Week 4 Game Thoughts

Observance: This game was an interesting take on Battleship’s game play. I was only able to experience one side of the game, the US side. It had interesting game mechanics such as hiding certain buildings/locations and trying to find the other player while they are moving around. The message of the game was also front and center, as I played I was constantly thinking about how the game related to real life.

Chess War Game (Title is Slipping my Mind): This game was an interesting take on Chess’ game play. Neither myself or the person I was playing with were to familiar with Chess and how it worked and I do believe that impacted how we played the game. I was able to quickly move all the civilians to my side, winning me the game, but I feel the game ended so quickly because both players were unfamiliar with how Chess usually works. I later watched two others play the game and both players were much more familiar with Chess and watching them play I noticed there was a lot more strategy being used and the game was much closer. Overall an interesting game with a good idea and message.

Week 3 Discussion

Game Thoughts

Dumb Ways to Die: This was a rather simple game that did not leave much of an impact on me. It was entertaining for a few moments while playing it, but the game play and idea of the game did not stick with me once we moved on to other games.

Fake it to Make it: This game was interesting to watch happen, it gave a quick look into how growing on the internet can work. It made me think about the good and bad ways that people can take to quickly get a bigger image on the internet.

Cards Against Calamity: This game was another interesting on to watch happen, it gave a good insight on how leaders have to manage countless people and ideas. The game gives you many challenges to deal with and each solution often benefited one group, while hurting another group.

Five Potential Problems/Issues that can be addressed with Game Play

  • Pollution
  • Online Image/Social Media
  • Diversity/Inclusion
  • Ethical Behavior
  • Relationships/How you treat others

Week 2 Game Ideas and Game Thoughts

Game Thoughts

The McDonald’s Game: The McDonald’s Game was an interesting, but also frustrating, look into how a company can be run and all the effects it has. I was able to see how the company handles things like land, animals and workers. The game was also frustrating as I felt a lot of how the game worked was not very clear or not very well explained in the games massive tutorial.

Monopoly: The version of Monopoly we played created a very different experience from a typical game of Monopoly. Each player was given a ‘status’ in society, I played as a ‘minority.’ Since I was playing as a minority, I had a whole list of disadvantages I had to deal with while playing, most of the time I was just sitting in Jail, waiting for my chance to get out. Even when I was out of Jail, if I landed on someone’s property, I had to pay them more than others. The whole experience definitely was a lot more difficult than how I was used to playing the game and it gave an idea of how certain people are at a disadvantage in life.

Game Ideas

Business is Booming: This game involves starting a manufacturing company with the goal of expanding your business and earning more and more money. However, as you expand your business and build more factories, you pollute the land around you, but you do end up earning more money.

Vote, Vote, Vote: This game involves voting for politicians that you agree with and convincing others to vote the same way as you. The goal is to get your chosen politician to win by rallying others to vote along with you.

Social Media King: This game is about starting up a page on social media and growing your brand. You start by posting simple pictures, but as you gain fame you start to get sponsor deals from companies. Earn money from sponsorships and ads, but some of these sponsors may not be from the most ethical of companies, but they offer way more money.

Climb to Stardom: In this game you start as an aspiring actor, you find whatever work you can and slowly climb your way up with your goal of becoming a famous Hollywood actor. You can slowly rise through small time movies and shows, or you could always take more ‘questionable’ work from people in the industry to jump through the ranks much faster.

Life Choices: In this game you start as a recent high school graduate. You are now determining your next step in life, will you jump straight into a job? Go to a trade school? Go to college? The world is yours and you have countless choices, but you ultimately have to live with your choice and the challenges that come from it.

Jungle Justice RULES – Updated 3/20/23

Luke Conte

Jungle Justice is a team-oriented game in which 2-4 players compete to be the first to collect 3 of the 5 endangered animals. Poachers want to kill the animals for profit and the Conservationists want to save the animals by taking them to an animal sanctuary.

SETUP:

First, separate the Conservationist & Poacher tiles to their respective sides of the board.

