Weeks 12-13

  • Question Set 1
    • What is the difference between a “working” and a “display” prototype?
      • The difference between a working and a display prototype is when you have a working prototype it is playable and a display prototype is design ready
    • What is required of a working prototype, and what might cause one to fail?
      • There needs to be a clear rule set, almost like you’re reading a “For Dummies” book, one other reason that it might fail is a lack of engagment between players
    • What makes for a good prototype according to Dale Yu?
      • A simple design, testable components, engagement,thematic integration, improvments
    • What advice from Richard Levy will help you pitch your game?
      • I think the best advice I could take out of it was to handle rejection gracefully, I need to be able to be told when something isn’t ready or not right.
    • Where might you pitch your game?
      • I would like to pitch my game to Dolphin Hat Games, they are super unique for their game Taco Cat Goat Cheese Pizza
    • What do publishers look for in a game?
      • Good gameplay and player feedback.
    • What makes a good set of Rules?
      • Simplicity, and fairness should be part of a good rule set

3rd Game Idea

(sorry I forgot to post this forever ago)

THE WORD IMPOSTER

Goal- Find the imposter before time runs out!

Everyone receives a word that no one can share with anyone. All of the cards are the same, one is different, but similar . Everyone tries to think of the words with simple words/pronunciation, but not the same. Whether that be different sounds from the word or different means

I want to give it spelling bee designs, but with funny words!

Skate game

I absolutely loved the games concept. I personally am not good at skating, especially with my fingers, but this game has a clear audience and it reached out! I know so many people who would fall in love with this game! The board is awesome and I hope you guys continue to work on it!

Gameplay of Zoomiez!

Beginning of game play goes very smoothly, every one loved that I put the rules on the cards everyone was moving all around the board which was intended!

Everyone had fun, they said it was very well paced

Cucumber card suggested

In between space cards treats

Market to cat cafe

Rotten to the Core

Was it fun?

I had so much fun playing this game, the game play is fun and calming, I also love the entire theme. I felt like I was most definitely the target audience since I am obsessed with the creepy earthy feel of the game.

What were the player interactions?

My favorite interaction was when you would roll an investigation card, you could roll again to frame it on another player.

How long did it take to learn?

Barely took me 5 minutes, it was very easy to catch onto

Would you play it again?

Absolutely

Analyze the game using the 3 act structure.

The beginning, you have a dead body that you need to make sure goes through the elements to decompose, and not get caught by investgators

You eventually gain suspicion through your rolls, or you continuously see bugs and the weather decompose your body through time

In the end, your bodies eventually decay fully, and the amount of points you lost through suspicion are lost, and you determine a winner!

What are the collaborative and or competitive aspects of the game?

I think the most competitive aspect was framing others if you roll a second glass. It is super fun and keeps people on their toes

What is the game’s metaphor and which of the game’s mechanics standout?

Cat Game (Looking For Opinions)

Some of you guys played my cat game and left some awesome suggestions. Here are some updates I’d like to add to it, and Character ideas I would like for people to have.

Character Ideas:

  • King Cat (White Siamese)(can smack anyone they want down one level, only once)
  • Ragdoll Cat (Prone to falling over, but can discard other disadvantage cards)
  • Black Cat (Best luck in the whole game!(Can pick 2 cards from activity )
  • Orange Cat (Can steal out of anyone’s deck, but cant see which card they get)
  • Trash cat(Can steal one treat from one person each turn)

Character cards will always be picked randomly (Need more character Ideas, feel free to tell me if these need changed too!)

New Ideas:

Instead of Treats moving you up a level, you can spend/eat your treats on different items and abilities to help you move up a level.

Card Ideas:

  • Cat Fight- Two Players roll dice, whoever gets bigger number gets to pick something out of other players hand
  • Laser Pointer- Distract other players (need an idea for the rest of this)
  • Vacuum Cleaner- Everyone looses treats (Play Immediately)
  • Eat your treat- Forced to discard 3 of your treats (Play Immediately)
  • Biskets- Benefit card

Takenoko Game Review

Was it fun?

Yes it was fun, wasn’t the most fun I’ve had playing a game but it was pretty

What were the player interactions?

One of the player interactions was when we were using tokens to make sure we remembered the last move we made.

How long did it take to learn?

In all honesty it took a really long time for us to realize that we were playing the game wrong, which is totally okay but the directions weren’t very clear.

Would you play it again?

No personally, it wasn’t my favorite

Analyze the game using the 3 act structure.

The first structure was very nicely laid out with a fun little comic explaining the games storyline and setting

The second structure was us continuously learning about what certain weather options did to continue the game and build onto it.

The ending was when one person won the Emperor card with the most points

What are the collaborative and or competitive aspects of the game?

It honestly didn’t feel like either, until it came down to taking other peoples chances to finish their objectives so you could finish yours

What is the game’s metaphor and which of the game’s mechanics standout?

I believe the games metaphor would be about the Panda eating a lot of bamboo, which would be us “eating” points and building up our scores

Cat Card Game Rule Ideas

  • Setup
    • Everyone gets one character card with certain abilities, then everyone gets 5 action cards out of the pile, one chance card out of the pile face down, and one cat tower model, one cat icon, Everyone can only have 5 cards, and must play an action card
  • Objective(s)
    • Climb the cat beds on the cat tower to reach the top, gain as many points as you can, and make sure no one else can win
  • Actions players take
    • Regular Action cards you keep in your pile:
    • Spray Bottle Card- Skips Others Turn
    • Catnip Card- Skips your turn(stay where you’re at)
    • Chance cards actions that you are forced to play, 
    • Treat Cards- One extra point
    • Mouse/Toy Cards- Extra Points/Bonus Card
    • Build onto your cat tower
    • Risky Jump card- Roll a dice, if you get a number below 4, you miss the jump and stay where you are, above 4 and you go up a tower.
    • Rare advantage card- Zoomiez card, you get to jump up one layer no consequences
  • Ending the game (win, lose states)
    • You reach the top of the cat tower, you win, and whoever gains the most points wins as well or is in second place (working that one out, need more ideas)
  • Examples
    • In all honesty, my sister said it sounds like Chutes and Ladders which I have never played before so no clue.

Tokaido Review Week 3

Was it fun? Yes! I really enjoyed this game, it was a calm game, and the art was beautiful.

What were the player interactions? One of the main interactions for players in the game was stopping at the inn, and everyone passing around the meal cards, so there was a limited pick as each player arrived at that portion

How long did it take to learn? Not very long at all, the concept was easy to understand and the gameplay was also easy to catch on to

Would you play it again? Yes I would, I even consider buying it myself

Analyze the game using the 3 act structure. The story was set right at the beginning as you select a character that is traveling across the land (board). The second act in this game shows us that on our journey, there are multiple places we can stop at to acquire more items, money, or points! As a result of how many points you gain through out the game, you end goal is to have more then all of the other travelers.

What are the collaborative and or competitive aspects of the game? The only collaborative portion I can think of is the dinner portion with handing around the meals.

What is the game’s metaphor and which of the game’s mechanics standout? Traveling would probably be a good metaphor, and one mechanic that really stood out to me was the collecting “friends” that give you benefits