
Week 3 Game Reviews & Assigned Reading
Color Game
I made an educational game based on the classic card game, War. The game teaches people the basics of color theory, including complementary, analogous, and triadic colors. The game is competitive as players have to yell to claim the cards and get the most, as the person with the most cards wins.
Week 2 Game Reviews & Assigned Reading
Week 1 Game Reviews & Assigned Reading
Week 1 Questions: Game Design 2_MB
-Ian Bogost comments on how these games are essentially meaningless, repetitive, and have nothing to them. The point of these games is simply to have something to do, which makes them less engaging than they should be and gives other games bad names.
-“Friends” on these social games are tools for advancing and getting money. They allow you to trade currency and items in order to make yourself better, without having any real connection to these people.
-If a social game tells you “3 hours till next reward”, then the player is constantly waiting and anticipating those next three hours, causing a cycle of dependency on these games, which is very unhealthy. It can destory meaniningfdul moments by having the time be focused on a game.
Wallstreet Warriors Documentation
Game Tester Notes of Help Our Guy: The Political Card Game – Colin Kenny
Atlas Arcade Final Documentation
Game Review of Kelsey’s Voting Game (I forgot the name.) – Colin Kenny
Game Review of Kelsey’s Butterfly Effect Game – Colin Kenny
Barrel of Truth Version 2 Rules -Colin Kenny
All players are given a pen and piece of paper per round. On their turn, players draw a card and read it aloud to the group, as well as its category, either public or anonymous. If public, all players write their names in the corner of their paper. If anonymous, players should only write their answers. Once everyone is finished, they drop their papers into the barrel, the card drawer closes the lid, shakes it well, then removes the lid and reads all of the responses. Then, players are encouraged to discuss and have meaningful conversations regarding the topic and responses. Play continues clockwise. Play ends when players feel they know each other much better.
Hues and Cues Game Review
I enjoy this game but it really shows how limited my vocabulary is and how slowly I can think on the spot. Evelyn mentioned when she played before all players took turns putting their pieces on the board instead of all at once. I like how we all rushed at once because it adds a more competitive aspect to the game. I think it also makes the game go faster when you have a lot of players.
My frustration with this game is that the card colors do not match the game board colors very well. I think if you are making a hues game with a lot of color variation, you better make sure the colors match correctly. I think they should really fix that because you have to look at the board code color when you are giving cues and people can tell where you are looking if you are not strategic.
I like how you get points for how many people got in the square when you care giving cues. It makes the hinter really want to think of good words because it benefits them when the other players go good.
Also I wished the board laid more flat when playing but thats just me being picky.
Rules for Barrel of Truth (Version 1)- Colin Kenny

Each player is given a Sharpie or any type of pen, but all of them must be identical. Each round, the host (me) hands each player a slip of paper and asks them to respond to a question or prompt pertaining to the other players. It can be in the form of an assumption, and opinion, a secret, etc. No direction is given whether the responses SHOULD be positive or negative. Some rounds will require players to write their own names on their slips along with their answers, other round they must be completely anonymous. After every player has answered, they will put their slip in the barrel, the barrel is closed and mixed, and each answer is read aloud by the host. The players are suggested to share thoughts and feelings of the responses. Once everyone is ready, the next round begins. The game ends whenever the players either hate each other or get bored.






