Thoughts on Interaction Design: chapters 3,4,5 Questions- Allee Thompson

What information can ethnographic tools give you to improve the interactivity of an online banking website? 

It can provide insight to see if the website is easy to use and the common issues among the users when using the website. Also how the users navigate through the website and what they commonly gravitate towards on the site. 

At what point is a design finished? What makes it a success? What is its purpose?

The design is finished when it satisfied the clients needs or when a deadline is approaching. A design is also finished when it is put into production to be created and mass produced. The purpose is to create something for people to use. A finished design is able to be manufactured and then it becomes useful in everyday life depending on what the item is. 

Identify a product family you use regularly (can be anything from technology to consumables except for coffee). How has its branding affect your use, relationship and experience with the product? 

A product family I would use regularly would be Apple products but more specifically the Ipod generations. The way a brand presents itself can really affect if someone buys it or not. I got it just because it worked well and of course for the name. Everyone has an Apple product which means I should have one to if everyone else has it. There must be something so great about this product that everyone has it. I have become more dependent on it for entertainment rather than just music. Since I can get access to so many apps now I use those rather than just regular ITunes. I still use ITunes but only when I do not have an internet connection. My experience so far has been good. Since Apple has a good reputation with its products I expect something great and reliable. 

Designing for New Media

Madisyn Kovach

Reading Thoughts on Interaction Design: Chapters 3, 4 & 5

  • What information can ethnographic tools give you to improve the interactivity of an online banking website? (pp. 48-54)
  • Ethnographic tools used by Interaction Designers attempt to understand what people do and why they do it. Most ethnographic tools are generally poor methods of determining if someone would buy a certain product, identifying how much someone would pay for a certain product, and understanding what color, texture, material, size, or shape to make a certain product. While tools like surveys or interviews can certainly ask questions relating to these details, people have a difficult time in estimating or remembering details related to this type of preference. Instead, ethnography helps designers identify problems.  So, if I was looking on PNC’s Bank website, I would be looking for the design of the site. I would also be questioning if I can use this easily or if I struggle while I am using it. In my opinion, when looking through PNC’s website, I feel like it is a great website. For example, the layout is understanding, nothing is out of place, there are colors that make my eyes pop, and there are different size of text used.  
  • At what point is a design finished? What makes it a success? What is its purpose? (pp. 54-62)
  • It is known that a designer will create a mass of ideas, test them, and gather good feedback, all the while honing in on a particular solution. I feel like a design is never completely finished how you expected it would be.  You have to remember to please your audience. So, things might have to change in the future to keep the incoming crowd happy with the product. There are several things that can make the product a success. One thing can be the satisfaction of the customers that are using the product.  The second thing is people purchasing the product. The final thing is the reviews online. Getting good reviews can cause other customers to purchase your product.  A good designer, however, balances convergent thinking with a healthy level of divergent thinking.  The purpose of the design is to please the user and the person who created the device.   
  • Identify a product family you use regularly (can be anything from technology to consumables except for coffee). How has its branding affect your use, relationship and experience with the product? (pp. 78-84)
  • A product family that I use regularly is Apple.  I currently own a MacBook, iPhone, iPad, and Apple Headphones.  I also have owned several of their iPods including the nano, touch, and shuffle.  I started using Apple when I was about seven years of age when I got my first iPod.  I continued using the iPods when I was younger because I thought it was easy to just transfer my songs through iTunes.  When thinking I was younger I started with the flip phone and in about 8th or 9th grade, my dad told me I could choose a smartphone.  Having several Apple products before, I knew an iPhone would be the best decision. I can tell you I have not had any other smart phone other than the iPhones.  Anytime I had a problem with my phone, I would always look on Apple’s website because I knew there was a step by step process to walk you through the situation. When going to trade my iPhones, the customer service in the Apple Store was amazing.  They would always answer my questions, as well as, walking me through how to set up my phone. They also have helped me transfer everything from my old phone to my new phone. I feel like I have stayed with Apple because I never really had issues with their products or staff before.  Also, everything on their devices are user friendly.      

