Brayden Bauer Game Ideas

A Bomb War

It’s a game me and my friends made when we were in high school and never really finished making it. It’s similar to the card game “war” where the players draw from a deck and play a card. Higher card wins. The a bomb part is where an ace comes into play. The a bomb trumps every card other than other a bombs. Depending on the suit will determine if your a bomb is better or not. 

Quickdash. 

Quickdash is a trivia based game with a few action cards. The trivia questions can be any topic but vary in points. During some of the cards the players may revive an action card that has to be played immediately. It can range from simple to more difficult tasks. 

Ww2 game

On the board there’s the axis and Allie’s powers. You collect cards to either advance or retreat your soldiers.(Examples could be trains, planes, surprise attacks, artillery, etc) You can hold up to 7 cards to play with and strategically use them to either defend your country or push forward. 

Super smash brothers card game. 

The two players each have a deck filled with cards. Each turn the players draw two cards either being characters to put into the field of play or items that can negatively or positively affect the field of play or characters. There are different maps the players can collect that can again change how your cards are played. 

Shocking potato

Simple game here with the only thing being you don’t want to have the potato when time runs out. Whoever has the potato when the timer stops is shocked and is out of the game. Last player in the game wins. 

Brayden Bauer-Game Design 1

  1. In your opinion what should every game have? Why do you like your favorite game? In my opinion every game needs an end goal. The reason I love halo is because of the storyline and the way the story ends. Do it well enough and the designer is set to make a sequel to that story.
  2. List the games you’ve played and currently play. Halo ,call of duty, Mario kart, titanfall, Overwatch,battlefield,sims, animal crossing, legend of Zelda, Destiny, NHL, FIFA, nba, GTA, LEGO games, smash brothers, red dead redemption, Star Wars battlefront, rainbow six siege, csgo, valorant, and many more that I don’t want to write down
  3. Can you apply the three act structure to your favorite game? What is it’s pacing and how long do you find yourself in each act? I would say yes if you count the whole series. The pacing is slow until you meet the antagonist
  4. When coming up with ideas where do you find you start, with the metaphor or the mechanic? I say the mechanics because without the mechanics you can’t make the game in general.
  5. Over the course of this semester, who would you like to collaborate with and why? Carson because I want to be the house in gambling our points