One Sentence Ideas

Tower of Babel 2

A competitive card game where players must build the tallest tower by collecting and playing cards.

Up Up Down Down

A co-operative board game where players control a single character by drawing and playing cards.

50x Combo!!!

A competitive board game where players create combos by collecting and playing strings of cards.

Steal the Kill

A competitive card game where players fight bosses by playing cards and whoever gets the last hit wins all the loot.

To Slay a God

A co-operative card game where players prepare to fight a Greek god by collecting and trading cards.

Hanabi

Hanabi uses a regular deck of cards, but the twist is that you cannot see your hand of cards. Instead, everyone else can see your deck and as a team you must work together to “build” fireworks with less than 3 mistakes. Once you reach 3 mistakes a bomb goes off, and the game is over. As a team, you have to build 5 fireworks in correct sequence and color. This game heavily relies on teamwork, and without it, the game is impossible. This game also relies on honesty and integrity to follow the rules collectively. Overall, I liked this game since you never know what card your teammate may play, which always keeps you on your toes. To keep the game fair, its crucial to avoid “subtle” gestures hinting to other players what card they should lay, discard, etc.

Game metaphors

Tokaido is a point based resource game where tourists are traveling across japan stopping at different sights and people in order to acquire points which will be tallied up by the time all of the tourists reach the end of their journey.

Five 1-sentence game ideas

  1. Trick Shot is a game where everyone competes to see who can successfully make trick shots into cups, using only a plastic ball and a booklet filled with shots and visual instructions ranging from beginner to advanced.
  2. In Gotcha, players have 3 opportunities to “give” their roll of the die to another player, forcing them to move forwards or backwards the number of spaces chosen by the other player.
  3. Role Play is a continuous game that can be played casually or hardcore throughout the whole night as everyone acts out characters/roles from whatever movie or tv show the card they pick shows.
  4. No Words is a game where everyone picks a card in the beginning which tells them what words they cannot say throughout the game, then as the group picks cards that tell them what to do, describe, or act out, you are in charge of calling out fellow teammates for using their forbidden words.
  5. One person hides an object (specified) object in the room then the players all roll the dice which decided how many moves they have to find the hidden object.

Card game ideas-experimental game design

#5

Trash layout-reverse trash idea. So when playing you would actually be playing trash on your opponents deck. You can then take the last card from their trash session and use it in your own pile. But a card is not guaranteed-since you already may have that card. If so you discard that card and move on with the game.  

#4-1

Inspired by a world war 1/2 card game this game will have part of a maps instead of a Jack queen etc. the goal is to make your entire map but in the form of a spoons game. So it’s fast paced and you take only what you think you need. The first person to finish must sneakily take a token or whatever from the middle of the table without anyone noticing. The last to grab the token looses. 

#3 pop culture 

There will be a card master who will then choose a movie scene or meme and the players must decide where it is from. It can be played in either teams or individually. Kinda like it’s not who wants to be a millionaire it’s the other one

#2

there will be food cards that correspond to the number of players in the center. A player is assigned a food card and must ask players like go fish for ingredients to make their food card. The player could lie about having a card and you may have to call their bs. If you are wrong you must give that person one of your cards and must draw one from a pile. Outside friend players will have to guess the rules. They won’t be given. 

#1

it’s a zombie apocalypse game. In this game you cards that vary in worthiness. Some supply cards are more abundant and some are more scarce. You will be given a zombie opponent each battle which is your actual opponent in the game. The supplies on their card is the supplies you need to kill them. The first to kill their zombie wins. 

Forbidden Island

Forbidden Island is a collaborative card game in which adventurers try to collect sacred treasures and escape the island before it sinks by collecting all of the sacred treasure cards and all of the adventurers making it to the helipad so they can make their escape.

Game Metaphors

Pandemic

Pandemic is a collaborative board game that requires the combined effort of all the players to cure all diseases using your avatars abilities, cards, tokens, and cooperation to win against the multiple ways to lose the game.

5 One-Sentence Game Ideas

Battle for Earth is a board game in which Earthens and aliens fight for control of all the regions of Earth by collecting resource cards, using their resources to invade regions controlled by the opposing side, and using their resources to fend off invasions of their own territory.

Societal Advancement is a card game in which players compete to build the most advanced society by strategically choosing cards of different categories to collect each round, and building upon cards of the same category to gain points.

Around the World in 8 Turns is a board game in which sailing captains attempt to be the first to circumnavigate the globe by rolling dice to move, collecting resources, and using those resources to either navigate around obstacles or place obstacles in front of opponents.

Miss Popularity is a board game where high schoolers fight to become Homecoming Queen by rolling dice in order to move across the popularity board, and choosing between safe cards or gamble cards that could move them faster or set them back.

Witchcraft is a board game in which witches attempt to become the most powerful witch in the land while avoiding detection by the townsfolk through traveling across the board to collect resources, using those resources to cast spells to gain power points but lose detection points, and using resources to cast spells that take away an opponent’s detection points.

Game Ideas 2/11

Game 1:

Players will combine cards and try to get the most points before the cards run out. Players move clockwise, picking up cards, creating different combinations and getting different point values. Once the cards are gone, the round is over. An Ace can pair with any card to get 10 points. 2 and 3 pair to get 3 points. 4 and 5 pair to get 5 points. 6 and 7 pair to get 8 points. 8 and 9 pair to get 10 points. 10 and Jack pair to get 15 points. Queen and King pair to get 15 points. Two Ace cards get 30 points, and doubles of any cards give you 10 points. 

