- Stocked – A game that teaches users about choosing merchandise specifically for a Boutique storefront. They must learn the balance between budgeting, displaying new lines of products, and investing in other areas of the business.
- Geared Up – A puzzle game that teaches players about vehicle mechanics. Depending on the mode, players could choose to either inspect the car to diagnose the problem, or assemble/dissemble vehicles. Players could interact with and learn about parts, their technical terms, and mechanical process.
- Wall Street Warriors – A stock market simulator where players are given an initial amount of (fake) money to invest into the market. Stock market trends can reflect reality. There could also be an option with time leap (based off predictions) to see how investment decisions played out in the long run. The goal of this game would be for players to learn about the stock market and gain financial literacy.
- Around the World in 80 days – a game intended to bring awareness to different cultures and their traditions. Players must travel to a specified number of locations around the world and collect a culture card from that destination. There are additional spaces along the way that invite players to play mini games, language competitions, or other puzzles.
- Diagnostic – A learning aid for medical students. Players are given a list of symptoms through a chat box and must come up with a diagnosis. They may ask the patient chat box questions to try to narrow down their solution. This could also be used for trauma patients – players see a list of symptoms and must take immediate action. quickly gather evidence to make the right call.
Week 4 Questions
- what learning games have you played? can you categorize them by the theory of learning types: behaviorism, constructivism, constructivism or social nature? if you played more than one which was the most effective? the most memorable was Mavis Beacon Typing and speed math tests in elementary school. Both of these were behaviorist. Essentially, the goal of both was to make you more effective and fast at a skill.
- is gamification bullshit, what is ian bogost’s argument and do you agree? where have you encountered it outside of class and what was your experience? Bogust believes that marketing has abused the use of gamification in their business strategy. I disagree with him. I think that applying gamification to business strategy motivates workers and sets practical goals and milestones. Outside of class, I have seen gamification in some e-commerce apps – specifically temu and shein. They utilize mini games in apps to trick users to think they can earn and win free items (when in reality they need to share the app or do some outside marketing for them to win the items). They also use check-in bonuses and points systems.
- What is a serious game and why aren’t they chocolate covered broccoli? a serious game is a game are intended for education or professional development. Matthew Farber believes chocolate-covered broccoli games are those that poorly engage users and have bad design. Perhaps they do not have game mechanics that are on par with main stream games.
Dadaist Poem- Harmony Jablon
Mason Tosadori Dadaist Poem
Dadaist Poem-Emma Ribblett
Dadaist Poem
Fire truth heard,
carpet designs available,
in couples my cooks about,
the logic about identity
if you enjoy home, your myself.
Dadaist Poem – Bryce Mathews
Dadaist Poem (Sammy Homer)
Poem Norina
Poem Game: Madison Hurst
Frog Stop Motion Animation (Part 2) Maria
Mikayla Bayer Animation (Part 1)
Mikayla Bayer’s Animation (Part 2)
Week 4 Post
Alana Tush
Crossing the bridge thoughts- I wasn’t in class so I didn’t get to see it played, but I looked up images and it looks similar to some of the other games as have looked up where you have to walk and maneuver through things with the character. It also looks similar to some modern-ish games like stick ninja or something.
What learning games have you played?
Cool math games is still fun and sum dog used to be the shit in elementary school. At the time I didn’t think I was actually learning anything or at least practicing math but it is an effective way to keep kids sharp. While I liked cool math games better, I think sumdog was a better learning game because it wasn’t as broad as cool math games.
What is ian bogost’s argument and do you agree?
His argument is that “gamification is marketing bullshit, invented by consultants as a means to capture the wild, coveted beast that is video games and to domesticate it for use in the grey, hopeless wasteland of big business, where bullshit already reigns anyway.” I agree with him, while I’m not well versed in the game community, all marketing has some twisted/ or un-true element to entice consumers.
What is a serious game and why aren’t they chocolate covered broccoli?
Serious Gaming is used to teach and provide a message. “Games that blur the line between fun and education”…can be called chocolate covered broccoli. “A coating of sweet does not make the learning suddenly fun.”
New ideas for a serious game
1. Match statistics/facts with things in nature to learn about how the environment is being effected by humans
2. Fill out a bingo card of common items that are over consumed and see the amount of over consumption you participate in. For example- owning more than 5 reusable water bottles
3. kids game where they have to practice multiplication to collect items in the grocery store to complete a recipe card. The reward is being able to cook or bake the recipe
Game Ideas: Week 4
- RGB: A game where players race to create a specific color pattern using colored tiles. Each player has a small board and a deck of color cards, each showing a different pattern. The goal is to match the pattern shown on the card using the tiles, but the tiles are drawn randomly.
- Maize: Players try to escape from a maze before the other players, but they can only move based on a limited number of dice rolls that tell them how far they can move and in what direction. If a 1 is rolled, the player doesn’t move but gets to draw a card for certain items that can be used in game.
- Stack’d: A competitive stacking game where players must stack objects based on a random card. The challenge could be stacking in specific patterns, building the tallest tower, or balancing objects.






