Review 3 on My Game -“Truth or lie”

What was the most frustrating moment or aspect of what you just played?
It was frustrating when players just kept going with really safe answers, not using the opportunity to lie as much. Sometimes, it felt like it slowed down the game because people were being too cautious.

What was your favorite moment or aspect of what you just played?
I loved watching people get really creative with their lies. Some of the stories were absolutely wild, and seeing the reactions of the group as they tried to guess was hilarious.

Was there anything you wanted to do that you couldn’t?
No

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
I’d add an “audience” mechanic where an observer could vote secretly on whether they think someone is lying before the reveal. It would give the spectators a chance to feel involved in the guessing without taking over the turn.

What should be improved with the next version?
Maybe add some mini-games or challenges between rounds, something quick and lighthearted, to keep the energy up.

Describe the game in 3 words
Deceptive, social, fun.

Review 2 on My Game- “Truth or Lie”

What was the most frustrating moment or aspect of what you just played?
I found it tough when I tried to lie and everyone guessed wrong, but I didn’t get to enjoy the reward of convincing them! The penalty cards can sometimes feel like a little too much if you get a lot of them.

What was your favorite moment or aspect of what you just played?
I loved the challenge of trying to tell a believable lie. It felt great when no one could tell that I was lying, and I managed to trick everyone into guessing wrong.

Was there anything you wanted to do that you couldn’t?
I really wanted to tell some over-the-top, ridiculous lies, but I felt like I had to balance that with more believable stories to keep the game interesting.

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
I’d add a “double lie” mechanic where you can tell two lies in one round for a higher reward, but also higher risk. Maybe it would add a bit more strategy for the liars.

What should be improved with the next version?
I think the penalty cards should be less disruptive, especially if you get multiple wrong guesses. Maybe they could just add a little more humor without taking you out of the game too much.

Describe the game in 3 words
Sneaky, fun, unpredictable.

Review 1 on My Game- “Truth or lie”

What was the most frustrating moment or aspect of what you just played?
The hardest part for me was when I thought someone was lying, and I guessed wrong. It felt like I couldn’t trust my instincts after that. Some players are so convincing that I kept second-guessing myself.

What was your favorite moment or aspect of what you just played?
It was hilarious when someone totally fooled me with a crazy lie, and I guessed wrong! The moment I realized they were lying, I couldn’t stop laughing.

Was there anything you wanted to do that you couldn’t?
I wanted to be able to challenge other people’s answers more directly. Maybe if there was a “dare” mechanic, I could have asked someone to prove their story in some way, like showing a photo or doing something related to the story.

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
I’d make it so that when you guess wrong, you don’t just pick up a penalty card—you also lose a “Truth Token” or some other resource that affects your overall score. This would give the guessing more consequence.

What should be improved with the next version?
I think the game needs some way to reset or refresh the atmosphere after a few rounds. It got a little repetitive guessing and lying over and over again. Maybe rotating roles or having mini-challenges in between could spice it up.

Describe the game in 3 words
Mysterious, engaging, social.

Questions For Week 12-13

  • Question Set 1
    • What is the difference between a “working” and a “display” prototype? A working prototype is designed to show how the product functions and allows users to test and interact with it. While a display prototype focuses more on the appearance, showing off its design elements without it functioning fully or properly.
    • What is required of a working prototype, and what might cause one to fail? A working prototype needs to formally represnt the core functions and key features of the final product. A protype may fail if  it lacks essential features, has design flaws that hinder functionality, is not built with realistic materials, or if testing reveals critical issues that cannot be easily addressed.
    • What makes for a good prototype according to Dale Yu? First Impression, the prototype needs to be a good demonstration of the functions and design of the final game.
    • What advice from Richard Levy will help you pitch your game? Two things that I will take with me to help me pitch my game are “Don’t take yourself or your idea too seriously. The world will survive without you and your game”; “Sell yourself first, then your idea.” I really like the last one because you have to allow your audience to be able to trust you first before they want to invest in you.
    • Where might you pitch your game? I would love to pitch this to someone in the basketball community, it could be a basketball francise, team, or organization.
    • What do publishers look for in a game? Publishers look for game that has good functionality, design, and it fun to play.
    • What makes a good set of Rules? A good set of rules for a board game are clear, concise, and easy to understand, While still hiding all the important details. They should also be well-organized, visually appealing, and easy to look through.

  • Question Set 2
  • Describe the best game you’ve made this semester in 200 words? Follow Michelle Nephew’s outline.

In this basketball-themed game, players compete to earn the most points by completing trivia questions and physical challenges related to basketball history and rules. The game board features spaces that trigger either a “Trivia” or “Challenge” based on whether the player rolls an odd or even number. Upon landing on a space, players must complete the task associated with the space to earn points.

Trivia cards present multiple-choice questions about basketball, with four answer options. Another player reads the question aloud, and the player who landed on the trivia space must choose an answer. Points are awarded based on correct answers, with the answers hidden under a flap for verification.

Challenge cards require players to perform physical activities or tasks related to basketball. Some challenges may involve team participation, in which case the player drawing the card selects teams. Each member of the winning team earns the points indicated on the card.

The game continues as players move around the board, earning points for correct answers and successful challenges. After all players have completed their rounds, the player with the most points wins the game. This fun and interactive game combines knowledge of basketball with physical skill, offering a dynamic experience for players of all ages.

Review on Kelsey’s and Grace’s Game

What was the most fruatrating moment or aspect of what you just played? Landing on or crossing through a bridge and not knowing the “correct” answer to a riddle.

