The Impactful Aspects of the Fictional Reality Crafts Model

Observance

It is a hypothetical imagination about the border security Detectors’ relationship; each country guard detects as many as they can and moves them as closely as possible to reach the identification of permanent residents. The game is impactful because it demonstrates the closed surveillance between two countries — USA And Mexico which creates intense barriers for foreigners to safely migrate.

Last Resort (Chess)

It is the historical battle theme about the war and freedom from both sides’ possession of citizens; each side tries to protect their civilians free of life loss. Each opponent is trying to rule their land by trying to destroy their will to steal away the people. The game is impactful because it illustrates the terrible consequences of trade-offs during land conflicts which include but are not limited to threatening the innocent population and infrastructures deconstructions which they will not gain anything in terms of a cultural settlement and revolution; the great example is Civil War (not just in the United States but Koreas and pre-independent Greater China — PRC and ROC).

Week 4-Thoughts

This week we played crossing the bridge. In this game, you cross the border and you have 3 vehicles to start with each vehicle gets loaded with cargo, however, the cargo can either be weed, cocaine, fruit, pork, and an alien. You have to try and smuggle these things over the border to get money. With that money, you stop at the mall and buy things to furnish your house.  I know this is supposed to be a serious game but I didn’t really take it that way. I felt I was more worried about getting drugs over the border to make more money. While playing the game it felt more comical but looking back I could see how it was supposed to be serious. Due to the smuggling of drugs to get more money to buy simple things such as a stereo. People are sacrificing themselves to just provide things for their families and going through the whole process just to buy furniture or a TV.  

Week 4- Game Ideas

Clay- When people press the close door button on elevators. I feel a cool game for this is to play like elevator police and stand in the elevator and get points every time someone presses the close door button.

River- Captions (wrong/incorrect captions or captions that don’t line up. What’s the point?) For this issue, I was thinking you can listen to audio and write captions for it. This can include picking a font and how they are displayed. 

Max-Baby Formula Shortage. For this game, you play as a mother going to a grocery store looking for baby formula. At first, it’s easy but it slowly gets worse and you might not be able to find it and go to a different store. I also feel it would be cool to include a grocery budget so the player can be aware of how expensive it is.  

Ronan- Animal Rescue – save more cats (unless your Ames). In this game, you play as an animal rescuer and have to save cats. You explore different areas that are on your map and have to save as many cats as you can. 

Ronan-Inflation – no one actually knows how this works. For this game, I was thinking more educational. Teaching people how inflation works and putting them in real-world situations to find out how it works.

5 Issues

  1. Inflation – no one actually knows how this works
  2. Animal Rescue – save more cats (unless your Ames)
  3. Prostitution – give sex workers a union
  4. Retirement Homes
  5. Addiction

5 Issues To Be Addressed

Physical disability access (hello stairs to the TV studio)

Rent gouging

Food deserts

Captions (wrong/incorrect captions or captions that don’t line up. What’s the point?)

Feral cat colonies (cats not being spayed/neutered)

Possible Human Concerns that can be interpreted through logical elements of entertainment

Musical Fidelity Assurance (During the Recorded Productions)

It will be annoying if there are audible distortions during the compressing of musical files (which the majority of streaming produce), so there must be better awareness and approach to this concern most melodic songs have: reduced volume, filter signal, (audio) frequency crossover, and increasing maximum gain.

Diversifiability of Buddy Pair [Ex: Best Buddies (Globalized Social Cause Nonprofit)]

Current society provides not have adequate opportunities for the society to identify the struggle of special ability with extraordinary skills several populations owned; we should provide pavement of the bridge that opens for them to demonstrate their worldview.

Solar Hydrogen Limited Distribution (Innovative Environmental Preservation)

The fuel combination of organic power is everywhere because light and clean air never went to extinct so far; however, current technological aspects of utilizing them in secure efficiency are still under investigation. Maybe a game designer who has interested in a science experiment can brainstorm environmentally chemical solution strategies to recycle the daily garbage to generate them.

Occupational Proper Postures [Subject Topic: Human Factors (Comfortable Health Zone)]

Quite a few workplaces never satisfy employees’ ability to perform tasks effectively without harming their muscle-skeleton systems whether it is in an industrial mill or a common small business operation like fast food restaurant food runner. The workplace should be adjustable for their preferred effortless postures according to height and history or current pre-existing physical conditions.

Climatic Disasters [Each Pollution Effects on the globally seasonal patterns — Similar Game Example: Deemo II (publisher: Rayark)]

Almost everyone feels several days the weather is not just their expected each season because they feel distressed because of the terrible temperature effects on them. They may not know that some forms of energy sources can speed up the global warming consequences due to the limited control our planet Earth has; besides, there are still solutions available for each member to follow.

Week 3- Thoughts

During class, we played Dumb Ways To Die, which was probably one of my favorites that we went over. However, I played this game when it became available on IOS in 2013 and I never knew it was a PSA for rail safety, I thought it was just a game not really spreading a message. I was like 10 at the time so I may have just missed it but out of all the games we played in class this was the most fun. The other games were really wordy; if we weren’t doing it in class, I would have never touched them. I enjoyed Cards Against Calamity, but we as a class seemed more worried about losing fish and gems than the message it was supposed to spread. 

