Simple, you originally clicked to fill up a bucket and dump it. Now you have to meet a quota with the amount of buckets you fill up. You get assigned to a building that has a leak in it. If you do not fill up the buckets quick enough, the building will flood before your coworkers fix the leak. Continue this and you will get tougher jobs that are longer but pay out quicker.
5 New Game Ideas To Changing Players Minds
1-Empire Game
A game about growing a new empire, the more your empire grows the more enemies you gain. It puts you and the people of your nation at risk.
2- Chef Simulator
You start the game by cooking whatever you like but the harsh reality is that people and critics are very tough on your food. You have to adjust to the customers needs with taste, prices, and portions.
3- Political Partay
You create a new political party and try to convince the people of your nation to join you. Could work out, or it can make the nation turn on you as a whole.
4- Climate Race
Similar to how there was a race to the moon lets say, each country is racing to find a way to end climate problems. However, some countries try to take shortcuts and end up hurting the Earth rather than fixing it.
5-Energy Crisis
Creating new ways to use energy is revolutionary. Many for the better, some are for the worse. Your goal is to make society grow without having any negative effects. For instance, think of when the first nuclear weapon was creating. What followed suit after that is not necessarily the best but it changed science forever. Follow your path, and make your own path in the history books.
Game Response
Townscaper
Was it fun? I feel like it was
What were the player interactions? No other players, but the user would interact with the area to create buildings.
How long did it take to learn? Almost immediate
What was the most frustrating moment or aspect of what you just played? No frustrating moments
What was your favorite moment or aspect of what you just played? It had to be the asmr sounds while clicking everything
Was there anything you wanted to do that you couldn’t? No
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I’d just add it a menu to change the building options
Is this a game you would play again? Yes _____ No ______ Why. Yes because it’s a simple and yet fun game to play.
Analyze the game using the 3 act structure. Click, build, repeat
What are the collaborative and or competitive aspects of the game? I’d say there’s none honestly. It’s a very simple and straightforward game.
What is the game’s metaphor and which of the game’s mechanics standout? Just clicking the screen stands out.
Describe the game in 3 sentences or in the form of a haiku. Click and build your town. Expand the town. Create your imagination.
Game Response
Getting Over it
Was it fun? I’d say no
What were the player interactions? No player interactions
How long did it take to learn? I’d say a couple of minutes to get used to the controls
What was the most frustrating moment or aspect of what you just played? The fact that you will fall and have to restart
What was your favorite moment or aspect of what you just played? Actually getting good and making progress
Was there anything you wanted to do that you couldn’t? No
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? Easier controls
Is this a game you would play again? Yes _____ No ______ Why No, just a frustrating game but I feel like that’s the point
Analyze the game using the 3 act structure. Climb, Climb higher, fall
What are the collaborative and or competitive aspects of the game? The competitive aspect would be to climb up the fastest without fail.
What is the game’s metaphor and which of the game’s mechanics standout? The mechanic of the bad controls and trying to climb up a hard mountain
Describe the game in 3 sentences or in the form of a haiku. Climb up the mountain. Continue to climb the mountain. Fall down. Repeat
Game Response
Pain Station
Was it fun? It looks fun but obviously painful
What were the player interactions? Shocking each other
How long did it take to learn? Seconds
What was the most frustrating moment or aspect of what you just played? It just looks painful
What was your favorite moment or aspect of what you just played? I’d play it because it’s a very unique game
Was there anything you wanted to do that you couldn’t? No
If you had a magic wand to wave, and you could change, add, or remove anything. from the experience, what would it be? No
Is this a game you would play again? Yes _____ No ______ Why I’d 100% play it
Analyze the game using the 3 act structure.Play game, feel pain, make other player be in game
What are the collaborative and or competitive aspects of the game? No collaborative aspect but a very big competitive aspect. The competitive aspect will be to hurt the other players and not yourself
What is the game’s metaphor and which of the game’s mechanics standout? The pain apect
Describe the game in 3 sentences or in the form of a haiku. Play the game. Feel pain. Give pain.
Game Response Questions
Calvin Ball
Was it fun? I enjoyed it, very simple game with minimal items needed to play
What were the player interactions? The interactions would be throwing the ball at one another and creating rules for each other.
How long did it take to learn? Seconds
What was the most frustrating moment or aspect of what you just played? The most frustrating part would be if there’s too many rules.
What was your favorite moment or aspect of what you just played? My favorite moment is when we realized you can just end the game by saying you win.
Was there anything you wanted to do that you couldn’t? No
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? Nothing
Is this a game you would play again? Yes _____ No ______ Why. Yes because it’s a simple and fun game to play.
Analyze the game using the 3 act structure. Get ball, make rule, throw ball
What are the collaborative and or competitive aspects of the game? I’d say there’s no competitive aspect, but it’s collaborative in the way of making rules together.
What is the game’s metaphor and which of the game’s mechanics standout?
Describe the game in 3 sentences or in the form of a haiku. It’s a fun a simple game to play. Fun to add rules. Easy to learn the game.
Animation- Full video
Animation- Experiment 5
Animation- Experiment 4
Animation
For my next video, I’m going to stick with the 8 bit arcade style. I just think it’s really cool and it’s a good way to loop back to the original loop.
Animation
Currently finishing up the last animation. I had trouble thinking of a good way to involve conflict but I figured it out. What I’m gonna do is push the third video back and put in another video before the players come on the ice. It’s gonna be the player and the coach having a deep conversation in the locker room before overtime starts.