DFNM Ch. 1 & 2-Madisyn Kovach

  • What makes up interaction design and what are some of the industry’s challenges?
    • Worrying about:
      • Fragmented user journeys & clever but lazy users
        • Trying to get everything on the website/app but making things as easy as possible.  You do not want them to get confused using the website or app but you still want to get all of the information onto that page.  
      • New interaction paradigms
        • EX: tapping on social media apps like snapchat
    • Making sure the page is visually attractive
      • You want to make sure you are pleasing the users eye.
    •  How much information you want on your page
      • You want to make sure you are putting an equal amount of text and photos on a website.  Chances are if the website is all text, your viewer will probably not look at it.
    • The simplicity on the page
      • Making sure you can function it as easy as possible. 
    • Making the device looked finish
      • When it fits the user at a specific time
  • What is interaction design, how its evolving. What fields does it draw knowledge from?
    • Interaction Designers- find themselves in the unique position of being at the center of several worlds, all of which are presently colliding within the global marketplace. These worlds include industrial design, engineering, psychology, art, and business strategy. All of these elements must be present and well integrated in order to create a successful Interaction Design, and the Interaction Designer often seeks out the role of project manager—in charge of ensuring that all of these fields are adequately represented in the development of a product.
    • Good design is as little design as possible
    • Users should not have to think about the design. It should feel natural. 
    • Interaction Design- is the design of interactive products and services in which a designer’s focus goes beyond the item in development to include the way users will interact with it. Thus, close scrutiny of users’ needs, limitations and contexts, etc. empowers designers to customize output to suit precise demands.
    • Different Fields:
      • Interaction
      • Graphic
      • Photography
      • Multimedia
      • Interior 
      • Advertising
      • Film
    • Design shapes behavior
    • There should be a meaningful relationship between the person and the thing.

Questions: Thoughts On Interaction Design (Chapters 1-2)

  • 1) What makes up interaction design and what are some of the industry’s challenges?

    Interaction design is made up of various parts.  Not only does it involve the designer, but it also involves the consumer as well.  Interaction designers work to build relationships between products, services, people, and systems by encouraging dialogue through the use of functions, technology, and other forms as they develop over time.  The act of interaction design includes studying the consumer in order to better understand and change the way that they think, do, and view things.  Interaction designers may work under the practice of visual interface design, information architecture, or even usability engineering.  The purpose of interaction design is to help change the way people view and use design.  In order to accomplish this, the designers must be able to understand how people relate to the world, each other, and also the changes that are happening in technology and businesses.

    There are many challenges when it comes to interaction design.  One of the biggest challenges is uncovering the wants and needs of the consumer.  Since every person is different, it’s hard for designers to know exactly what their consumers might want at any given moment. In order to accomplish this task, the designer must be able to pinpoint the needs and wants of their consumer. This includes doing research, among other things, in order to figure out what these needs and wants are.  The designer must also must be able to carry out the task of refining their designs in order to meet the demands of the consumer.  Another issue, which designers may face, is in the area of navigation and usability. Since digital interfaces are often very complex, a lot of people have a hard time understanding how they work and where to go when using them.  That being said, interaction designers must meet the challenge of making these interfaces easier to understand and work with.  This involves taking what’s not physical, or the digital interface, and designing it in such a way as to make it attainable for the common man, without it actually being a physical product.    

2) What is interaction design, how its evolving. What fields does it draw knowledge from?

According to the book, “Thoughts on Interaction Design”, interaction design can be defined as “the creation of a dialogue between a person and a product, system, or service.”  It involves changing the behavior of others and redefining the way that they view things.  That being said, interaction design is always changing and evolving over time. As the wants, needs, and desires of the consumers change, the evolution of interaction design begins to blossom as well.  With technology and social media on the rise, it makes sense that the growth of interaction design would continue along with it. Although the interaction design industry has its own separate field, it encompasses various ideas which it has gained from other fields of study.  For example, interaction designers have gained a lot of their knowledge about memory, perception, and cognition from the field of cognitive psychology.   They also rely heavily on the field of art as a way to learn how to capture the emotions and visual appeal of their consumers.