The Impactful Aspects of The Society Awareness Games

Dumb Ways to Die

It is a strategic animation game that illustrates the potential hazards each character will face and we as a player try to solve the maze puzzle to rescue them; when we utilize fast-paced action to prevent them to get injured from the upcoming dangers as much as possible — when one character gets an injury, the player’s health bar will drop (even though it is latent) and the player may suffer the risky level of loss that can approach to the game end. The game is impactful because it demonstrates quite a few consequences occurrence of ignoring safety measures when guests (whether they are riders, pedestrians, or tourists) seek their expensive possessions or show curiosity about strange locations and we as a witness should alarm them about the caution that will threaten them.

Fake it to Make it

It is the inside secret predictions about not only how the unverified and falsified info market audience quicker than official publishing but also demonstrates how monkey businesses are created through the mockup identification to simplify the process of startup and take advantage of the real id. The game is impactful because it symbolizes a precaution for news lovers and online visitors to be alarmed for unfamiliar promotions.

Cards Against Calamity

Equal distribution of the opportunity costs that will impact the environmental quality and also the life costs of the town community for the town planner; a player as mayor is responsible for selecting appropriate solutions in prioritizing sequences that minimize the risks other members are suffering as well as safeguard the biodiversity free of climatic damages. The game is impactful because it provides core concepts for securing the regional community with balanced financial amounts to cover life necessities and emergency measures.

Cast Your Vote

The brief overall explanation of the electoral procedure presidential candidates will experience about the current complex issues society will undergo and the options of the solution they want to proceed with; the player will serve as a voter to determine which candidate. The game is impactful because it illustrates the detailed map of the debating process of selecting the upcoming president.

5 Persuasive Game Ideas

  1. A game in which you choose a country to play as and try to colonize more planets in the solar system than the others. Loser faces oppression as a result of other countries being way more resource-rich than them.
  2. A game in which 2 players are the poachers and 2 players are the rehabilitation experts. The rehabilitation experts need to successfully repopulate endangered animals faster than the poachers can kill them off.
  3. A game in which players have to correctly identify whether particular foods are food-safe or not with the intent of educating people on the struggles of people with severe food allergies. Allergies could be randomly assigned to players perhaps with the roll of a die.
  4. A game in which players have to allocate resources to build as much green energy as possible. Maybe another player has to try to stop them from advancing the green-tech.
  5. A fishing game but themed around the great coral reef; except as the game goes on the reef gets smaller and less fish are able to be caught. Players try to get the most fish without being the person to endanger the fish population.

Thoughts on McDonalds Game & Monopoly

I personally really enjoyed the mcdonalds game. I like that it is fast paced and over-simplified in terms of running a business. I found it was really easy to be successful because I have played a lot of resource management games in the past. But overall it was a good satirical game and I think it got it’s point across effectively.

Monopoly was another story; I don’t like Monopoly in the first place, but it was a fun twist to have conditional rules that were different for everyone playing. It didn’t really have any specific purpose, aside from a social commentary of how marginalized groups could feel in the economy. So overall I would say that the added rules made Monopoly more fun, but not that much. lol

Class 1/30

Today in class we talked thoroughly about “games for change”. It was definitely an interesting topic and I had some strong input on what I thought. I explained how I think “games for change” can easily be misconstrued depending on your definition of “games for change”. If you interpret a “game for change” as something that inspires action related to large political issues such as climate change, voting, or inequality, that is one thing. However, if you are defining a “game for change” as something that simply makes you change the way you think or feel (empathy as we discussed), then I feel that every game regardless of topic or the message behind it does that effectively. Whether you like or dislike the experience you have when playing a game, you effectively come out of that experience with a new opinion of that game specifically or that genre of game.

Also, I felt that topic in general because of this lack of clarity on definition became ambiguous, as do many conversations in class. I do understand the principle surrounding discussion and sparking conversation, however there’s always going to be two sides to an argument and with my experience in these conversations no one ever comes out on “top” in these conversations, it simply goes in circles, especially with the unique characters we have in class. Not that that is an issue, I understand the conversations’ point: making us think about new things and scenarios or questions we may not have asked. I guess it is just an opinion I have with the open-discussion style that comes with the topics we speak about. It has its pros and cons.

Games for Change

Don’t Diss My Ability: Starting at one point on campus, you have to get to a different predetermined destination on campus via certain paths. Each path has both a point value and a time value. You are trying to get to your destination in the least amount of time while maximizing your point value. These values change depending on what disability you have. The types of disabilities would be deafness (cannot go on any of the sidewalks by the roads, must communicate via ASL), ADHD (time values increase when you encounter friends, easily distracted to take the ‘wrong’ path), and mobility issues. Mobility issues would be split into two subcategories: canes and wheelchairs. Cane users can go up/down up to 5 steps before their time increases a lot (due to pain slowing you down). Wheelchair users can not do stairs at all.

Game 2: All players get a pair of noise cancelling headphones making everyone essentially deaf. Working together as a team, you have to solve a puzzle. As you cannot hear other people, you must use a combo of gestures/signed language to solve the puzzle. This would raise awareness of deafness, difficulties faced, and the lack of ASL teaching in American school systems.

Game 3: You are a villager in a village located at the bend of a once pristine river. The river has become polluted through the addition of a factory on the other side of the river. Your food, work, and life have been severely stunted. You must sneak into the factory each night to try to do as much damage to the factory operations before you must be back in the village in the morning. This is a commentary on pollution, climate change, and corporate greed.