Brayden Bauer Slideshow For Game Design 2 Final

This is my slideshow for my final presentation showing the process of my bug clicker game getting made.

The first version was made in scratch where it incorporates a wireframe style of coding where you just drag the code onto the file and edit the code once its in there. The mechanics for the first game is very simple. You clicker the lanternfly, it dies, and you get currency from it. The currency is pretty much used to upgrade your clicks so they are worth more for each click.

Version two is the same idea but I added separate pages and a few new features. The once is the currency where it can now be used to purchase businesses to gain money faster, or it can be used to upgrade the power of your click. The power does have a factor in this version because there is a boss page. The bosses health only grows so make sure you upgrade the power. Lastly there is a prestige page the player gets a permanent boost, however at the cost of losing all of the upgrades you had.