Danica Teodoro – User Experience

What are the goals of Apple’s website? How does Apple’s website address the needs of a user who has just purchased their first MacBook?

Apple has truly utilized a strategy for a good user experience through their website. It is easy to navigate their site, whether you are just there for information, to buy a product, or need assistance. They were able to do so through a consistency in their brand identity. Brand identity isn’t just the visuals, it can include the concept or emotional associations with the brand. We don’t design for ourselves. Websites are typically designed to make the company money or save it money (Garrett, 2003). The way to plan for others is to segment users in different ways and be aware of technology awareness within that group. Usability is one of the most important things to consider when planning for a user experience. 

What are the functional specifications of Facebook’s wall? If you are not on Facebook what are the specs for the signup page?

Branding and technical requirements apply to the site as a whole and are often discussed in collaboration between both the developer and the designer with the concept of the final website in mind. It is important to determine how frequently to update. Get the base site down and plan more features for later releases. A functional specification focuses on the people interacting with the system. Therefore, Facebook specifications include connecting people from all over the world and allowing them to share thoughts and life events through a variety of media. Also, through Facebook, you can send payments, sell and buy from an online marketplace, and use it to watch entertaining videos or play games. 

What are four architectural approaches to information structure? Find one example of each.

Web architecture addresses the more abstract issues of the strategy. There are four different architectural approaches: hierarchical, matrix, organic, sequential, but picking an approach depends on the user’s needs. For an example of a hierarchal structure, rmu.edu is a great example. These sites are almost like a family tree where they get smaller and smaller as it progresses. On the RMU website, the navigation bar is the first type of approach. As you dig deeper and deeper within the site, information and links get even more specific. Zappos.com is an example of a matrix information structure. After searching for a product, you can then refine that search by style, color, brand, price, and size. An example of a sequential information structure is a book. While reading a book, you receive and comprehend the information in a sequential or linear order. Superbad.com is a website with an organic information structure. Depending on where you click on each page, each user will have a different navigation pattern. 

What percentage of The Huffington Post index page is navigation, and what percentage is content? What about Google, Wikipedia, and Etsy?

The concerns on this plane are with the individual pages and their components. This deals with interface design, navigation design, and information design. The user shouldn’t have to think about how they are gonna do what they’re gonna do. Make an interface similar to one’s users are familiar with. Content should provide context and reduce mental effort. There are six common types of navigation systems: global, local, supplementary, contextual, courtesy, and remote. On the Huffington Post index page, about 70% of the grid was filled with content, 10% was navigation, and the other 10% was white space. After looking up something on Google, the first page of results yields about 60% content, 5% navigation, and 35% of the page was white space. Wikipedia is a very content-heavy site, with about 85% content, 10% navigation, and 5% white space. While looking at a specific category of products on Etsy, I found that about 60% was content, 20% navigation, and 20% white space.

How does http://landor.com guide the readers’ eyes and focus their attention on what is important?

The surface plane is all about visual design. The grid system is often used for consistency. Color and typography are most effective in communicating a brand’s identity. Landor specifically did a good job in this area. The bright, vibrant yellow will surely draw attention to it. The black and white accents are also bold and modern, giving off an overall powerful vibe. There is not much included in the navigation bar, which directs the user to select a language or click on the hidden drop-down menu. This seems to be a theme throughout the site with large text and minimal designs and stuff to look at in the background. As you scroll further down the homepage, the bright animations draw your eyes to the articles linked beside them. 

Reference:
Garrett, J. J. (2003). The Elements of user experience: user-centered design for the web (3rd ed.). Indianapolis, IN: New Riders.

Trent Burns week 1 questions

  • What are the goals of Apple’s website? How does Apple’s website address the needs of a user who has just purchased their first MacBook? (Chapter 3)

The goals of Apple’s website were to be user friendly with a lot of support for the user experience. They want to make the customer feel as if they can feel and touch their products without actually seeing them and they want to make it as easy as possible for the user to learn how to use and buy their products.

