Bonanza review

  • farming beans
  • simple rules
  • plant your beans in the order you get them
  • most money wins
  • can buy a 3rd field
  • long game
  • go though the deck 3 times
  • can trade cards with other players
  • must plant your beans
  • first round is the longest
  • last round is the shortest
  • number of cards in the deck changes with number of players
  • starting hand size changes with number of players

Collecting game ideas

1 Defenestration is a board game in which players compete to overthrow the king by collecting the most weapons.

2 Dragon is a board game in which players compete to be the best dragon by colleting the most shiny objects.

3 Empires is a board game in which players compete to make the best empire by colleting land, money and population.

4 Dwarfs is a board game in which players collaborate to make a dwarf kingdom by collecting all valuable metals in the mountain.

5 Gold rush is a card game in which players compete to have the most gold.

Brainstorming Games for Collecting Themes (W5 – Benjamin Zou)

Rainfalls Treasures — Collecting Micro-Minerals From Precipitations

The Impression(s) of the Game (why is it fun): Abundantly tiny pieces of organic materials from artificial rain could become the source of farmland decorations for better cleansing of environments.

Brief Info: Rainfalls Treasures is a strategic and narrative game in which the players wear and turn on the special vacuum for minerals collections in case the rain shows the colors cues for the treasures for achieving enough amounts for enhancing the better appearances of the farm ground.

Beatbox Treasures — Amounts of Precious Items By Hitting The Rhythmic Lights

The Impression(s) of the Game (why is it fun): The amounts and lengths of each musical beat determine the quantity of the treasures.

Brief Info: Beatbox Treasures is a rhythmic game in which the players slash the dropping beats from the treasure case and not miss any of them to prevent harm from dropping and treasure lost due to inaccurate targeting by using different squares figures and directions of knives.

Silent Rhythmic Track — Skilled Runner Crossing Musical Beats Free of Noise Interruptions to Others

The Impression(s) of the Game (why is it fun): Obstacles runners stay on the destinated blocks without tapping into the calming space and falling off the route.

Brief Info: Silent Rhythmic Track is an adventurous rhythm game in which the players complete the musical obstacles challenge without tapping to the quiet spot (otherwise the neighbor will chase you for a while at first time, the second time you lost) and falling off the path by using big step crossing, occasional jumping, and sliding left and right to avoid annoying reserved spaces.

Sync Laser-Focus — Hitting the Laser Spot Instead of the Canvas

The Impression(s) of the Game (why is it fun): Following the sync beam’s locations and directions from song beats without empty targeting the object and miss catching the light that will cause damage to the canvas.

Brief Info: Sync Laser-focus is a rhythm action game in which the players use postures with a laser catcher to follow the rhythmic laser directions by pinning and sliding in four directions (etc.).

Musical Gestures — Heads-up, Hands Hitting, and Feet down

The Impression(s) of the Game (why is it fun): The beats field is divided into three sections vertically, which the head, hands, and feet will need to respond to the upcoming rhythmic beats.

Brief Info: Musical Gestures is a rhythm action game in which the players use physical postures to follow the rhythmic beats by using straightforward closed hands in four directions horizontally and an open hand for each heavy beat; heads lifting for jumping up and down arrow, feet sliding for left and right arrow (etc.).

game rules: Dragon Collector

Dragon collector

The goal is to be the first person to have one of each type of dragon.

All required items are included in the games packaging. Money, meat tokens, weapons cards, info cards, dragon cards

Set up

  • Cards and money not currently in position of a player are to stay in there stacks
  • Youngest goes first
  • Players get money, meat, and one info card to start
  • Players can buy/trade for meat, info and weapons or sell for money with other players or take from the unused cards.
  • Dragon cards are given only after the player has tamed the dragon.

Turns

  • Players can buy, trade, or sell, once and move once in a turn.
  • When buying/trading or selling other players can make offers and counter offers.
  • When two or more players are at the same point and one is about to tame a dragon. The other player can contest the taming.  

The winner is the first to tame one of each dragon type.