  • 2 Players
    • Both players are on opposing teams. Each player controls both of their C or P tiles.
  • 3 Players
    • 2 players are on one team, 1 player is on the other. It’s a 2v1, play accordingly. No rules change, but the team with 1 player can move both of the P tiles.
  • 4 Players
    • Again, the rules do not change but abilities are shared, i.e. each poacher can only call in 1 law enforcement sweep per game for a total of 2 for the team

Place your C and P tiles anywhere in the row closest to you. This is called your starting row.

Separate all of the different tiles (green “vegetation” tiles, brown “animal” tiles, blue circular “law enforcement” tiles).

The teams (poachers or conservationists) split the vegetation & animal tiles evenly between the two teams. For the animal tiles, there’s 5 tiles, so the team going second gets the extra animal tile to place. Both teams should have 12 vegetation tiles.

Both teams place their vegetation tiles on the board in any location on their half of the board. These tiles are not to be moved during the game. When placing vegetation tiles, ensure you do not block an entire row. There must be a gap to move through. Once the vegetation tiles are on the board, place the animal tiles anywhere in the marked rows on the board.

PLAYER TURN

The first team to go is decided by rock, paper, scissors. Decide a turn order from there, and stick to that order. Ensure that your entire team goes before the next team plays their turns.

On the player’s turn, they first move their P or C tile  0, 1, or 2 spaces. They then have the choice to shoot, or in the case of the conservationists, heal an animal or call a law enforcement sweep.

  • If the player on the conservationist team has a law enforcement tile in play, they get to move their C tile then their law enforcement tile (refer to abilities for details)

After each poacher and each conservationist has taken 3 turns each, flip the sun to the moon, or vice versa.

GENERAL RULES

The goal of the game is to be the first team to bring 3 animals to their truck. An animal can be considered captured when it has reached your starting row. It can then be put in the truck square included with the game.

MOVEMENT

Throughout the duration of Jungle Justice, players will take turns moving their tiles. Poachers and conservationists can both move up to 2 tiles in any direction except diagonal. Law enforcement can move up to 3 tiles in any direction except diagonal. You must move each poacher or each conservationist every turn. 

Both poachers and conservationists must carry an animal back to their truck, which means that they are encumbered and can only move 1 tile while carrying an animal. Poachers cannot shoot or hide while carrying an animal. Conservationists cannot heal or call in a law enforcement sweep while carrying an animal. Both conservationists and poachers can drop the animal they are carrying if they need to get away from the other player. The animal stays where they drop it until it is picked up again.

Vegetation tiles can only be crossed by poachers. Poachers cannot shoot while hiding in the vegetation. If a poacher is in a vegetation tile, they can only move 1 tile per turn until they are out in the open again.

TIME

Time passes in this game. A day/night cycle is 6 total turns (3 turns for each poacher and conservationist in the daytime and 3 turns for each in the nighttime). Use the turn counter to keep track.

DEATH/ARREST

The death of a conservationist or the arrest of a poacher both mechanically work the same way. The dead conservationist or arrested poacher gets pulled off the board for 3 turns, the round they are shot/arrested counts as their first round out of the game. After 3 rounds they may return to the board from the starting row on their respective side of the board.

TEAM ABILITIES:

Both teams have a small set of abilities that can be used against their opponents.

POACHERS

Poachers can shoot at animals and only once per game, they can shoot at a conservationist or a law enforcement officer.

  • Poachers can only shoot at night.
  • Poachers must be within2tiles of either the animal or the conservationist to shoot.
    • If a conservationist or animal has been shot, the  animal tile gets flipped over to indicate that it is dead. (If there are 2 people on the conservationist team, the person controlling that tile is out of the game until their 3 turns are up)
  • Poachers must shoot an animal before bringing it back to their truck (anywhere in the labeled starting row)
  • Poachers can only shoot at an animal or conservationist if the path to their target is clear. No shooting through a dead animal, other player, or vegetation

Poachers can hide in vegetation tiles, but cannot shoot when they are in them. To hide in a vegetation tile, the poacher just moves into the tile by placing their P tile on top of the vegetation tile. This means that law enforcement officers won’t be able to arrest you so long as you are hidden.