  • What are the functional specifications of Facebook’s wall? If you are not on Facebook what are the specs for the signup page? (Chapter 4: Functional Specifications, Content Requirements an Prioritizing Requirements)

There are many functional specifications on a Facebook wall. This is also another word for scope. Facebook wants you to be able to post pictures or anything. They make it so you can view other peoples posts and make it have tons of functionality. Some of this functionality is as simple as being able to like someone else’s posts.

  • What are four architectural approaches to information structure? Find one example of each. (Chapter 5: Information Architecture)

Top down approach is when it starts from broad categories and gets more specific. An example of this is Insta print. There are broad categories to choose from and then you get more specific as you click through the different categories.

A bottom-up approach is when products are grouped based on their functionality. An example of this is Reebok hockey sticks. There are product lines where the hockey sticks are categorized into based on the quality and functionality of the hockey stick.

A hierarchial structure is when there is a main product and other products that stem from that one. An example of this is Nikon. Nikon has a top of the line camera but also has lower models that stem down from that one.

A matrix structure allows the user to filter by different categories. An example of this is Zillow. You can filter based on location, price, and property type.

  • What percentage of The Huffington Post index page is navigation, and what percentage is content? What about Google, Wikipedia, and Etsy? (Chapter 6)

I would say that the percentage of navigation and content is equal for all of these websites. Google is mainly based on searching and navigation but they have tons of content within the search results. If anything the amount of navigation may even be greater for these sites.

  • How does http://landor.com guide the readers’ eyes and focus their attention on what is important? (Chapter 7: Follow the eye 

They focus on what is important by funneling in the users to make sure they experience everything important. They have interactive buttons that you need to press in order to move throughout the site and there are moving images to attract ones attention to read something.

ARTM2220 Week #1 Questions

Madisyn Kovach

Designing for New Media

What are the goals of Apple’s website? How does Apple’s website address the needs of a user who has just purchased their first MacBook? (Chapter 3)

The goals of Apple’s website are to make the company money and to save the company money. When looking at Apple’s website, there is a step-by-step process listed on their website to help users that just purchased their first MacBook.   Apple wants the users to have a quick and simple service when having an issue.  Apple has also set up their website based on demographic. If you think about it, people from the ages of 10-70 could be purchasing their first MacBook.  So, the website is user friendly to all ages.  Also, the Apple site wants the user to have good impressions.  Apple wants to make sure their site is helping the users with questions, so they are saving their own time and money.  If the user has a good service, they will probably buy another one of their products.    

What are the functional specifications of Facebook’s wall? If you are not on Facebook what are the specs for the signup page? (Chapter 4: Functional Specifications, Content Requirements a Prioritizing Requirements)

Functional specifications provide the developer and the designer with a vision or concept of the final website. A functional specification does not define the inner workings of the proposed system.  Instead, it focuses on the people interacting with the system.  When looking on Facebook, the functional specifications include tagging friends in posts, posting your thoughts or pictures, and scrolling to see what other people have posted.   

What are four architectural approaches to information structure? Find one example of each. (Chapter 5: Information Architecture)

There are four architectural approaches to information structure. These four architectural approaches include hierarchical structure, matrix structure, organic structure, and sequential structure. The most obvious example of a hierarchical system in computers is a file system, in which directories have files and subdirectories beneath them.  When looking at a matrix structure, a good example would be on Amazon. When looking up a product, you can look on the left side of the computer and see different boxes that you could check off.  For example, you could say I just want prime items to be shown. You would hit the box that says prime and then Amazon items that are only prime will pop up.  For organic structure, a good example would be when you are on an educational website. You can find a several page document but if you were to leave the page, it would be hard for you to get back to the same exact spot on the page.  The final architectural approach is a sequential structure.  A good example for a sequential structure is when you are checking out on a website.  It takes you through a step by step process. These are examples of the four architectural approach to information structure.    

