complete the tasks in a certain order or else you fail and must restart from the last checkpoint. However, you may pick the direction you want to go in at the start, with each of the paths leading you to different challenges.
  3. Daily Climate – similar to wordle, Daily Climate is an app on your phone that once a day gives you a word to figure out. What makes this different to wordle is that once you get it, it gives you a definition and some ways to improve your environmental friendliness.
  4. Voter – similar to temple run or pepsiman, you are a voter running through the city, dodging obstacles to reach your destination, voting. Each levels gets faster and faster, starting with a low level voting position, going all the way up to world leaders. When you level up, you can customize your character and show your friends how far you’ve come, all meanwhile spreading the word to vote.
  5. Planter – a first person shooter game, you are shooting liquid at monster weeds to kill them and plant fresh flowers. Similar to changing between guns, you can shoot the liquid to kill monster weeds and then switch to your planter tool to plant seeds.