Nanobot is a card game in which scientists fight to make the strongest chain of nanobots by building up nanobots into a chain and using cards to strengthen their chain or sabotage their opponent’s.
5 Game Ideas – One Sentence
Jewel Thief
Jewel Thief is a competitive board game in which world renown thieves must steal the most jewels from the museum by sabotaging other thieves and navigating through tight security.
Toy War
Toy War is a competitive card game in which kids must gather their strongest warriors of stuffed bears and be the last one standing by launching stuffing attacks and stitching up patches over wounds.
Hooky
Hooky is a collaborative board game in which a group of friends must enjoy their day off from school by avoiding adults and having fun at the arcade.
Insomnia
Insomnia is a competitive card game in which a group of teens are competing to be the last one to fall asleep by drinking energy drinks or trying to lull each other to sleep.
Tower
Tower is a collaborative board game in which a group of warriors must reach the top of the tower to claim their treasure by fighting off monsters and navigating deadly traps.
Pandemic Review
Pandemic is a collaborative board game in which scientists and personnel of the CDC work together to combat a deadly virus by curing parts of the globe and collecting research for the vaccine.
Week 3 Game Ideas Frankie
1.A game where players take turns drawing cards and using their hands against each other in the first stage to build DND- like characters and sabotage their opponent, who will be trying to do the same. The second half of the game sees these characters face off in a simple rpg turn- based combat game to determine the winner.
2. A game where players draw cards with different quirks on them, like, “one legged,” or, “soft spoken” that require each player to do something like stand on one leg or only speak through whispers. The players must then complete tasks while slowly accumulating more quirks and the last person standing, so to speak, is the winner.
3. A game that’s played much like blackjack, but some cards have negative values. The first to 21 or the closer of the two when the deck is gone is the winner.
4. A card game for multiple players where each player starts with a recipe card. Their recipe card is their goal for the game, and the first person to cook their recipe wins. They take turns drawing a card and playing up to two cards. If they play all the cards needed for their recipe, they have cooked it. Other cards can change other players’ recipes and even their own, or can mess with players in another way.
5. A game played a lot like war, but the catch is that after each turn, players will pass their hand to the player to the left.
One Sentence Ideas
Tower of Babel 2
A competitive card game where players must build the tallest tower by collecting and playing cards.
Up Up Down Down
A co-operative board game where players control a single character by drawing and playing cards.
50x Combo!!!
A competitive board game where players create combos by collecting and playing strings of cards.
Steal the Kill
A competitive card game where players fight bosses by playing cards and whoever gets the last hit wins all the loot.
To Slay a God
A co-operative card game where players prepare to fight a Greek god by collecting and trading cards.
Pandemic Review
Pandemic is a co-operative board game where players try to stop the spread of four viruses by moving around the board and collecting cards.
Hanabi
Hanabi uses a regular deck of cards, but the twist is that you cannot see your hand of cards. Instead, everyone else can see your deck and as a team you must work together to “build” fireworks with less than 3 mistakes. Once you reach 3 mistakes a bomb goes off, and the game is over. As a team, you have to build 5 fireworks in correct sequence and color. This game heavily relies on teamwork, and without it, the game is impossible. This game also relies on honesty and integrity to follow the rules collectively. Overall, I liked this game since you never know what card your teammate may play, which always keeps you on your toes. To keep the game fair, its crucial to avoid “subtle” gestures hinting to other players what card they should lay, discard, etc.
Game metaphors
Tokaido is a point based resource game where tourists are traveling across japan stopping at different sights and people in order to acquire points which will be tallied up by the time all of the tourists reach the end of their journey.
Five 1-sentence game ideas
- Trick Shot is a game where everyone competes to see who can successfully make trick shots into cups, using only a plastic ball and a booklet filled with shots and visual instructions ranging from beginner to advanced.
- In Gotcha, players have 3 opportunities to “give” their roll of the die to another player, forcing them to move forwards or backwards the number of spaces chosen by the other player.
- Role Play is a continuous game that can be played casually or hardcore throughout the whole night as everyone acts out characters/roles from whatever movie or tv show the card they pick shows.
- No Words is a game where everyone picks a card in the beginning which tells them what words they cannot say throughout the game, then as the group picks cards that tell them what to do, describe, or act out, you are in charge of calling out fellow teammates for using their forbidden words.
- One person hides an object (specified) object in the room then the players all roll the dice which decided how many moves they have to find the hidden object.
Card game ideas-experimental game design
#5
Trash layout-reverse trash idea. So when playing you would actually be playing trash on your opponents deck. You can then take the last card from their trash session and use it in your own pile. But a card is not guaranteed-since you already may have that card. If so you discard that card and move on with the game. Â
#4-1
Inspired by a world war 1/2 card game this game will have part of a maps instead of a Jack queen etc. the goal is to make your entire map but in the form of a spoons game. So it’s fast paced and you take only what you think you need. The first person to finish must sneakily take a token or whatever from the middle of the table without anyone noticing. The last to grab the token looses.