What percentage of The Huffington Post index page is navigation, and what percentage is content? What about Google, Wikipedia, and Etsy? (Chapter 6)

When looking at the Huffington Post, I say there is about 90% navigation with 10% content.  When looking on the website, there are several options that you could use to navigate your way through the site.  While searching Google, I found that about 65% is content and 35% is content. Searching for the presents of Wikipedia’s navigation and content, I found that they have 15% navigation and 85% content.  While searching Etsy, I found that almost 80% is navigation and 20% is content.    

How does http://landor.com guide the readers’ eyes and focus their attention on what is important? (Chapter 7: Follow the eye)

When looking at landor.com, I found several things that could guide the readers’ eyes and focus their attention on what is important.  You could tell just by searching that they were trying to interest you in research, design, and consulting methods that the branding industry still uses.  They also used several navigation keys that brought you to a lot of the content. In my opinion, this website also used a strong color palate.  When having a black screen with white font, and then you hover over a word and it changes to yellow it will catch the readers’ attention on something different. Also, this website uses a very strong grid.  The readers will not get confused or lost when looking at images and reading what it put down. 

Thoughts on Interaction Design -Response 2

  • What information can ethnographic tools give you to improve the interactivity of an online banking website? (pp. 48-54)

Ethnography is simple methods of understanding people and problems associated with work. You can use tools such as a ecosystem diagram, journey map to better understand the relationship between beginning to end. An ecosystem diagram tells the relationships between system touchpoints. For example, for an online banking website it may include the marketplace, partners, research company, the feedback from users, etc. This diagram will help the designer predict what the interactivity will be with the product, in this case, the website. For an Journey map, it tells a different story. It illustrates how a customer will engage with the various products and services over time. For a banking website, it may be a journey from how users get from looking at their account information to transferring money from one account to another. The ultimate goal is to understand how ideas connect so designers can make better decisions about the design going forward.

  • At what point is a design finished? What makes it a success? What is its purpose? (pp. 54-62)

As designers we strive to improve all aspects of human life. Whether it be visual, emotional, and experimental. Interaction Design should be desirable, beautiful, and appropriate. For myself, what makes a design successful is if it does what it intends to. It could be communicating something, making people touch it, make people feel something. If you have an original goal of what you want this design to and that goal is accomplished, I think that design is considered successful. I think the purpose of it would be for the design to be impactful however big or small the impact may be.

  • Identify a product family you use regularly (can be anything from technology to consumables except for coffee). How has its branding effected your use, relationship and experience with the product? (pp. 78-84)

I buy a particular type of shampoo and conditioner. Its from Renpure. I don’t particularly like the packaging or their branding, however I am loyal to that brand because 1. It works, 2. Its Sulfate Free, Paraben Free, Cruelty Free, 3. It’s relatively cheap for the about of product you get. So, I believe that sustainable design is a big factor when it comes to me purchasing products.

Thoughts on Interaction Design Response

  • What makes up interaction design and what are some of the industry’s challenges?
  • Interaction Design is the communication between the person and the product or service. It is found in literally everything we do every day, from making coffee to driving. According to the book, it can be broken down into six parts, Define, Discover, Synthesize, Construct, Refine, and Reflect. It is understanding the flow and movement of this communication that Interaction Designers need to understand and improve upon. Anyone can design something to look aesthetically pleasing, it is more impressive to create a design that is effective at interacting and understandable by the audience. I think some of the industry’s challenges stem from a misunderstanding or lack of understanding of Interaction Design. Since it encompasses so much about design and web and UX some people in the design industry may misconstrue their perception of Interaction Design.
  • What is interaction design, how its evolving? What fields does it draw knowledge from?
  • Like mentioned in the previous question Interaction is that flow of communication between the person/user and product of service. It is evolving as technology evolves. There are more opportunities to create and invent more ways to make everyday tasks easier. This field is relatively new, but Interaction Design has existed in other fields such as Graphic Design, UX (user experience), UI (user interface), Visual Interface Design, Information Architects, Cognitive Psychology, and more. They are all trying to create that dialogue between person and product and communicate some type of message.