  • Info cards tell you where each type of dragon can be found, and what is needed to tame it.
  • Meat tokens are used in the taming of dragons different dragon types require more or less meat to tame.
  • Weapon cards are used to fight dragons to make taming easier and to contest the taming of other players each dragon type has a different weapon value.
  • Money is used to buy meat tokens, info cards, and weapon cards. Money can also be used to tame dragons.
  • Dragon cards show what type of dragon it is and what a play needs in order to tame it.
  • Moving is based on the number of a dice role.

Rule set 2

The goal is to be the first person with a value of 50 in there hand.

Requires a standard deck of cards

Set up

  • Remove both jokers
  • Deal each player 5 cards

Turn

  • Each turn a player will draw one card form the deck.
  • Players can get rid of cards by giving them to another player.
  • Used cards are returned to the bottom of the deck.

The first person with the value of 50 in there hand wins.

  • Aces have the value of 1 and are use to move all players hands one person to the right.
  • King/queens have the value of 12 and are used to reverse the turn order.
  • Jacks have the value of 11 and moves 5 cards from the players hand to the hand of a player of their choice.
  • 7’s allow the player to swap hands with one player of their choice.
  • All other numbered cards move the same number of cards as the number on the cards to the hand of the player on the right.

Kings/queens players took turns in a clockwise direction now go counterclockwise.

10’s would move 10 cards and 5’s would move 5 cards.

Week 4 Game Ideas: Part 2

The first half of my game ideas for this week was published by accident, here are my two remaining game ideas.

Game Ideas: Part 2

  • Crazy Colors: Crazy Colors is a competitive game in which players have a random assortment of colored tokens and the goal is to have a stronger ‘hand’ than other players each turn by using their tokens that have differing effects for each color.
  • Hole in One: Hole in One is a collaborative game in which two players work together to throw balls in an assortment of cups and gain the most points by getting the most points or by using balls to knock other players balls away from cups and denying them points.

Rule Set for Captain’s Lost Treasure:

  • Objective: Gain the greatest amount of money within the game.
  • Required Materials: A set of different card types relating to the game.
  • What goes where?: There is a pile for each card type as well as a discard pile, set this up before the game begins.
  • Who goes first?: The players can decide who goes first by any means.
  • What resources do players get?: Players start with a hand of cards, a certain amount from each type of card.
  • How & When do players get more resources?: At the start of every turn a player can draw one type of card.
  • What actions can the player take on a turn?: Players can start by drawing a card and then playing any card in their hand they are able to.
  • How can other players respond to those actions outside of their own turn?: Other players can have cards in play that may effect the card that the current player plays.
  • Define Winning/Losing: A player wins when they gain the highest amount of money or every other player has been defeated. Players are defeated if all of their people cards are taken out.

Rules For Cutthroat Chicken

Objective

The objective of Cutthroat Chicken is to work together with other players to make it off of the farm before becoming the farmer’s dinner.

Required Materials

  • Game Board
  • Path Tiles (to place on the Game Board)
  • Chicken Game Pieces
  • Weapon Cards
  • Armor Cards
  • Dice

Setup

Start by shuffling the Path Tiles face down and place them on the gameboard (face down) in their designated spaces. Each player then chooses the chicken piece and places it at random on the gameboard. No more than two players may be on the same Path Tile. Every player may also draw one weapon card and one armor card.

The first round starts by each player taking a turn flipping over their Path Tile. The player who has eaten chicken most recently goes first. Each path tile gives different directions. Follow the directions on your tile. Some Path Tiles bring joy and others bring sorrow.

On Your Turn…

Begin your turn by flipping over the Path Tile you are on. Your path tile will include directions for your chicken. You may be asked to draw another armor card, draw another weapon card, or even to form an alliance. Beware of Path Tiles with farmers. You will need to use your friends and weaponry to take them down or escape. After you have completed the directions on your path tile you may pick a new Path Tile to move to. Your new Path Tile can only be one tile away from yours in any direction. DO NOT flip over your new tile until it is your turn again. Your turn ends once you move to a new tile and make sure you only have a total of one armor card and two weapon cards in your hand.

Ending the Game

Cutthroat Chicken ends once all the Path Tiles have been revealed. The chickens left at the end have escaped the farm and becoming a meal. If all chickens die before all the Path Tiles are revealed then no one wins and you have all become delicious McChicken sandwiches.