CONSERVATIONISTS

Conservationists can heal animals if they are dead, only during the daytime (obviously it’s impossible to resurrect something but let’s pretend it isn’t). Conservationists can only bring an animal back to the truck if it is alive.

  • Conservationists can can only heal an animal if their C tile is on top of the animal tile

Conservationists must heal the animal before bringing it back to their truck if it is dead

Each conservationist, only once per game, can call in a local law enforcement sweep.

  • Law enforcement will only spend 3 turns in the game (not including its initial spawn), so time it well!
  • When a law enforcement sweep is called, the conservationist calling can place one of the law enforcement tiles anywhere within a 2-tile radius of whichever C tile(s) they control.
  • Law enforcement tiles are essentially an extra tile that the Conservationist can control. They can move 3 tiles per turn as opposed to the usual 2 tiles.
  • Law enforcement tiles can arrest a poacher for a duration of 3 turns. The poacher must be within a radius of 1 tile around the law enforcement tile.
  • When a poacher is arrested, the respective P tile is flipped for the duration of the arrest, then returns to start over at the starting row after they are released.

Game Ideas w/ Others’ Issues

  1. Ronan – Animal Rescue: scrolling game, animals are moving along and you have to use your grabber to click and grab the correct animals. If one slips past your run is done and you collect a score based on amount and type of animals saved. Speed increases with time and better score.
  2. Ben – Proper Postures: Similar to Operation, you’re tasked with a different person with different postural issues each round. You must fix them in the appropriate order by pulling and stretching with your mouse or finger (web vs mobile versions) or else you fail. Levels get increasingly difficult.
  3. Max – Formula Shortage: Formula is running out, you must collect as much as possible as fast as possible. But be sure to avoid the zombie babies that are trying to steal it from you. This format would be similar to Pacman, except instead of paceman, you’re a mother, and instead of ghosts, there are zombie babies that when you hit a token turn into regular babies for you to cross paths with.
  4. Ronan – Retirement Homes: the idea of this game is to make sure your old people don’t wander off. You must put them in their color coordinated houses based on the robes they are wearing. With time, speed does not pick up, but the quantity does, as well as the amount of colors. Start with blue red yellow, move on to all the colors of the rainbow.
  5. Max – Love: similar to cow clicker, come back each day to a website and click the heart on the character on screen. With time, the heart gets bigger and a story evolves. Eventually there is a spouse that joins, which you then have to click their heart as well. And then eventually a kid, and more kids, and they get married and have kids. You can go infinitely.

Issues Explored Through Games

  1. OCD – I mentioned it last week, but I truly think there are games that can both raise awareness and actively assist with those suffering from OCD.
  2. Lack of Creativity – video games allow for those who lack creativity to start to express themselves and find it within themselves.
  3. Lack of problem solving skills – for those who lack problem solving skills, video games such as Uncharted or the new Harry Potter Hogwarts video game allow for them to work through challenges to solve problems.
  4. Bio modification – although not quite an issue in today’s age, the idea of bio modification is very much a thought in many people’s minds. Games that involve such intrigue users and allow them to see the dystopian society that is created through such.
  5. Mental Health – games such as the Flower game we played on playstation in class help users explore the depths of mental health and could be described as a stress reliever.
  6. Privacy – games that discuss or surround the idea of the government invading the public’s privacy are interesting. Example: Watch Dogs 2
  7. Collaboration – games such as It Takes Two which one game of the year a couple of years ago at the game of the year awards involve working with a partner to beat challenges.
  8. Empathy – we discussed it in class briefly, but empathy is often explore in games. It is a very undervalued topic and often times not realized by the user.
  9. Bullying – I found a game called Whisper of a Rose that is about a girl named Melrose who is bullied in school and is surrounded by the idea of not feeling understood. The story involves her imagination and the sad reality that she will eventually have to turn back to real life.
  10. War – the obvious games that stick out about War include Call of Duty, Rainbow Six Siege or even Apex Legends to an extent. However, none of these really involve the idea or explore the depths of actual issues surrounding war. A good example could be This War of Mine. I found this game and it is from a new perspective that most would not assume a war game would take. It is from the perspective of a group of civilians besieged in the city rather than a soldier fighting the war itself. Many forget (within video games) the innocent lives involved in wars. It is not always about the two sides fighting with weapons.