Objectified Response

            After watching, “Objectified,” I thought it was enlightening in some aspects and in others I agreed with the designer’s opinions. It was interesting to see how each designer has a somewhat different take on the design and interaction. The film focused a lot on the specific objects that could be everyday items that make a huge impact on everyone. I particularly liked the concept that everything in everyone’s daily life is designed and that our jobs as designers is to make people forget that it was designed. All the effort put in it is paid off because of that. I feel that the goal is to problem solve. To think about people’s lives and make one aspect in their lives that suck and improve it.

            I didn’t quite agree with the one guy taking about how our phones should be made of cardboard, because I know as a consumer, I would not want to go out and buy a 300 plus dollar phone every other year because it degrades itself. Although, I do agree that when designing it is extremely important to design to protect the environment. I think overall, this film kind of validated my own opinions of design in a way. I am also of the opinion that everything around us is design. I did like when they said that consumers project themselves into the situation or using the product. It was something that I didn’t really think about in that way which was interesting.

            I think I see design as a way to interact and deliver some sort of message. Whether that be a poster, an ad, the design of a toothbrush, or the way your coffee cup lid screws on your coffee cup. Everything is designed. It is the degree in which the design is functional as a product or communicates a message that determines if it is successful. There are so many elements to design other than functionality as well. A chair could function as a chair, but it may not have support or comfort that the consumers want and sales decrease because of it. However, when something is poorly designed it allows an opportunity for a better product to be designed. With problems comes solutions or at the very least improvements and I think that is what I like about design.

Elements to the User Experience Responses

  1. The goals of Apple’s website is for the company to make money, and to provide users with high quality technology. They provide users with this technology in a simple minimalistic way. They have a strong sense of Brand Identity to the point where if you were stopped a stranger on the road and ask them to draw the Apple logo they more than likely could. It is very hard to navigate if you need your questions answered. There may be a way to receive help from Apple’s IT, however, I have never owned a MacBook so I wouldn’t know if it would meet a users needs if they need help getting it started up or creating an Apple account or whatnot. Granted you have to take into consideration that most people that are shopping for a MacBook have the capability to adapt quickly when it comes to technology, or already know or own a product from the Brand.
  2. Since Facebook is a form of social media, the specifications of what the website should do would simply to allow the user to post and share messages or photos as a form to communicate their feelings and opinions. What Facebook users actually experience is something different. Since what shows up in your feed is solely based upon who you follow, I would say that for the most part, everyone gets something a little different. For myself, I get engagement photos, memes, and the rare very vocal political opinion. In a sense, Facebook does allow you to personally engage and share your thoughts about anything simply, for me however, that means scrolling through memes and pictures of cute kitties.
  3. They are a hierarchical structure, matrix structure, organic structures, and sequential structures. An example of a hierarchical structure would be BBC news or really any news website. Once you click on one article it will give you options for more you might like and also allows you to search for articles. An example of a matrix structure would be Amazon, where users have the ability to search for items in a certain size or price range, it can accommodate lots of different users needs at once. An example of an organic structure might be the Instagram Explore page. It allows you to look at posts that you otherwise wouldn’t see and it has a flow to it that you can basically stumble upon a thread of posts and like and not really know how you got there. Not to say you couldn’t get back out, but it is always changing so finding the same post twice is difficult. An example for sequential structure is simply everyday life. What people do everyday is considered a sequential structure.
  4. The Huffington Post’s home page mostly consists of navigation ,probably anywhere from 85-95%, where the actual content is probably 5-10%. This is because everything is a link on the home page to actual content. The only real content your getting on the home page is the titles of the articles and the small description of it. For google, it depends on whether the user has searched for something or not. If not, then it would be 99% navigation because in a sense that is why google exists. If someone has searched for something, then I would say it’s more like 90% navigation because it shows you “sneak-peaks” of the content the link has to offer. As for Etsy, it would be 85% navigation and 15% content. Solely because it does explain about the website on the home page. It also gives good descriptions of the products it displays on the index page.
  5. They have excellently simple and straightforward design. It is very good at guiding the eye of the user the interactive moment of scrolling, the movement of the design, and the colors, creating an simple and efficient user experience that makes the user and myself want to explore more. The simple colors and easy typeface make it easy for the user to understand what they will click on and where to go next.

