- not a multiplayer game
- add more cards
- explain attack rules and how to keep track of Hp
Game Test: Cat Rush
sometimes not able to play due to having only food cards with full health
needs more players than 2 to be more interesting and involved
abilities are fun but game breakers if not enough players
Game Review (Cat Rush)
- too many health cards
- add more attack cards
- have instructions on how to use the cat cards
Game Review (Magic Circle)
- Rules didn’t make sense
- The risk factor was my favorite part
- what is the meeple used for?
- use meeple as double or nothing
- add more risk factors or punishments for losses
- rethink Phase 3
Game Test: Cat Rush
We were confused on how to start the game, nothing happened until a player was attacked
There are too many defense cards and not enough attack cards
A certain amount of cards each player should have at all times would help
Game Test: Magic Circle
There was no meeple or risk token
Maybe use the meeple to get rid of paying two tokens, one meeple can be used per game
Game Test: Evil Uno
The game lasted very long and felt never-ending
There was not enough cards to play
A separate pile for the person eliminated would help
Less draw cards would also help
Game Test: Battle of the Suits
Tracking your HP during the game was difficult
I could not attack other people, only the person to the right of me
Adding more cards or another deck would help
4D Studio Final_Meredith Berkheiser
Candy World game
First Attempt: For my game, I did not have it the first week we were doing games. So, I had a family member try it at home. They liked the game overall, but they wish I had more characters. Originally, I had two characters. The game I was going off of was Candy Land. Similar but had less rules to it. He also suggested I add more rules to the game. Unfortunately, I don’t have any pictures from the first try of my game.
Second Attempt: I was able to bring my game to class the second week we were trying them out. seems like a lot of people liked it. I noticed some people got a little confused over the rules in this one. But some requested to me that maybe in another change for the game, I added more rules to the game to make it little more engaging.
At home family answers: Questions to consider during play and answer after play.
- What was the most frustrating moment or aspect of what you just played? Trying to understand where to go.
- What was your favorite moment or aspect of what you just played? Trying to get a good card.
- Was there anything you wanted to do that you couldn’t? Try to get a three color card.
- If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? Making more cards, add three colors or go back two.
- What should be improved with the next version? Make more cards and more rules.
- Describe the game in 3 words. Fun, exciting, interesting.




Wizard 101 Card Game Norina
Monster guess who?
Game progress and rules, worked in project with Sarah Juristy
https://rmu.andrewyames.com/wp-content/uploads/2025/03/Daria-Komarova-Progress-of-game.docx




















