Luke Conte
Jungle Justice is a team-oriented game in which 2-4 players compete to be the first to collect 3 of the 5 endangered animals. Poachers want to kill the animals for profit and the Conservationists want to save the animals by taking them to an animal sanctuary.
SETUP:
First, separate the Conservationist & Poacher tiles to their respective sides of the board.
- 2 Players
- Both players are on opposing teams. Each player controls both of their C or P tiles.
- 3 Players
- 2 players are on one team, 1 player is on the other. It’s a 2v1, play accordingly. No rules change, but the team with 1 player can move both of the P tiles.
- 4 Players
- Again, the rules do not change but abilities are shared, i.e. each poacher can only call in 1 law enforcement sweep per game for a total of 2 for the team
Place your C and P tiles anywhere in the row closest to you. This is called your starting row.
Separate all of the different tiles (green “vegetation” tiles, brown “animal” tiles, blue circular “law enforcement” tiles).
The teams (poachers or conservationists) split the vegetation & animal tiles evenly between the two teams. For the animal tiles, there’s 5 tiles, so the team going second gets the extra animal tile to place. Both teams should have 12 vegetation tiles.
Both teams place their vegetation tiles on the board in any location on their half of the board. These tiles are not to be moved during the game. When placing vegetation tiles, ensure you do not block an entire row. There must be a gap to move through. Once the vegetation tiles are on the board, place the animal tiles anywhere in the marked rows on the board.
PLAYER TURN
The first team to go is decided by rock, paper, scissors. Decide a turn order from there, and stick to that order. Ensure that your entire team goes before the next team plays their turns.
On the player’s turn, they first move their P or C tile 0, 1, or 2 spaces. They then have the choice to shoot, or in the case of the conservationists, heal an animal or call a law enforcement sweep.
- If the player on the conservationist team has a law enforcement tile in play, they get to move their C tile then their law enforcement tile (refer to abilities for details)
After each poacher and each conservationist has taken 3 turns each, flip the sun to the moon, or vice versa.
GENERAL RULES
The goal of the game is to be the first team to bring 3 animals to their truck. An animal can be considered captured when it has reached your starting row. It can then be put in the truck square included with the game.
MOVEMENT
Throughout the duration of Jungle Justice, players will take turns moving their tiles. Poachers and conservationists can both move up to 2 tiles in any direction except diagonal. Law enforcement can move up to 3 tiles in any direction except diagonal. You must move each poacher or each conservationist every turn.
Both poachers and conservationists must carry an animal back to their truck, which means that they are encumbered and can only move 1 tile while carrying an animal. Poachers cannot shoot or hide while carrying an animal. Conservationists cannot heal or call in a law enforcement sweep while carrying an animal. Both conservationists and poachers can drop the animal they are carrying if they need to get away from the other player. The animal stays where they drop it until it is picked up again.
Vegetation tiles can only be crossed by poachers. Poachers cannot shoot while hiding in the vegetation. If a poacher is in a vegetation tile, they can only move 1 tile per turn until they are out in the open again.
TIME
Time passes in this game. A day/night cycle is 6 total turns (3 turns for each poacher and conservationist in the daytime and 3 turns for each in the nighttime). Use the turn counter to keep track.
DEATH/ARREST
The death of a conservationist or the arrest of a poacher both mechanically work the same way. The dead conservationist or arrested poacher gets pulled off the board for 3 turns, the round they are shot/arrested counts as their first round out of the game. After 3 rounds they may return to the board from the starting row on their respective side of the board.
TEAM ABILITIES:
Both teams have a small set of abilities that can be used against their opponents.
POACHERS
Poachers can shoot at animals and only once per game, they can shoot at a conservationist or a law enforcement officer.
- Poachers can only shoot at night.
- Poachers must be within2tiles of either the animal or the conservationist to shoot.
- If a conservationist or animal has been shot, the animal tile gets flipped over to indicate that it is dead. (If there are 2 people on the conservationist team, the person controlling that tile is out of the game until their 3 turns are up)
- Poachers must shoot an animal before bringing it back to their truck (anywhere in the labeled starting row)
- Poachers can only shoot at an animal or conservationist if the path to their target is clear. No shooting through a dead animal, other player, or vegetation
Poachers can hide in vegetation tiles, but cannot shoot when they are in them. To hide in a vegetation tile, the poacher just moves into the tile by placing their P tile on top of the vegetation tile. This means that law enforcement officers won’t be able to arrest you so long as you are hidden.
CONSERVATIONISTS
Conservationists can heal animals if they are dead, only during the daytime (obviously it’s impossible to resurrect something but let’s pretend it isn’t). Conservationists can only bring an animal back to the truck if it is alive.
- Conservationists can can only heal an animal if their C tile is on top of the animal tile
Conservationists must heal the animal before bringing it back to their truck if it is dead.
Each conservationist, only once per game, can call in a local law enforcement sweep.
- Law enforcement will only spend 3 turns in the game (not including its initial spawn), so time it well!
- When a law enforcement sweep is called, the conservationist calling can place one of the law enforcement tiles anywhere within a 2-tile radius of whichever C tile(s) they control.
- Law enforcement tiles are essentially an extra tile that the Conservationist can control. They can move 3 tiles per turn as opposed to the usual 2 tiles.
- Law enforcement tiles can arrest a poacher for a duration of 3 turns. The poacher must be within a radius of 1 tile around the law enforcement tile.
- When a poacher is arrested, the respective P tile is flipped for the duration of the arrest, then returns to start over at the starting row after they are released.
What was the most frustrating moment or aspect of what you played?
Sometimes I was frustrated about the diagonal movement rule, but probably should have been if I had just called law enforcement.
What was your favorite aspect or moment of what you just played?
I liked how much strategy I ended up using for the game. I wasn’t expecting to need to think so hard, but it was a fun puzzle!
Magic Wand?
Maybe a way to heal shot conservationists? Seemed uneven that there way no way to heal humans and only animals.
Play again?
Absolutely
Playtest for : Poaching Bad (working title)
Tester : River
Most frustrating aspect: This was a very fresh game idea and so we kept having to ask Luke to clarify rules or actions that could be taken. Some of the rules developed as we went through the game.
Favorite moment: I enjoyed being able to hide in the vegetation as the poacher to avoid the law enforcement. Because I did not have to move that piece, I could just wait out the police until their turn limit was up.
Anything you wanted to do but couldn’t: I could not hide in the vegetation while carrying a dead animal. I guess this makes physical sense, but I wanted to hide from the police.
If you had a magic wand: Can you shoot an animal that a conservationist is carrying? Does that kill the animal AND the conservationist or the just the animal? Would it make the conservationist drop the animal? I would make it so it is more even perhaps? As the poacher, I had a great time, but it did not feel like a very balanced game. I would clarify what the police can and cannot do on each of their turns. Is it move AND arrest so long as you catch up to the poacher? Or just move? Also adding a counter for the day/night rounds would help to make it easier to keep track of the rounds.
Playtest review (cont)
How has play changed? N/A, first play
Would you play again? Yeah! I loved how much strategy went into this, whether that was intentional or not.