Splendor Review

  1. Was it fun? Yes, although it was a little stressful waiting for your turn. You had to strategize about what cards and tokens you wanted, but when they were taken by other players, it was not fun.
  2. What were the player interactions? Because everyone had a strategy for how they were going to get 15 points to win, some players would be going after the same cards or the game gem tokens. Some players would not have the choice of all of the different types of gems when it got to their turn or the card that they wanted to buy was taken. 
  3. How long did it take to learn? This game wasn’t super hard to learn, but I still feel like I went through a good chunk of the game without fully understanding how to play. I didn’t realize until about halfway through the game that you could buy other cards with the cards you already bought. 
  4. Would you play it again? Yes I think I would. Although I don’t think I would choose over some of the other games we’ve played in this class. 
  5. Analyze the game using the 3 act structure. The first act would have been the first few rounds of play. I’m not sure if anyone really had a strategy at this point; they were just trying to get a grasp of the mechanics. The second act would have been once it started to really get competitive and it was important to you if someone stole the tokens or the card that you wanted. The third act would have been when a few of us were only a few points away from 15 points and a reserve of cards that would allow us to buy practically anything.  
  6. What are the collaborative and or competitive aspects of the game? This game was very competitive. Its goal was to be the first player to reach 15 points, so everyone was trying to find a way to beat everyone else to it. It was also competitive in the sense that players could reserve certain cards that they wanted to buy, so that the other players don’t have the opportunity to. 
  7. What is the game’s metaphor and which of the game’s mechanics standout? I believe that the game’s metaphor is about trying to become the wealthiest player, with lots of different gems. When you collected a certain amount of each gem, Nobles would even visit you. The standout mechanic for me is being able to use the cards that you buy with the gem tokens as a resource to buy more cards. You don’t lose these cards either. 

3 Replies to “Splendor Review”

  1. I love these types of game but hate them at the same time. The fact that you have to try to plan out everything drives me crazy but at the same time that makes the game more interesting.

Comments are closed.