What was your favorite moment or aspect of what you just played? Even though I couldn’t solve some of the riddles, I still thought that the concept was fun. I also like that the chance cards caused havoic.

Was there anything you wanted to do that you couldn’t? No, I dont believe so.

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?  I would never have gotten my second riddle at the end wrong.

What should be improved with the next version? Nothing, keep it just how it is.

Descibe the game in 3 words?  Fun, creative, challenging

Review On The Birds and The Beavers – Tori and Evelyn

What was the most fruatrating moment or aspect of what you just played? The game wasn’t frustrating at all.

What was your favorite moment or aspect of what you just played? I loved the space that allowed you to challege players from the other team and who rolled the lowest number lost a life.

Was there anything you wanted to do that you couldn’t? I wanted to be able to trade in the resources that I could not apply to my nest with ones that I could use.

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?  I would add the ability to be able to trade resources with others or trade in 4 of the same resource for another.

What should be improved with the next version? Addin trading aspects and make itmore clear if you can gain back lives from a player on your team.

Descibe the game in 3 words? Cute, Challenging, Fun

Review on Reese’s Game

What was the most fruatrating moment or aspect of what you just played? I wouldn’t say that the game was frustrating at all, just depending on. what you would roll you would always have to fight the guards.

What was your favorite moment or aspect of what you just played? The gamble aspect of each roll, like each time you rolled it was risky.

Was there anything you wanted to do that you couldn’t? No, I dont believe so.

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?  Add maybe a few more spaces that caused havoic or a way to sabatoge other players moves,.

What should be improved with the next version? Add value to the paintings

Descibe the game in 3 words?  Fun, challeging, competitive

Review on Beck’s Game (Tattoo Parlor)

What was the most fruatrating moment or aspect of what you just played? The game wasn’t frustrating at all.

What was your favorite moment or aspect of what you just played? Looking at everyone else’s drawings and ideas for the prompts.

Was there anything you wanted to do that you couldn’t? No, I dont believe so.

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?  No I wouldn’t change anything.

What should be improved with the next version? Nothing, keep it just how it is.

Descibe the game in 3 words?  Fun, creative, unique

Reviews on My Game- Court of Campions

What was the most fruatrating moment or aspect of what you just played? 

  • Not having all the tools for the challenges

What was your favorite moment or aspect of what you just played? 

  • laughing, having fun, watching and doing the challenges

Was there anything you wanted to do that you couldn’t?

Go around the board more be able to slam dunk

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? 

  • No

What should be improved with the next version? 

  • Add Timer to challenges to limit amount of point won per turn.

Descibe the game in 3 words? 

  • Sad I lost.

Reviews on My Game- Court of Campions

What was the most fruatrating moment or aspect of what you just played? 

  • Game being too short

What was your favorite moment or aspect of what you just played? 

  • Coming up with rhymes that go with basketball “Make a Hoop, Take a Poop”

Was there anything you wanted to do that you couldn’t?

No

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? 

  • Use timer for the challenges to limit points.

What should be improved with the next version? 

  • Spelling errors

Descibe the game in 3 words? 

  • It was Great

Game Rules Pt. 3: “Truth or Lie”

Objective:
To outsmart your friends by convincing them of your truths and lies while avoiding penalties for incorrect guesses.

Components:

  • Prompts Pile: A stack of cards with statements or questions for players to use.
  • Lie Pile: A stack of cards with challenges or tasks for players to complete if they guess incorrectly.

Setup:

  1. Shuffle both the Prompts Pile and the Lie Pile separately.
  2. Decide the order of play. Players can go clockwise or counterclockwise.

Gameplay:

  1. Taking Turns:
    • On their turn, a player draws a card from the Prompts Pile.
    • The player reads the prompt aloud and then decides to share either a truth or a lie related to the prompt.
  2. Sharing:
    • The player must speak convincingly and may provide additional details to support their statement.
  3. Guessing:
    • After the player shares their statement, the other players have a brief moment to discuss and then must vote (either by show of hands or secret ballot) on whether they believe the statement is a truth or a lie.
  4. Revealing the Truth:
    • The player reveals whether they told the truth or a lie.
    • Players who guessed incorrectly must draw a card from the Lie Pile and follow its instructions.

Penalties:

  • Incorrect Guess: If a player guesses wrong, they must follow the instructions on the drawn Lie Pile card, which may include:
    • Performing a silly task.
    • Sharing a secret.
    • Completing a dare.

Winning the Game:

  • The game continues until 5 rounds are completed or a set time limit is reached.
  • Players can keep track of how many correct guesses they made. The player with the most correct guesses at the end of the game wins!

Optional Variations:

  • Team Play: Form teams, and team members can confer before guessing.
  • Timed Rounds: Set a timer for each turn to increase the challenge.
  • Wild Cards: Include special cards in the Prompts Pile that have unique rules or actions when drawn.

Enjoy playing “Truth or Lie”! Let the best storyteller win!

Game Maker’s Play Test Notes Pt2- Court of Champions

What questions did your players have? Am I going the right way?

How quickly did they learn how to play? Not long,

What kinds of interactions did the players have? Reading each other’s challenge cards. Playing the challenges for team activities.

What confused the players? How many points they got per challenge- if it was per right answer or all together.

What made players excited? Gaining points and acting out the challenges

What did you players enjoy doing? Gaining points and see what path they went based on their rolls.

Did any aspect of the game frustrate players? The game being too short for some because they weren’t lucky on their rolls.