Fighting Farmers

Farmers require a certain dice roll in order to defeat them. The dice roll required is next to the farmer on the Path Tile. Weapons aid your dice roll by increasing the number you roll depending on how good your weapons are. You may add both your weapon modifiers to your dice roll. If you don’t roll high enough you may ask a nearby chicken for assistance. That chicken may only add one weapon modifier to their roll, and may only half the total of their dice roll to yours. If you have rolled high enough with your ally’s help you survive, but you must discard one weapon card.

If you have no weapons when you meet a farmer, your dice roll is taken as is with no modifiers.

If you do not roll high enough to defeat the farmer you are eliminated from the game.

Animal Theme Game Ideas

Cat Domination

Cat Domination is a card game in which players build cat armies in order to infiltrate homes of dog owners and convert them to cat people. The more dog owners the players convert the more points they gain.

  • Cats are the best pets
  • You walk around with dog shit
  • Make the best pet choice

Shark Bait

Shark Bait is a game where players start as a baby shark and work their way through the ocean catching prey and growing into a bigger shark, while avoiding predators. Grow into the biggest shark to win the game.

  • Ferocious and fierce
  • Be the biggest beast around
  • Sharks are the ocean kings

Mouse in the House

Despite the title, no this is not a new version of Mouse Trap it is quite the opposite. In Mouse in the House players play as a mouse in the house (clue style board) wreaking havoc and chewing as much as possible while avoiding traps.

  • Mouse infestation
  • Chewing and gnawing your things
  • Catch them if you can

Monster Mash

Monster Mash is a matching card game in which players work to put cards together to build a completed version of their monster. The person who completes building their monster first is the winner.

  • Cute monster mash up
  • Bring to life your creature first
  • Matches win the game

Cryptid Hunting

Cryptid Hunting is a game where players follow clues to find and capture each cryptid in existence. The player who captures the most cryptids is the winner.

Brainstorming Games for Fictional Themes (W4 – Benjamin Zou)

Rainfalls Fertilizer — Precipations for the Flowerpot

The Impression(s) of the Game (why is it fun): Fulfilling sufficient liquid nutrients from the rainy sky in various clear instead of dirty drops for growing plants.

Brief Info: Rainfalls Fertilizer is an adventurous and strategic game in which the player holds the plant pot to run the paths that fill artificial rain to receive the core seeding ingredients and be aware of avoiding harmful chemical substances by using a collector and shield.

Icefall Booms — Resonating Blades with Icy-rhythm

The Impression(s) of the Game (why is it fun): Icefall crashes as the song hits where the acutely magical ice-knifes attack ices in various directions.

Brief Info: Icefall Booms is an adventurous and rhythmic game in which the players utilize the magical ice knife to destroy the dropping ices by using various directions to effective targeting blocks.

Harvesting Earth — Restoring the Remains

The Impression(s) of the Game (why is it fun): Do rusted organisms only be abandoned by pollution? There are innovative sci-tech approaches to achieve the renaissance of preserving the cultivated soils and eliminating the haunted spirits which lead to supernatural phenomena that will worsen the malnutrition of the farmlands.

Brief Info: Harvesting Earth is a narrative and adventurous game in which players will start a travel journey on the spoiled ground to collect the regeneration substances by jumping, sliding down, and sliding to the left or right to achieve the enhanced restructuring of the harvest land (once they occur in some path, don’t ignore them; else the Ghostly Halloween Pirates drop down from the illusional “City of the Bridges”—Pittsburgh PA will chase you for several distances; only have one chance to fix; in other words, if you ignore the key substances for twice, game over) and also preventing the ghost eruptions besides them. (The farmers will give Thanksgiving gifts for you which you can purchase the new enhancements for running further to rescue more spoiled fertilizing ground)

Sunroof Farming — Solar Materials for Temperate Harvest Year-long

The Impression(s) of the Game (why is it fun): The organic solar components of Mars (the planet with full organic soils and rocks next to our Earth) are distributed almost everywhere which only need collections without huge investments of scientific inventions; however, the surrounding environments are oftentimes so cruel like a sandstorm, land cyclone, and thunderstorms oftentimes hide them deeper gradually that would not only harden the shortcut to dig them out, but also the hazardous for solar energy seekers. They thought of some approaches that could be the key to resolving the negative impacts of disasters.

