Around the World in 80 Days – Prototype 2 Playtest

Changes from GameTest 1 to 2

  • Group vote for mispronunciation
  • harder phrases to learn
  • shorter timer to memorize timer
  • Incentive to read culture cards? People aren’t reading
  • Changed the end of the game from reaching 10 culture cards to returning back to home. 
  • Added 3x more phrases, trivia, and group cards.
  • Added multi choice

Playtest 2 notes: 9 people played

Changes I will make for the next prototype:

I need to LABEL CULTURE CARDS

Change trivia card format  – Put answer on the back of the card.

Tweak the group game mechanics. People can drop out of remembering a country. If players pass, pass until the next player knows them. If you pass, you are out. Also, if players challenge a country stated in this mini game, the player who landed on the space can google it.

North Korea is not on the Group Cards for “n”

Greenland is technically not a country… but everybody thinks its a country. Perhaps add a loophole that if majority thinks a “territory” is considered a country, it can count. This is only relevant if players challenge a country within the Group Game

Add back an alternative ending – now, to win, it’s the first player to 7 culture cards or when a player gets back to start.

Maybe add trivia cards for how to say a country’s name in their native language

I will add a player cap of 8

Review on Evelyn’s Game

  1. What was the most frustrating moment or aspect of what you just played? Trying to think of countries that started with a particular letter when I was first to go.
  2. What was your favorite moment or aspect of what you just played? I loved listing to other players trying to pronouce phrases in other languages.
  3. Was there anything you wnated to do that you couldn’t? No not at all, this game is perfect.
  4. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I would mention something about reading the culture cards because I feel like some people would’ve missed that.
  5. What should be improved with the next version? Nothing
  6. Describe the game in 3 words. Fun, challenging, educational

Review on Gideon’s Online Learning Game

  1. What was the most frustrating moment or aspect of what you just played? This game wasn’t frustrating at all. I mean there was answers I didn’t know but I expected that lol.
  2. What was your favorite moment or aspect of what you just played? I loved how the game had explainations as to why the answer was correct or incorrect right after you answered the question. I feel that this game would be very good in an educational setting with the incorporation of different categories for different subjects.
  3. Was there anything you wanted to do that you couldn’t? I would like to be able to chose a category of questions.
  4. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I would add something in the background rather than just having a plain background, but nothing to fancy to draw to much attention to it.
  5. What should be improved with the next version? As mentioned about add more variety in the questions and and something else to the background.
  6. Describe the game in 3 words. Fun, Engaging, instructional

Rules for Barrel of Truth (Version 1)- Colin Kenny

Each player is given a Sharpie or any type of pen, but all of them must be identical. Each round, the host (me) hands each player a slip of paper and asks them to respond to a question or prompt pertaining to the other players. It can be in the form of an assumption, and opinion, a secret, etc. No direction is given whether the responses SHOULD be positive or negative. Some rounds will require players to write their own names on their slips along with their answers, other round they must be completely anonymous. After every player has answered, they will put their slip in the barrel, the barrel is closed and mixed, and each answer is read aloud by the host. The players are suggested to share thoughts and feelings of the responses. Once everyone is ready, the next round begins. The game ends whenever the players either hate each other or get bored.

Cry Me a Pond – Art and Process

To develop this game, Sara and I really just wanted to make a game that kind of mimicked how we felt about life at the moment (probably more so myself, though). Somedays you really just need to talk it out when you’re having a bad day, but there are also good days along the way (hence the happy cards). However, on top of all of these overwhelming emotions doing schoolwork can also become a lot, which is where the frustration of the game design questions comes. This game is definitely not made out of hate of game design, but more of the disappoint that we can’t put effort into the class because we are already so drained from other stuff.

A big part of the process for this game was the brainstorming we did on the whiteboard (what we wrote is a secret though). We originally thought of having Ames having laser eyes or flames that dry up your pond and then you have to “cry” (or really just talk about your emotions) in order to fill it back up and hop along the lily pad spaces. We elected for something that fit with the pond theme a little bit better, but having spaces disappear and reappear may be something we revisit for future prototypes.

For the design, I did the basic card templates and the pond design. Sara did the fabulous drawing of Ames as the Vengeful Water Spirit.

Game Maker’s Play Test Notes – Cry Me a Pond

  • What questions did your players have? Players started asking questions about the movement of the duck, especially when we started to modify the rules a bit to make the game go slower. They were also not entirely sure about the path of movement and what lily pad to go to next. 
  • How quickly did they learn to play? The players learned pretty quickly because a lot of it was simple discussion-based cards 
  • What kinds of interactions did the players have?  Players engaged in really good discussions with each other, as was intended. 
  • What confused players? What space to move to next, 
  • What made players excited? The idea of the Ames water spirit card 
  • What did your players enjoy doing? Players seemed to enjoy answering the questions and listening to other players’ stories and answers. 

Did any aspect of the game frustrate players? I think the movement more than anything, but also players didn’t like the game design-related questions as much (kind of reinforcing the concept of the game though).