Got Cats

Objective

Work to successfully manage a cat colony, by saving as many cats as possible. Do this by traveling through the feral cat colony and using action cards to help cats you encounter. The player with the most cats rescued at the end, is the winner.

Pieces

  • Games Board
  • Tiles
  • Action Cards
  • Cats
  • Meeples

Set Up

Shuffle and place all tiles grass side up in the corresponding squares on the game board. Choose a colored meeple to play as. Place the pile Action Cards next to the game board.

Getting Started

Each player begins by picking up 5 actions cards to keep in their hand. The player who owns the most cats goes first. In the event of a tie, play rock paper scissors. The first player will then be the first to pick a tile on the game board to land on. Flip over the tile chosen and take action based upon the tile instructions.

Players continue to take turns picking tiles and solving problems, until all the tiles have been flipped, and the cat colony is successfully managed.

On Your Turn

On your turn pick one of the 64 tile spaces that does not already contain a meeple/has not been flipped and flip that tile over. Read the instruction, then place your meeple on top. Your meeple is now stuck on that tile until action has been taken to resolve the tile.

A player must use Action Card to help resolve the problems on the tiles. A player may use a total of 2 action cards per turn. If you don’t have the required action cards for the tile, you may discard up to 2 Action Cards and draw new ones, those new action cards can’t be used until your next turn.

Once the tile has been resolved, you may move to a new tile. A player can keep resolving tiles until they either don’t have the required Action, or run out of their 5 Action Cards.

At the end of your turn, draw as many Action cards needed to have 5 in your hand.

Cat Tiles

If a tile flipped that contains cat’s you helped rescue, collect a cat piece.

*Roughest of Drafts to Just Post for Now*

Frank Asks Questions About Crochet

  • What is the goal of this task?
    • Frank did not really ask this question specifically, but we kind of implied the goal of crocheting is to create something
  • What conditions or context must be present to start the task?
    • Frank did not ask this question or anything similar
  • What is the reason for this task?
    • Frank did not ask this question. There can be many reasons to crochet (relaxation, make money, etc) but the goal is always to make something
  • What process is at work, what conditions are being classified or changed?
    • Frank did not ask this question
  • What actions and decisions must be implemented to complete the task?
    • Frank did not directly ask this question, but I did explain that you had to pick your stitch/pattern before you started making something to know what you are making
  • What concepts, processes, or principle knowledge is required to adjust this task to fit novel elements?
    • Frank did not directly ask this question, but I did explain the basic five or so stitches and their variations that form the base of all patterns
  • What equipment and materials are required?
    • This was the first question Frank asked! He explicitly asked about picking out yarn and having your tools (though he did not specifically ask what tools I use)
  • What performance standards must be achieved (time, accuracy, etc.)?
    • Frank did not ask this question or anything like it at all

ChatGPT Crochet Step by Step

  1. Choose your materials: To start crocheting, you’ll need yarn and a crochet hook. Choose a yarn that you like and a hook that’s appropriate for the weight of your yarn.
  2. Make a slip knot: Start by making a slip knot in your yarn. Hold the end of the yarn in your left hand and make a loop with the yarn. Take the end of the yarn and bring it up through the loop. Pull the loop tight, but not too tight.
  3. Chain stitch: Insert the hook into the slip knot and twist the hook towards you. Yarn over and pull the yarn through the loop on your hook. This is your first chain stitch. Continue to make more chain stitches by repeating this process.
  4. Single crochet: Once you have a chain of stitches, you can start to make single crochet stitches. Insert your hook into the second chain from your hook. Yarn over and pull the yarn through the chain stitch. You should now have two loops on your hook. Yarn over again and pull the yarn through both loops. This is your first single crochet stitch. Continue to make more single crochet stitches by repeating this process.
  5. Double crochet: You can also make double crochet stitches by yarning over, inserting your hook into the next chain stitch, yarning over again, and pulling the yarn through the chain stitch. You should now have three loops on your hook. Yarn over again and pull the yarn through the first two loops on your hook. You should now have two loops on your hook. Yarn over one more time and pull the yarn through the remaining two loops on your hook. This is your first double crochet stitch.
  6. Continue crocheting: Once you’ve mastered the basic stitches, you can continue to crochet by working in rows or rounds. To work in rows, turn your work at the end of each row and start a new row by making a chain stitch. To work in rounds, join the end of each round to the beginning of the round with a slip stitch and start a new round by making a chain stitch.
  7. Practice: The key to getting better at crocheting is to practice. Experiment with different types of yarn and hooks, try out new stitches, and work on more complex projects as your skills improve. With time and practice, you’ll be able to create beautiful and unique crocheted items.