#3 pop culture
There will be a card master who will then choose a movie scene or meme and the players must decide where it is from. It can be played in either teams or individually. Kinda like it’s not who wants to be a millionaire it’s the other one
#2
there will be food cards that correspond to the number of players in the center. A player is assigned a food card and must ask players like go fish for ingredients to make their food card. The player could lie about having a card and you may have to call their bs. If you are wrong you must give that person one of your cards and must draw one from a pile. Outside friend players will have to guess the rules. They won’t be given.Â
#1
it’s a zombie apocalypse game. In this game you cards that vary in worthiness. Some supply cards are more abundant and some are more scarce. You will be given a zombie opponent each battle which is your actual opponent in the game. The supplies on their card is the supplies you need to kill them. The first to kill their zombie wins.Â
Forbidden Island
Forbidden Island is a collaborative card game in which adventurers try to collect sacred treasures and escape the island before it sinks by collecting all of the sacred treasure cards and all of the adventurers making it to the helipad so they can make their escape.
Game Metaphors
Pandemic
Pandemic is a collaborative board game that requires the combined effort of all the players to cure all diseases using your avatars abilities, cards, tokens, and cooperation to win against the multiple ways to lose the game.
5 One-Sentence Game Ideas
Battle for Earth is a board game in which Earthens and aliens fight for control of all the regions of Earth by collecting resource cards, using their resources to invade regions controlled by the opposing side, and using their resources to fend off invasions of their own territory.
Societal Advancement is a card game in which players compete to build the most advanced society by strategically choosing cards of different categories to collect each round, and building upon cards of the same category to gain points.
Around the World in 8 Turns is a board game in which sailing captains attempt to be the first to circumnavigate the globe by rolling dice to move, collecting resources, and using those resources to either navigate around obstacles or place obstacles in front of opponents.
Miss Popularity is a board game where high schoolers fight to become Homecoming Queen by rolling dice in order to move across the popularity board, and choosing between safe cards or gamble cards that could move them faster or set them back.
Witchcraft is a board game in which witches attempt to become the most powerful witch in the land while avoiding detection by the townsfolk through traveling across the board to collect resources, using those resources to cast spells to gain power points but lose detection points, and using resources to cast spells that take away an opponent’s detection points.
Game Ideas 2/11
Game 1:
Players will combine cards and try to get the most points before the cards run out. Players move clockwise, picking up cards, creating different combinations and getting different point values. Once the cards are gone, the round is over. An Ace can pair with any card to get 10 points. 2 and 3 pair to get 3 points. 4 and 5 pair to get 5 points. 6 and 7 pair to get 8 points. 8 and 9 pair to get 10 points. 10 and Jack pair to get 15 points. Queen and King pair to get 15 points. Two Ace cards get 30 points, and doubles of any cards give you 10 points.
A card game where players combine cards and receive points, trying to have the highest point amount before cards run out.
Game 2:
A drinking game where players roll a dice and move the shot according to the dice value. The game is between 2 players, but can have as many teams as you want. The person who rolled the higher value gets to move the shot towards the other player’s side. Start with the drink in the center and it eventually ends on one player’s side.
A drinking game where players roll a dice to move a shot closer to the other players side so that they’ll have to take it.
Game 3:
Players pick 1 card and roll 1 dice and then determine points based on the pair. You first pick a card then roll the dice. If you pick a card that is 2,3,4,5, you need to roll a 6 in order to get +1 point. If you pick a card that is 6,7,8,9,10, you need to roll a 4,5,6 to get a +1. If you pick a Jack, Queen, King, or Ace you get +1, regardless of your dice roll, but if you roll a 1, you don’t get a point. First to 10 points, wins.
A card and dice game where players combine card and dice values to gain points and be the first to reach 10 points.
Game 4:
2 players pick a card and reveal the card face up, seeing who got the higher card. The higher card gets to keep the lower value card. If both players have the same values, just reveal another card. Each player starts with half the deck each. You want to end with all the cards, and the other player with none.
A card game where two players pick and reveal their cards, gaining or losing cards, trying to gain all the cards and get all the other players out.
Game 5:
Players roll 2 dice and want to get to a combined value of 8 or higher. If you can’t get to 8 points, you get no points. Rolling a value of 8 or higher, gives you 1 point. If you roll a combined value of 12, you get 2 points. The first person to 20 points, wins.
A dice game where players roll a dice, hoping for high values in order to gain points and ultimately reach 20 points first.
Forbidden Island and Munchkin Gloom
Forbidden Island is a card game where players collect treasure, flooding and unflooding tiles, while trying to fly off the island by picking cards and using teammates’ advantages to win.
Munchkin Gloom is a card game where players decrease their characters’ happiness and life while increasing other players’ happiness by picking cards and either following the action or reallocating the card(s).