Video Crit Notes

Emma

Rules

  • shoot in 5 different locations
  • can only use one part of a song (can repeat it as many times as needed)
  • only one actor
  • no cartoons
  • can only use one song throughout

Was the rules for the obstruction followed effectively

  • Yes

What was your favorite part of the video

  • I Really like the transition from sharks to land texture (also liked the locations she went)

What would you edit, shoot, etc?

  • Maybe change the song fading

Was the video well paced? Did any parts feel too long or too short

  • It’s really well paced though when the song fades I thought it was done already but then it continues

Mason

Rules

  • No music
  • Only natural light
  • In color
  • Don’t show the actor’s faces
  • Each scene must be in a different location 

Was the rules for the obstruction followed effectively

Yes

What was your favorite part of the video

  • I love the constant voice and more serious tone

What would you edit, shoot, etc?

  • I liked everything

Was the video well paced? Did any parts feel too long or too short

  • I say it’s well paced

Bryce

Rules

  • Form of slow motion
  • Black and white
  • Any type of filter

Was the rules for the obstruction followed effectively

  • Yes

What was your favorite part of the video

  • I really like the dancing effect where they dance and another them faded dances with them

What would you edit, shoot, etc?

  • I liked everything

Was the video well paced? Did any parts feel too long or too short

  • I say it’s well paced

Aleah

Rules

  • Don’t use one scene more than once
  • must hambone three times for 3 seconds
  • someone must do a cartwheel
  • eat a piece of cake
  • must play good feeling by flo rida in credit roll

Was the rules for the obstruction followed effectively

  • Yes

What was your favorite part of the video

  • I really like how the cake is important to the story and the effects

What would you edit, shoot, etc?

  • I liked everything

Was the video well paced? Did any parts feel too long or too short

  • I say it’s well paced

Andrew

Rules

  • Not using yourself
  • no audio
  • No interaction
  • Filming cat
  • Cat doing basic needs

Was the rules for the obstruction followed effectively

  • Yes

What was your favorite part of the video

  • I liked how how the cat is the main focus 

What would you edit, shoot, etc?

  • Maybe more action

Was the video well paced? Did any parts feel too long or too short

  • I feel like the licking segments are a bit too long

Annabelle

Rules

  • No dialogue (Narration or character)
  • Minimal amount of cuts/shots
  • The actor must have a word written on their forehead
  • One person at a time 
  • Must include a bottle of Coca Cola

Was the rules for the obstruction followed effectively

  • Yes

What was your favorite part of the video

  • A liked the guy dancing

What would you edit, shoot, etc?

  • The coca cola seems like an afterthought (maybe add it more to the story)

Was the video well paced? Did any parts feel too long or too short

  • I say it’s well paced

Harmony

Rules

  • Must be in black and white
  • No talking
  • Must be made outside

Was the rules for the obstruction followed effectively

  • Yes

What was your favorite part of the video

  • I liked the black and white

What would you edit, shoot, etc?

  • Have it one orange instead of two

Was the video well paced? Did any parts feel too long or too short

  • Maybe the orange segment is a bit too long

Meredith M.

Rules

  • no filter
  • shot outside
  • no sound
  • animals can be shown, only one per frame
  • only one person per frame

Was the rules for the obstruction followed effectively

  • Yes

What was your favorite part of the video

  • I liked the jumping segment

What would you edit, shoot, etc?

  • I liked everything

Was the video well paced? Did any parts feel too long or too short

  • I think it’s well paced

Kaley J.

Rules

  • 15 frames
  • theme of technology
  •  must be shot with older form of video (camcorder/ older phone etc)
  • told through music
  • black and white

Was the rules for the obstruction followed effectively

  • Yes

What was your favorite part of the video

  • I really like some clips being on a screen

What would you edit, shoot, etc?

  • I liked everything

Was the video well paced? Did any parts feel too long or too short

  • I think it’s well paced

Angelina

Rules

  • Black and White
  • No humans
  • Two Characters need to interact

Was the rules for the obstruction followed effectively

  • Yes

What was your favorite part of the video

  • I liked how the character seem to interact with music instead of audio

What would you edit, shoot, etc?

  • Maybe less flashing lights

Was the video well paced? Did any parts feel too long or too short

  • Some of the images take too long

Norina

Rules

  • two people never actually interact in the same scene
  • soft music, (barely hear it)
  • natural light 
  • two people

What was your favorite part of the video

  • I like the music and calmingness of the video (also how different the characters are)

What would you edit, shoot, etc?

  • I liked everything

Was the video well paced? Did any parts feel too long or too short

  • I say it’s well paced

James

Rules

  •  can only film in not as professional clothing
  • no filters are allowed (cannot apply a color change to the film)
  • have one black and white scene as an exception from the no filter rule.

Was the rules for the obstruction followed effectively

  • Yes

What was your favorite part of the video

  • I liked how he visited different places

What would you edit, shoot, etc?

  • Maybe interviews of people that you visited

Was the video well paced? Did any parts feel too long or too short

  • Segments like the basketball and boxing are too long