Task analysis- with Clay

  1. What is the goal of this task?

To learn how to crochet

  1. What conditions or context must be present at the start?

What are you making and what yarn you are using

  1. What is the reason for this task? 

For fun

  1. What conditions are being classified or changed? What actions and decisions must be implemented to complete the task?

Depending on the thing you are making, the stitch, size of work, the color of work, and how your work may feel, could all be different. These could all be different decisions that you decide before you start. 

  1. What concepts, processes, or principle knowledge is required to adjust this task to fit novel elements?

I feel this may depend on the project you want to work on because making socks compared to a blanket is going to have different instructions. Also, they might require different stitches which you will need to require the knowledge of how to make.  

  1. What equipment and materials are required?

Crochet hook and yarn. Stitch markers are helpful but not required. 

  1. What performance standards must be achieved?

It’s usable. If you are making a shirt it must be able to be worn like a shirt or if your making a blanket, can it be used like a blanket. 

Crochet Simulator

Frank Interviewing River

Gather Materials- Tools + Yarn

Determine your Pattern.

Patterns consist of Slip stitch, Double Stitch, Single Crochet, Double Crochet, Half Double Crochet, and Triple Crochet, varied by Front and Back Loop and Front and Back Post

Use these stitches and crochets to follow and complete your pattern.

Finish the crochet by tying it off with a slip stitch and ensuring any ends are woven in.

If you have more pieces, crochet or sew them together

Use any additional patterns to finish your crochet.

Did Luke Conte do a good job?

He did a great job, in fact.

He asked me everything those “pro” questions asked, just in different, chiller phrasing.

Real QuestionsLuke Questions
What is the goal of this task?What can you crochet?
What conditions or context must be present to start the task?Who crochets?
What is the reason for this task?Why do people crochet?
What actions and decisions must be implemented to complete the task?How do you crochet?
What concepts, processes or principle knowledge is required to adjust this task to fit novel elements?Where do you learn to crochet?
What equipment and materials are required?What kinds of yarn do we need?
What performance standards must be achieved?How do you know if you’re crocheting right?

Max CTA Context Extraction

Max provided a lot of useful information to the crocheting process. The process seemed pretty loose but, there are certain steps that have to be followed before others to a get a result you want, but you get to ultimately decide what those steps are.

Crochet cognitive task analysis – w/ Mia

What tools are needed?

  • Decide what you’re making
    • Find a recipe online (youtube)
  • Yarn
    • Pick a yarn that is suited to your project
  • One crochet hook
  • Stitch markers (clips)

How do you get started?

  • Make a magic circle (yarn with a loop)
  • Put it on a hook

Making a Shrug

  • Options: Single, double, triple crochets, slip stitch
  • Repeat
  • When you get to the edge flip it over to maintain working in the same direction

When you’re finished

  • Knot the end
  • Cut the extra string
  • Weave any additional extra string back in to hide it

In teams of 3 generate 5 game ideas for games that do not have an explicit end state, exploring viral spread and changeable rules)

  • Soccer 2 with infinite substitutions and halves
  • Capitalism simulator: Make money until you die
  • Deep space explorer (black screen with occasional dots of varying color)
  • Sisyphus game with purchasable accessories and alternate stones
  • Game builder game (Unity engine but styled in a way that makes it look like you’re achieving something)