Elements of User Experience responses

  1. The goals of Apple’s website is to have the sleek, simple aesthetic they are known for and be usable by almost everyone. This website addresses the needs of someone who just bought their first Macbook by making the different types of products the first thing you see on the page. After choosing the product you see the list of every product of that type on a new page. After selecting your product, you are given information on the product. This is very easy to navigate even for new users and gets them to the information they need.
  2. Facebook’s wall includes a search bar, notifications, and access to your profile at the top; a friends list to the right; various shortcuts to the left; and posts, a place to post from and ads in the center.

Thoughts on Interaction Design Responses

1.

Interaction Design, according to “Thoughts on Interaction Design,” is the creation of dialogue between user and product. “Elements of User Experience” gets a bit more poetic, and calls it a dance between the two of them. In any case, this “dialogue” or “dance” is a figurative description for interaction. Although this dialogue or dance is a 2-way interaction, designers need to plan the entire choreography beforehand. This means predicting user responses and designing accordingly. Unsurprisingly, then, Interaction Design borrows substantially from psychology. Beyond that, it also borrows from the fields of industrial design, engineering, art, and business strategy. Interaction Design obviously has plenty of similarities with a plethora of other types of design, however Interaction Design focuses on humanizing the end result and making it usable and intuitive. Some of the industry’s challenges can be viewed optimistically as opportunities. As new media pervades our culture and software development becomes outsourced, the job of the Interaction Designer becomes both more difficult and more sought after by companies. In a world full of variously sized rectangles that display pretty pictures, Interaction Design can serve as an improvement and differentiation.

2.

Ethnographic tools try to understand the what and why behind users’ actions. Ethnographic tools differ from traditional surveys or interviews in that they attempt to maintain the context of the actions – instead of asking the user in a controlled setting about their opinions on themselves, these tools try to understand these qualities in action. In the case of an online banking website, these tools can give the designer insight into how and why a user would use such a site. They might uncover useful information about which features are most helpful, which are in the way, and why a user usually logs on in the first place.

A design is finished when the designers are finished designing. Depending on the company and perspective, this could happen at a variety of points. For a particular designer, it could happen as soon as he throws it over the wall to the next group of designers, never to see it again. For a certain organization, design could be done when the product goes into manufacturing. For some products, design isn’t finished until it goes through several cycles of iterative development – and for other products, continued updates and support mean that design continues well after the product has been made commercially available. Success and purpose also depend on perspective. Some designs start out to fill a business purpose – the organization needs to make money or retaliate against a competitor, for example. Or, the design might have the purpose of providing the user some benefit. Maybe even both. The design is a success if it meets its purpose.

A product family I use is breakfast cereal, and a specific brand that I used to use regularly was Cinnamon Toast Crunch. Its branding affected me quite negatively when they released an ad campaign that not only personified the cereal, but characterized it as cannibalistic. Let this be a message to all advertisers of food: When I eat food, I don’t want to think about the prospect of eating a sentient being, as you have just advertised your food to be. Secondly, having your personified breakfast meal successfully recreate a miniature version of the Hunger Games in which the contestants eat each other does not make me want your product any more. In fact, it makes me want it quite less – less enough to the point where I haven’t bought the damn thing since your ad campaign was released. On another note, I do recall choosing several technological toys and devices as a child mainly based on their looks. This served as a good learning experience for me, as later in life I became much more concerned with functionality as opposed to aesthetics in technology.

eyeCanCook

eyeCanCook is an augmented reality learning experience that utilizes glasses with motion and heat sensors and cameras. The glasses link with the recipe app on your tablet, computer, and smartphone. Gives step-by-step instructions and visual aids, keeping the “chef” safe and on point while cooking.

eyeCanCook presentation PDF

(The PDF is large and will take a few minutes to download.)