Brief Info: Sunroof Farming is an adventurous strategy with a science fiction format game in which players collect the solar components from the Mars grounds (both on surfaces and underground) in various landscapes (Ex: mountains, basins, plains) to ensure enough energy to seed the plants in case of extreme climates by using some motor operators like speeding (escaping from rapid sandstorms coming that will spoil the core energy materials on the ground), digging (for the thunderstorm that could be risky for players—energy seekers), and jumping (for land cyclone which for both players’ safety and preventions of the energy materials dropping).

Ice-Shelf Kindler — Will Glacial Island Uncover its Greenish Soils

The Impression(s) of the Game (why is it fun): Once upon a time, there is a tremendously pure island free of any pollution and surrounded by a green atmosphere of plants and animals as well as benefited microorganisms; after the ice age, the land composed of icebergs and frozen soils which plowed farm is almost gone, the regional populations strongly depend on the export products from other lands. However, one day, a few ice age survivalists thought some strategies could shrink the icy layers of the land to plant the new seeds – is it feasible?

Brief Info: Ice-shelf Kindler is a sci-fictional and historical fictional narrative strategic game in which players act like local ice-age survival Greenlanders to seek the warmer spot of the icy area (shown in color) to ignite their heater and drop some fertilizers for achieving the sustainability of its agriculture by using heating location pin and seeding gun.

Mismatch Rules

Setup

Short Game: Pull 13 cards (one each from 2-A) from each deck and shuffle them together to make a deck of 52 cards. Set the remaining cards aside. Split the deck evenly between the players.

Long Game: Shuffle the four decks together into one large deck, then split evenly among players.

Objective

Be the last person with cards.

Actions the players take

Two players at a time flip over and reveal the top card on their deck. The highest card value wins all the cards in the round. The captured cards are set aside to be reshuffled into the deck when all current cards in the deck run out. Play will rotate one space per round. For example in a game with 3 players: the first round would be Player 1 vs. Player 2; the second round would be Player 2 vs. Player 3, the third round would be Player 3 vs Player 1, and so on.

Card value = number value + color bonus

Number value: 2=2, 3=3, 4=4, 5=5, 6=6, 7=7, 8=8, 9=9, Jack=10, Queen=11, King=12, Ace=13

Color Bonus: Red (+1) -> Blue (+1) -> Yellow (+1) -> Green (+1) -> Red

If there is a tie in card value, players will reveal two cards that are now part of the prize pot, and the final tie-breaking card. Whoever wins the tie-breaker wins all of the cards from that round.

Ending the game

If you run out of cards, you are out of the game. Only the person with cards remaining is the winner.

Examples

Round 1. Player 1 vs. Player 2. Player 1 revealed a blue 8. Player 2 revealed a red eight.
Value of player 1’s card: 8. Value of player 2’s card: 8+1 (color bonus)=9. Player 2 wins the round.
Round 2. Player 2 vs. Player 3. Player 2 revealed a blue Queen. Player 3 revealed a yellow Ace.
Value of player 2’s card: 11+1 (color bonus)=12. Value of player 3’s card: 13. Player 3 wins the round.
Round 3. Player 3 vs. Player 4. Player 3 revealed a red 4. Value: 4. Player 4 revealed a green 3. Value: 3+1 (color bonus) = 4. Tie case.
Blue 6, red Ace, red King, yellow 2 revealed as part of prize pot.
Player 3 revealed a yellow 7. Value: 7. Player 4 revealed a blue 8. Value: 8+1 (color bonus)=9
All cards from the round go to Player 4.

Game Ideas – Survival Theme

1 – Zombies is a physical game in which players are split into two groups, zombies and survivors, the zombies goal is to infect all of the survivors without getting killed, and the survivors goal is to “kill” all the zombies without getting infected.

 2 – House of Horror is a role-playing board game where players are separated and all attempting to escape from a Haunted House by first reuniting with other players and then using clues to find the correct way out. 

