Week 4

  • Rules must include:
    • Setup- Players create a deck that includes 10 fighter cards, 10 Mana cards, 10 items cards. (This may change)

Players will roll a die to determine what the map/playing ground will be.

Shuffle each of your decks and pick up 7 cards to start with

Each fighter has a different type of fighting style and abilities, which include, (Speedster, Brawler, Tank, Marksman)

The fighters will require a certain amount mana to either attack or use and ability.

Be careful who you choose because the map can negatively or positively affect them in the field of play.

  • Objective(s)

The player has to use the brawlers to defend themselves. The player has 20 health. Whenever the player’s health is gone, you win the match.

  • Actions players take

Draw a card whenever it’s your turn. Either choose to defend yourself or attack. Optional to use an item card to help you.

  • Ending the game (win, lose states)

Player runs out of health or runs out of fighters

  • Examples

I just attacked with my fighter and it defeated the opposing player’s final fighter, therefor I win, or I attack the player because there’s no fighters out there currently. I attacked the player and they ran out of health.

The opposing player used an item and got an ultimate from it. It knocked out my fighter and allowed him to use his second fighter to defeat me.

Brayden Bauer Week 3 Game Design HW

Galactic Wars is a space exploration game that requires the players to work to complete missions, explore nearby planets, and defend against threats to you and your fellow players. Use tools like maps, ship upgrades, and communication items to help you further reach the goal of exploring the galaxy.

Manor Mystery is a cooperative mystery solving that that requires the players to work together and discover clues, solve riddles, and piecing together the story to solve the mystery of where Romo is. Collect tokens, abilities, and story cards to aid your ongoing investigation.

Ecoworkers is a strategy based game that requires you and the other players to work together to build and sustain a thriving ecosystem. Thrive and your ecosystem will only grow. Players collect resource cards, blueprints, and hazard cards that can affect your ecosystem in any way.

Zombie Survival( Sorry I couldn’t think of a better name) is a survival based game that requires you and your teammates to reach the safe zone in the upper sector. Survive and escape the zombie apocalypse that plagues your land. Survivors collect weapon cards, blueprints, and caution cards to either advance or retreat your forces.

Planetary Circuit is a race to the finish where your racer and pit crew has to race to the other side of the Earth to reach the checkered flag before any other teams. Collect item cards to slow other racers down or to speed yourself up. Avoid map hazards or face the consequences of your actions.

Brayden Bauer Game Design Week 2 HW


Some of these I may have mentioned last week. Just FWI

A bomb war. 

It’s a game me and my friends made when we were in high school and never really finished making it. It’s similar to the card game “war” where the players draw from a deck and play a card. Higher card wins. The a bomb part is where an ace comes into play. The a bomb trumps every card other than other a bombs. Depending on the suit will determine if your a bomb is better or not. 

Smash bros inspired game( still thinking of different characters to use)

The two players each have a deck filled with cards. Each turn the players draw two cards either being characters to put into the field of play or items that can negatively or positively affect the field of play or characters. There are different maps the players can collect that can again change how your cards are played. 

Quickdash is a trivia based game with a few action cards. The trivia questions can be any topic but vary in points. During some of the cards the players may revive an action card that has to be played immediately. It can range from simple to more difficult tasks. 

No name yet

I want to make a trouble in terrorist town card game. Role cards get handed out and the start of the game which tell the roles the players received. Sheriff, doctor, killer, bystander. Preferably played with a large group of players. Each round the players have to find out who the killer is. Each round the killer doesn’t get caught, the killer gets more progress until either he reaches the end or he kills everybody else. That can be avoided if the other roles vote him out. 

Truth or dare like game. 

The deck of cards contains cards with some sentences on there about the players. The player needs to fool the other players into thinking if it is real or not. 

Brayden Bauer Game Ideas

A Bomb War

It’s a game me and my friends made when we were in high school and never really finished making it. It’s similar to the card game “war” where the players draw from a deck and play a card. Higher card wins. The a bomb part is where an ace comes into play. The a bomb trumps every card other than other a bombs. Depending on the suit will determine if your a bomb is better or not. 

Quickdash. 

Quickdash is a trivia based game with a few action cards. The trivia questions can be any topic but vary in points. During some of the cards the players may revive an action card that has to be played immediately. It can range from simple to more difficult tasks. 

Ww2 game

On the board there’s the axis and Allie’s powers. You collect cards to either advance or retreat your soldiers.(Examples could be trains, planes, surprise attacks, artillery, etc) You can hold up to 7 cards to play with and strategically use them to either defend your country or push forward. 

Super smash brothers card game. 

The two players each have a deck filled with cards. Each turn the players draw two cards either being characters to put into the field of play or items that can negatively or positively affect the field of play or characters. There are different maps the players can collect that can again change how your cards are played. 

Shocking potato

Simple game here with the only thing being you don’t want to have the potato when time runs out. Whoever has the potato when the timer stops is shocked and is out of the game. Last player in the game wins. 

Brayden Bauer-Game Design 1

  1. In your opinion what should every game have? Why do you like your favorite game? In my opinion every game needs an end goal. The reason I love halo is because of the storyline and the way the story ends. Do it well enough and the designer is set to make a sequel to that story.
  2. List the games you’ve played and currently play. Halo ,call of duty, Mario kart, titanfall, Overwatch,battlefield,sims, animal crossing, legend of Zelda, Destiny, NHL, FIFA, nba, GTA, LEGO games, smash brothers, red dead redemption, Star Wars battlefront, rainbow six siege, csgo, valorant, and many more that I don’t want to write down
  3. Can you apply the three act structure to your favorite game? What is it’s pacing and how long do you find yourself in each act? I would say yes if you count the whole series. The pacing is slow until you meet the antagonist
  4. When coming up with ideas where do you find you start, with the metaphor or the mechanic? I say the mechanics because without the mechanics you can’t make the game in general.
  5. Over the course of this semester, who would you like to collaborate with and why? Carson because I want to be the house in gambling our points