Water Bucket Clicker (Persuasive)

Simple, you originally clicked to fill up a bucket and dump it. Now you have to meet a quota with the amount of buckets you fill up. You get assigned to a building that has a leak in it. If you do not fill up the buckets quick enough, the building will flood before your coworkers fix the leak. Continue this and you will get tougher jobs that are longer but pay out quicker.

5 New Game Ideas To Changing Players Minds

1-Empire Game

A game about growing a new empire, the more your empire grows the more enemies you gain. It puts you and the people of your nation at risk.

2- Chef Simulator

You start the game by cooking whatever you like but the harsh reality is that people and critics are very tough on your food. You have to adjust to the customers needs with taste, prices, and portions.

3- Political Partay

You create a new political party and try to convince the people of your nation to join you. Could work out, or it can make the nation turn on you as a whole.

4- Climate Race

Similar to how there was a race to the moon lets say, each country is racing to find a way to end climate problems. However, some countries try to take shortcuts and end up hurting the Earth rather than fixing it.

5-Energy Crisis

Creating new ways to use energy is revolutionary. Many for the better, some are for the worse. Your goal is to make society grow without having any negative effects. For instance, think of when the first nuclear weapon was creating. What followed suit after that is not necessarily the best but it changed science forever. Follow your path, and make your own path in the history books.

Game Response

Townscaper

Was it fun? I feel like it was

What were the player interactions? No other players, but the user would interact with the area to create buildings.

How long did it take to learn? Almost immediate

What was the most frustrating moment or aspect of what you just played? No frustrating moments

What was your favorite moment or aspect of what you just played? It had to be the asmr sounds while clicking everything

Was there anything you wanted to do that you couldn’t? No

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I’d just add it a menu to change the building options

Is this a game you would play again? Yes _____ No ______ Why. Yes because it’s a simple and yet fun game to play.

Analyze the game using the 3 act structure. Click, build, repeat

What are the collaborative and or competitive aspects of the game? I’d say there’s none honestly. It’s a very simple and straightforward game.

What is the game’s metaphor and which of the game’s mechanics standout? Just clicking the screen stands out.

Describe the game in 3 sentences or in the form of a haiku. Click and build your town. Expand the town. Create your imagination.

Game Response

Getting Over it

Was it fun? I’d say no

What were the player interactions? No player interactions

How long did it take to learn? I’d say a couple of minutes to get used to the controls

What was the most frustrating moment or aspect of what you just played? The fact that you will fall and have to restart

What was your favorite moment or aspect of what you just played? Actually getting good and making progress

Was there anything you wanted to do that you couldn’t? No

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? Easier controls

Is this a game you would play again? Yes _____ No ______ Why No, just a frustrating game but I feel like that’s the point

Analyze the game using the 3 act structure. Climb, Climb higher, fall

What are the collaborative and or competitive aspects of the game? The competitive aspect would be to climb up the fastest without fail.

What is the game’s metaphor and which of the game’s mechanics standout? The mechanic of the bad controls and trying to climb up a hard mountain

Describe the game in 3 sentences or in the form of a haiku. Climb up the mountain. Continue to climb the mountain. Fall down. Repeat

Game Response

Pain Station

Was it fun? It looks fun but obviously painful

What were the player interactions? Shocking each other

How long did it take to learn? Seconds

What was the most frustrating moment or aspect of what you just played? It just looks painful

What was your favorite moment or aspect of what you just played? I’d play it because it’s a very unique game

Was there anything you wanted to do that you couldn’t? No

If you had a magic wand to wave, and you could change, add, or remove anything. from the experience, what would it be? No

Is this a game you would play again? Yes _____ No ______ Why I’d 100% play it

Analyze the game using the 3 act structure.Play game, feel pain, make other player be in game

What are the collaborative and or competitive aspects of the game? No collaborative aspect but a very big competitive aspect. The competitive aspect will be to hurt the other players and not yourself

What is the game’s metaphor and which of the game’s mechanics standout? The pain apect

Describe the game in 3 sentences or in the form of a haiku. Play the game. Feel pain. Give pain.

Game Response Questions

Calvin Ball

Was it fun? I enjoyed it, very simple game with minimal items needed to play

What were the player interactions? The interactions would be throwing the ball at one another and creating rules for each other.

How long did it take to learn? Seconds

What was the most frustrating moment or aspect of what you just played? The most frustrating part would be if there’s too many rules.

What was your favorite moment or aspect of what you just played? My favorite moment is when we realized you can just end the game by saying you win.

Was there anything you wanted to do that you couldn’t? No

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? Nothing

Is this a game you would play again? Yes _____ No ______ Why. Yes because it’s a simple and fun game to play.

Analyze the game using the 3 act structure. Get ball, make rule, throw ball

What are the collaborative and or competitive aspects of the game? I’d say there’s no competitive aspect, but it’s collaborative in the way of making rules together.

What is the game’s metaphor and which of the game’s mechanics standout?

Describe the game in 3 sentences or in the form of a haiku. It’s a fun a simple game to play. Fun to add rules. Easy to learn the game.

Animation

For my next video, I’m going to stick with the 8 bit arcade style. I just think it’s really cool and it’s a good way to loop back to the original loop.

Animation

Currently finishing up the last animation. I had trouble thinking of a good way to involve conflict but I figured it out. What I’m gonna do is push the third video back and put in another video before the players come on the ice. It’s gonna be the player and the coach having a deep conversation in the locker room before overtime starts.