3 – Survival of the fittest is a card game where players attempt to survive the end of the world by collecting various supplies, weapon, and safety cards and using them to level up their “survival skills”.

4 – Sink or Swim is a stacking game where players try to keep their game piece above the “water level” by using their own/stealing other/trading blocks.

5 – Battle Board is a board game where each player takes on the persona of a warrior and players them must make their way around the board, leveling up points and battling every time two players “meet” on the board. 

Collaboration Game Ideas

  1. Stranded – 2 or more teams of people who have never operated a sail boat before race to get their sail boat operational and reach the other side of a lake before the other teams.
  2. Disasters – collaborative card game in which the players work together to manage themselves and their teammates needs/objectives and must complete a task relating to the disaster.
  3. RC Madness – a physically-oriented game in which the players have their own RC controller that controls only 1 part of the car, players have to navigate a course.
  4. 8 Ball Sinker – a pool table game where players try to maintain a streak of sinking pool balls first try in order to try to set new records
  5. Garbo-be-Gone – Teams work together to collect as much garbage as possible in public spaces

Week 4 Discussion and Game Discussions

Game Reflections:

  • Dominion: Dominion first appeared like it would be a hard game to get the hang of, but I was surprised by how easy it was to learn. The game also had a great level of strategy to it, I had to be constantly planning out my next moves as well as dealing with unexpected circumstances such as pulling cards I didn’t need at the time or when other players would play cards that disrupted my hand. Overall a fun game that appears to have many interesting strategies that I would need multiple runs to learn.
  • Carcassonne: Carcassonne was a game I have actually played a bit beforehand so I already knew some things going into it. I just had to be given a brief refresher on the rule and I was ready to go. I feel the game is easy to understand but there is still a lot of strategy and luck that goes into playing this game well. Overall the game was as fun as I remember it being and I’m sure this won’t be the last time I revisit this game.

5 Game Ideas

  • Captain’s Lost Treasure: Captain’s Lost Treasure is a competitive card game in which players draw character, item or loot cards in order to be the first player to reach the Lost Treasure by defeating all other players or amassing the greatest wealth.
  • Luck of the Flip: Luck of the Flip is a board game in which players flip a coin in order to move across the board, the amount of spaces they can move is equal to the amount of identical coin flips a player got in a row, the goal is to reach the end before the other players by landing on the most beneficial spaces and getting the best luck.
  • Land Ho!: Land Ho! is a board game in which players amass an army before landing on an undiscovered island, the players then fight to take total control of the new land by destroying the other players armies.

Week 4- Game Ideas

Theme- Survival 

  1. “Post Apocalypse”, the characters in the game have to survive the elements of different regions to make it to the safe house. 
  2. “World Takeover ”, the players in the game have to expand their colonies the fastest. This can include trade, settling and even battling other players for land. 
  3. “Imposter” , in an Alien infested world a group of people have to try to stay hidden and collect supplies to survive. However, someone in the group isn’t who they say they are, the imposter’s job is to steer the group away from supplies and kill them off. 
  4. “The parent”, the players are children and they notice something isn’t right with their parents, their job is to survive the obstacles their parents create and get out of the house
  5. “The wood”, the players have to make it out of the woods without being eaten or trapped by the mythical creatures in the forest. 

conquest themed game ideas

1 Armageddon is a board game in which players fight a demonic invasion.

2 Galactic conquest is a board game in which players compete to control the galaxies by building fleets.

3 Marauder is a board game in which players compete to be the best pirates by upgrading their ship.

4 Valhalla is a board game in which players compete to reach Valhalla by increasing your fame and fighting larger battles.

5 Ragnarök is a board game in which players try to stop rampant gods.

Dominion and Carcassonne review

Carcassonne

  • simple rules
  • game ends when all tiles are placed
  • get more turns with less players
  • multiple ways to get points
  • different tiles have different values

Dominion

  • simple rules
  • most green cards wins
  • each player has there own deck
  • build your deck as you play
  • long game
  • limited interaction with other players
  • many different types of cards
  • buy cards for your deck
  • complex set up