A card game where players combine cards and receive points, trying to have the highest point amount before cards run out.

Game 2:

A drinking game where players roll a dice and move the shot according to the dice value. The game is between 2 players, but can have as many teams as you want. The person who rolled the higher value gets to move the shot towards the other player’s side. Start with the drink in the center and it eventually ends on one player’s side. 

A drinking game where players roll a dice to move a shot closer to the other players side so that they’ll have to take it.

Game 3:

Players pick 1 card and roll 1 dice and then determine points based on the pair. You first pick a card then roll the dice. If you pick a card that is 2,3,4,5, you need to roll a 6 in order to get +1 point. If you pick a card that is 6,7,8,9,10, you need to roll a 4,5,6 to get a +1. If you pick a Jack, Queen, King, or Ace you get +1, regardless of your dice roll, but if you roll a 1, you don’t get a point. First to 10 points, wins.

A card and dice game where players combine card and dice values to gain points and be the first to reach 10 points.

Game 4:

2 players pick a card and reveal the card face up, seeing who got the higher card. The higher card gets to keep the lower value card. If both players have the same values, just reveal another card. Each player starts with half the deck each. You want to end with all the cards, and the other player with none. 

A card game where two players pick and reveal their cards, gaining or losing cards, trying to gain all the cards and get all the other players out.

Game 5:

Players roll 2 dice and want to get to a combined value of 8 or higher. If you can’t get to 8 points, you get no points. Rolling a value of 8 or higher, gives you 1 point. If you roll a combined value of 12, you get 2 points. The first person to 20 points, wins. 

A dice game where players roll a dice, hoping for high values in order to gain points and ultimately reach 20 points first. 

Forbidden Island and Munchkin Gloom

Forbidden Island is a card game where players collect treasure, flooding and unflooding tiles, while trying to fly off the island by picking cards and using teammates’ advantages to win.

Munchkin Gloom is a card game where players decrease their characters’ happiness and life while increasing other players’ happiness by picking cards and either following the action or reallocating the card(s).

Hanabi

Hanabi is a collaborative card game in which firework manufacturers create complete sets of fireworks by hinting to teammates what cards they have and from those hints blindly playing cards on the table.

Love Letter Review

Act 1: Rules are becoming clearer and with that the abilities to sabotage other players are becoming clearer. This is beginning to open up strategies for the game.

Act 2: One player has become the clear target for the next few rounds being up 2-0-0-0. I discovered it is better to go before a player you want out. It is much safer because once you mess someone you can get them out before they have a legitimate chance to. With the player who was up being targeted. It allowed everyone to catch up.

Act 3: Everyone by the final round was tied which made it interesting. There was no targeting of any specific player unless you had a vendetta. I drew the best card at the very beginning which sounds great, but actually is a problem. By this point everyone was comfortable with the stealing/peaking cards and the combo of peak and then steal or guess correct was a deadly one.

Week 2 Card Game Ideas

  • Cards are numbered and can only have 7 at a time. Idea is to have the added up total the highest. You can also get cards that allow to steal randomly or selectively. Game goes 7 rounds total.
  • Card game of mad libs where each card has a word/phase and must take turns piecing together a story.
  • Separate into two teams. It’s a hockey card game where there are cards like pass, shoot, save, etc. The goal is to score the most times. You do that by placing down a shoot card and it not being saved. Go until cards run out.
  • Red wire Blue Wire. Game where you have red and blue defusers. When a bomb is drawn it will determine which defused works.
  • Geoguesser AR game. Game where there are cards in locations throughout the world. You must guess where you are on map. Correct continent gives points and correct country gives more. Correct area of country even more.

5 Game Ideas – Card Games

Battle of the Gods

This is a greek mythology based card game where each player commands its own army. Each of the cards contain a different god and with that comes an ability. Each player starts with a set number of cards and must use those cards to fight the other player’s army. Depending on the cards in hand the gameplay may change. This is war so there are also various cards that you can play at any time within the round. The goal is to be the last person standing on the battlefield.

Don’t Hesitate

This is a fast paced game of matching similar cards. The goal of the game is to get rid of all your cards from smallest to largest. Each player gets 5 cards. A draw pile is placed in the center of the players. A round of gameplay is started when the dealer turns over the top card of the draw pile. Players then quickly jump in to discard cards of matching number or icon. If you play a wrong card you must draw 2 from the draw pile. The player must discard all of their cards to win. Hesitating in this game can cause you to lose.

Make Believe

This is a card game that revolves around the world of a child’s imagination. The goal of this game is to be able to peacefully go to sleep. Players are given a card that represents the level of their imagination. During each round players can play various cards to ruin the sleep of other people or defend themselves depending on the cards they have in hand. Some cards are themed “monster under the bed” or “the floor is lava”. The first person to get their imagination level to 0 wins.

College

This is a game purely about college students and the pain of student debt. There are debt cards and there are life cards. Players each are dealt 5 debt cards. Each player starts out with $30,000 in debt. Players take turns either using a debt card to sabotage another student or drawing a life that could reduce their own debt. The player that brings their own debt down to $0 wins.

The 7 Seas

This is a pirate based game. There are 7 rounds of gameplay winning each round awards you one step closer to finding the treasure. Players start with 5 cards each, each card contains a different set of rules or gameplay. Players during each turn can play cards to sabotage other pirates. A person is out of the round if they can not play any of their cards. Last pirate standing wins that round and is one token closer to the treasure. The goal of the game is to collect all of the tokens necessary to find the buried treasure.